Commenti
Australiajames_neko5 months ago

Water is an obstacle because it "isn't floor", so itwouldn't become walkable (IIRC) from Create Ice, although I have attempted to walk on top of the ice over water. It does work, but is extremely tedious and drains mana. Throwing weapons are an interesting idea, they do tend to get left behind all over the place.

Personally, I'm tempted to see if doing Silver Seed early (like, from the Monitor gate) is useful in any way, because not having the keyring drives me insane.

Australiajames_neko5 months ago

Congratulations!

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Australiajames_neko7 months ago

Thanks, baranurabu!

There's definitely time saves to be had. Brave runners might use the Vibrate/Iron Maiden trick more than the Create Ice one, I only realised I could replace the ice with a suitably bulky Iron Maiden in the last few days, when I wanted to skip the Aram Dol section but naturally couldn't cast level 8 spells yet.

Arrows are an interesting idea. Completely unrelated, but I did find the one way you can murder your companions in the intro is using Shamino's Burst Arrows on the ground. Didn't help me in any other ways but I'd love to keep some of the early items.

Halberds have an important property over the 2H sword - their hitbox is HUGE. Something like 5 blocks by 6, I'm not sure. They make a perfect platform over to the Temple of Balance.

I suspect I don't even have to rob Pothos at all.

But I was mostly just hyped to share these fun new tricks with everyone! Nothing excites me more than finding Legitimate Game Mechanics to exploit that let me get places I'm not supposed to be.

Australiajames_neko7 months ago

Wasn't letting me upload my entire route notes for the 1h29m run, so I've put them here instead: https://bitbucket.org/jamesneko/si-speedrun-route/src/main/README.md

New skips! :D

Info su james_neko
Aussie Retro streamer.
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Ultima VII Part Two: Serpent Isle
Ultima VII Part Two: Serpent Isle
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Ultima VII Part Two: Serpent Isle
Ultima VII Part Two: Serpent Isle
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