Commenti
Indiana, USAjakoliath1 month ago

don't need to fall, but you do need to be right against the wall

biggest tip is to make sure you press away, then jump, rather than trying to press them at the same time.

also of note that the game looks at the bottom of samus's hitbox bumping against a tile for whether you can WJ, in some cases it looks possible but you just don't have the height

discussione: Super Metroid
Indiana, USAjakoliath2 months ago

hey :3

Sconosciuto
Indiana, USAjakoliath1 year ago

Yep, it's on the category extensions board

UNHchabo piace questo
discussione: Super Metroid
Indiana, USAjakoliath2 years ago

hey

Indiana, USAjakoliath3 years ago

what an AMAZING run!

Indiana, USAjakoliath3 years ago

Rocky712_ skilled player but that is not normally, This very very insane....They need to check him GBA and game.....Maybe he not cheating but maybe he using the game deficit ...and this cant seem on game screen..He needs to check-up.....

Rocky712 piace questo
Indiana, USAjakoliath3 years ago

CScottyW skilled player but that is not normally, This very very insane....They need to check him GBA and game.....Maybe he not cheating but maybe he using the game deficit ...and this cant seem on game screen..He needs to check-up.....

Frydi e Rocky712 ti piace questo
Indiana, USAjakoliath4 years ago

Apologies for the bump, but got some updates.

I was able to install the latest firmware. It's kind of awkward, you have to flash the FPGA that controls display output and it's a whole mess of a process... but it works. The release notes can be found here: https://www.retrorgb.com/gba-consolizer-major-firmware-update.html

I misunderstood what DVI+ mode was for, it's for passing the audio through the HDMI port, which isn't compatible with all TVs. So if your TV isn't compatible, you have to record analog audio from the console.

On the latest firmware, it runs at native refresh rate, but you CAN toggle to 60 Hz if desired.

There's also an option to display button inputs on the left-hand side of the screen. If running at native refresh rate, the button inputs are white, but if running at 60 Hz, the button inputs are green. Aaand... no issues capturing it, to my surprise.

Uploaded a video showing the options:

Indiana, USAjakoliath4 years ago

Cool. I'm no pro, but I'll do a run of either Zero Mission or Fusion and submit it. Happy to answer any questions or give details on anything that comes up. Thanks for the reply! 😁

Indiana, USAjakoliath4 years ago

Just curious if a recorded run from a GBA consolizer would be allowed for runs of this game.

By default it runs at 60 Hz instead of native 59.7275 Hz. This can be toggled with the latest firmware but it doesn't often play nice with capture devices.

So... if you're me and aren't able to record at the native framerate and are stuck with 60 Hz, are these runs legal? Is it feasible to convert the time to its equivalent on a real GBA?

i.e. recorded time (seconds)/1 *x/0.995458 = adjusted time (seconds) [0.995458 is from 59.7275 Hz/ 60 Hz]

Info su jakoliath
Iscritto
6 years ago
Online
1 month ago
Runs
132
Giochi corso
Metroid: Zero Mission
Metroid: Zero Mission
Ultima corsa 3 years ago
42
Runs
Metroid: Zero Mission Category Extensions
25
Runs
Super Metroid
Super Metroid
Ultima corsa 6 months ago
22
Runs
Metroid Fusion - C.L.E.A.N. Station
Metroid Fusion - C.L.E.A.N. Station
Ultima corsa 2 years ago
13
Runs
Metroid Fusion
Metroid Fusion
Ultima corsa 1 year ago
11
Runs
Metroid Zero Mission: Juicy Mission
7
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Another Metroid 2 Remake
Another Metroid 2 Remake
Ultima corsa 4 years ago
2
Runs
Axiom Verge
Axiom Verge
Ultima corsa 3 months ago
2
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Giochi moderati
Metroid: Zero Mission Category Extensions
63
azioni
Metroid Fusion - C.L.E.A.N. Station
Metroid Fusion - C.L.E.A.N. Station
Ultima azione 2 years ago
11
azioni
Metroid Zero Mission: Juicy Mission Lite
3
azioni
Metroid Zero Mission: Juicy Mission
Metroid Zero Mission: Juicy Mission
Ultima azione 1 year ago
2
azioni