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discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Also, I've only ever done this in TAS, so you have the title of first to preform in RTA!

LeKukie piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

@Lusonice2021 do you honestly think anybody need to show proof for a TAS. Anybody can make a TAS, ok.

Lul_ecks_dee, erenjake e 2 Altri ti piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

I actually already found out about this last year. It doesn't save any time.

LeKukie piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Sure thing.

discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Nice! Maybe one day you can beat my TAS of 4:54.8 hahaha

erenjake piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Frame 1 (the frame before the time appears in the top right corner): L + R 2: R + B + A Then wait until the first frame you land on the floor, and do a full jump. This is to insure that X sub pixel speed is kept the same.

discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Probably. Or, you jump at the begging of the level too early.

Like piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Ok, I always see people wondering how to do this, and I thought that I might as well fully explain completely in-depth how to walk thru walls in SMB1.

  1. 3 block high platforms Walking thru platforms 3 blocks tall or higher, is extremely easy. This method is possible with power-up states 1, 2, and 3, and can be done holding B, or not holding B. Simply jump into the top-right block, and start holding left once you are about half-way thru the block. Then you can start running.

  2. 2 block high platforms This one is much harder. It can be done in power-up states 1, 2, and 3. See the end of 1-2 in the 2 latest WR speedruns, by Kosmicd12 and Somewes for an example. (1-2G). This can not only be preformed in 1-2, but in any level with a pipe or platform that is 2 blocks high. (Not counting the ground after a hole, that just wont work unless in power-up states 2 or 3 after stomping an enemy that isn't a goomba, so I will not explain that in-depth). Before jumping into the pipe, make sure these two variables are true: you are NOT pressing B (Easy ways to de-accelerate are to press R + L, just waiting a few seconds, or jumping, and letting go of B midair), one block away from the pipe (16 pixels), and only jump for a frame. Then, similar to the first one, push left half-way into the block, and start running. (I will finish this later cuz i'm lazy)

discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

And if the setup I provided was too complex, please just use the one that marc shows, it is the method I started off with.

Like piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

These are 2 helpful resources. The first is a thread I posted a few days ago: https://www.speedrun.com/smb1/thread/n5n17 And the second is this video by marc: https://www.youtube.com/watch?reload=9&v=z8LnyLmzwqU What you want to do is to go about one frame from falling off of the 2nd row of platforms (Specifically the top one) and do a one frame jump. Then, only hold R from now on. One frame before you start walking press R + L, do a one frame jump, and get half-way thru the block, and press left. From then on, refer to the guide by marc I linked before. The most useful resource is in tasvideos,org, which I always refer to based on how useful it is. Here is the link: http://tasvideos.org/GameResources/NES/SuperMarioBros.html#GoingThroughBricks After TASing for a year, I am able to clip into any 2 block high pipe. Please do everything I have said, and also experiment with subpixels. You really want to do this, it will help SO much.

Like piace questo
discussione: Mario Kart DS
United Statesiplaymario1246 years ago

Oh and also, I accidentally included my 50cc time hahaha. Thanks!

Imaproshaman piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

For me, the video has no sound (Actually, the sound is just extremely quiet.). Frame advancing the video makes it look PAL.

Like piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

@Mars02 I believe he is using a PAL ROM, which acts like this with the platforms and how they manipulate subpixels. Watch happylee's TAS, he exploits this characteristic in 1-2.

Like e NickySteingraber ti piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

This is the wacko collision detection of SMB. I mean, what do you expect from a game made 33 years ago. Another example of this is in the coin heaven in 2-1, you can just pass right thru the platform at some points. It also may have been that the platform was moving very fast, and that the game has no frames to counter for his falling speed. For more info, go to this resource: http://tasvideos.org/GameResources/NES/SuperMarioBros.html#FirebarHidingTrick

84th, Like, e NickySteingraber ti piace questo
discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Really? I am playing SMB on a decent laptop, with Skype and File explorer open in the BG, and notice NO lag with FCEUX.

Like piace questo
discussione: Mario Kart DS
United Statesiplaymario1246 years ago

Hello, I just started playing MKDS a few weeks ago. I have 2 questions to ask. The first one is, to find the total time of a run (mushroom cup for example) do you include the transition s, or do you just add all of the times at the end of the victory together, I added the times without transitions, and got a 7:21.984 for my first ever speedrun... Also, I am using a 520 in 1 Nintendo DS Flashcard that comes with MKDS, and wanted to see if anybody knew if the version it comes with is in someway different... I am playing on an original 3DS XL btw... Anyways, hope I can get good at this game, wish me luck! Thanks, iplaymario124

discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

@8Bit_Ethan I used the pellson hack. Thanks!

discussione: Super Mario Bros.
United Statesiplaymario1246 years ago

Oh cool thanks for liking the name megamush kappa

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