Commenti
discussione: Super Mario 64
Japanhikari_ch6 years ago

N64 is the standard, they'd have to have their own leaderboard similar to the standard categories because lag and loading times would mean you'd have to use VC to get the fastest time, separated leaderboards arent worth. I quoted this from gothiclogic post to a related question post from a year ago

Northgical, dumpdome64, e doodle ti piace questo
discussione: Super Mario 64
Japanhikari_ch6 years ago

shindou its just the 1.3 of the original so is not really competitive except for some IL that have advantage.

Japanhikari_ch6 years ago

All delfino shines NG+ run: rules: -Collect all the delfino shines in a post corona file Timing starts on file select. Timing ends when Mario holds up the final plaza Shine.

discussione: Super Mario 64
Japanhikari_ch6 years ago

pal is slowest on all categories, if u choose virtual console if i were u i choose wiivc, if its n64 just dont use pal 70 and 1 is faster usa and 16/120/0 is faster japanese, also theres a discord for this type of questions and not filling the forum because yes ok?

Sconosciuto
Japanhikari_ch6 years ago

Just the title, also i think normal practice codes works for this hack(?

discussione: SM64 Sapphire
Japanhikari_ch6 years ago

of course

discussione: SM64 Sapphire
Japanhikari_ch6 years ago

u can upload it as raw gameplay but if u want u can have a timer, its not necessary because mods can time it and thats all.

lucaslukitas piace questo
Japanhikari_ch6 years ago

Name: All reds NG+ run:

Rules: -Time starts from a completed any% file (works too 120 shines file) and ends when the "splendido", "shine get" or "shine" appears. -Collect all red coins and the shines respectively. -You must use F.L.U.D.D on secrets

discussione: Super Mario 64
Japanhikari_ch6 years ago

Well it's recommended but you can not show and time it via other ways

Sconosciuto
Japanhikari_ch6 years ago

im searching and i didnt found anyone. please if anyone has it tell me

Sconosciuto
Japanhikari_ch6 years ago

This needs individual cases imo

discussione: Super Mario 64
Japanhikari_ch6 years ago

oh, wao , new strat Kappa B LUL

nullscythe, coolestto, e extremeMario ti piace questo
discussione: Super Mario 64
Japanhikari_ch6 years ago

22:04 OMEGALUL

TBA_Aro piace questo
Sconosciuto
Japanhikari_ch7 years ago

Look, im trying to do debug mode with a keyboard and a gamepad ( on emu) but i think my input setup its too dificcult, i can show you my inputs if u want xd

P1: Arrow keys as a movement, then B as M and A as Ctrl, Y as Shift andL as 9 in NumPad

P2: Y as Y and A and B in A and B, Movement as Dpad

This setup is ok? I dont know so i asked here because i want to speedrun this game and im trying to do the debug menu ^^

discussione: Wii Sports Resort
Japanhikari_ch7 years ago

it already exist

Alaskaxp2, vempire, e Wipeoutjack7 ti piace questo
discussione: Wii Sports Resort
Japanhikari_ch7 years ago

yes and what

Wipeoutjack7 piace questo
Sconosciuto
Japanhikari_ch7 years ago

Ok the problem is, when I put the gtc file into the cheats folder on my SD, no problem with that, but when I launch the game all correct but when the demo shows or file select shows the game crash, a white screen is appeared and no more, I'm using wii vc and I don't know tf is happening

Japanhikari_ch7 years ago

the 119 category was created because 120 is impossible in v4 but in v3 is posssible 120 :) if u can understand ok

discussione: Super Mario 64
Japanhikari_ch7 years ago

But pj64 2.0 runs at 60 fps and wii vc runs at 30, seems logic logic?

discussione: Wii Sports Resort
Japanhikari_ch7 years ago

K xd

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