i now regret putting but hey thats just a theory at the end
there is a few ultra scs that use it and if this game every becomes that optimized, you can use it to get absolutely no air time on ramps.
I think there might be a way to do rapid fire hop abuse. It's just a theory, but I have seen a similar trick in other games. You might be able to pause, then unpause, hop, pause again, leave it, pause, unpause and hop, but for all 60 frames, or if you're lucky and have a European wii, for all 50. While it probably wont save time in real time speedruns, it might be a good time trials trick. But hey, thats just a theory. (and since pause buffering is banned try using home buffering) edit: well scratch this whole thing its not allowed as of right now. while i feel like this should be an exception because it adds skill and not just straight realignments, im not sure if thatll ever happen. so if you want to you can practice this but itll just so you can beat your own pb. Thanks for your time anyway. Have a great day. edit 2: just for curoisty's sake im still gonna try it
this is a web-based speedrun timer. looks like your gonna need it soon. https://one.livesplit.org/
more than a few nanoseconds. THere is less input lag on the wii u i think, so that also has a factor. However, if you're used to wii input lag that might get fucked up on the wii u.