Commenti
discussione: Chocobo GP
United Statesgroggydog2 years ago

Hi all,

In addition to the main speedrun Discord (which is already linked above), I wanted to make sure people were aware of the "Chocobo GP Unofficial Discord" which focuses primarily on the GP mode and running weekly events. It's a great resource. Link here:

https://discord.gg/HkmNSqj47S

discussione: Chocobo GP
United Statesgroggydog2 years ago

One thing for us to consider: do we want to limit speedruns in any way to just the characters you can get via the story or via tickets? (That is, right now: not Squall or Cloud.)

We could always create an "all characters" mode but if SE is going to make it so you can't ever get these characters again it could put a damper on speedrunning it if they turn out to be particularly good.

United Statesgroggydog2 years ago

Hi all!

Just a quick note that I deleted my 46:20 and 46:33 WRs which were done on livestream marathons. I thought I had adequately backed them up but it turns out I didn't. So the WR has now been reverted to 46:40 until I can get those times back.

discussione: Chocobo Racing
United Statesgroggydog2 years ago

This is excellent! Really happy to hear this

United Statesgroggydog2 years ago

Hi, and thanks for stopping by the Golf Club: Wasteland forum.

I wanted to briefly talk about the rules for All Holes, specifically the ending point for the game.

As you might know, there are actually a few clicks that are needed after Hole 34 to end the game. However, if one was to click continuously during this time, it would be essentially impossible to determine the exact ending point without quite a lot of frustration. Similarly, the credits fade in imprecisely and only appear several minutes later. So, since those clicks are not part of the core golf gameplay, I made the decision to not include them in the run.

I hope you enjoy running this game! I can't to see what routing and discoveries are made. If you have suggestions for new categories (such as any%, Iron Mode, or Challenge Mode) please feel free to let me know.

discussione: Chocobo Racing
United Statesgroggydog3 years ago

Just wanted to get this down as I finally timed it out:

On my 16th-place run (ePSXe emulator), loading times accounted for 3:39 of the run.

On Yarumasi's 3rd-place run (PS2, picked randomly), loading times accounting for 3:05 of the run.

So: not enough to shake up the top 3, but definitely enough to shake up the top 10-15. Certainly explains the huge block of PS2/PSP followed by a huge block of emulated runs.

discussione: Chocobo Racing
United Statesgroggydog3 years ago

I will say - I use BizHawk for NES emulation and it works just fine, but even with the firmware I've still never gotten BizHawk PS1 to work properly.

I have no idea if people care enough to talk about standardizing all of this - it seems like a lot of work and certainly I'm not going to be making a serious run at the WR.

discussione: Chocobo Racing
United Statesgroggydog3 years ago

Hi everyone!

After a bit of homework, I realized that using ePSXe 2.0.5 the time from starting the run to seeing "GO!" on the first track was about 25 seconds. When I compared to folks using an actual console, their was about 18 seconds. And when comparing to people using ePSXe 1.8 or 2.0, theirs was 20 seconds. It all came down to loading times.

So worth noting - the loading times in order from fastest to slowest are:

  • Console
  • ePSXe 2.0 or 1.8
  • ePSXe 2.0.5

I unfortunately have not gotten the PS firmware to work on BizHawk personally. Thought this would be worth sharing!

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