Commenti
discussione: Risk of Rain 2
United Statesgoji4011 year ago

Require a complete savefile

I agree with all of what ruddy says.

I wanna push back on the idea that savefile editing is a change that solves accessibility. Idk who the imaginary person is who's competing in eclipse 8 level speedrunning and hasn't put the amount of hours into the game to unlock every item but i don't think that's realistic. If that was truly an issue we could talk about savefile editing to have everything unlocked for this person but I doubt this scenario will occur. If it does we have options to fix it.

I also wanna respond to the list of items edited and how that would complicate things further. While most characters are looking for a skip, in a loader run for example you're not. It would be pretty exhausting to have to leave the game and load a different file that included preon, capcitor, and blast shower just to switch what character you're running. This would essentially just discourage people from running loader or other survivors that don't need a skip savefile.

Italove, DevinC444 e 3 Altri ti piace questo
discussione: Risk of Rain 2
United Statesgoji4011 year ago

Just wanted to add my input that I'm down with save editing. I think it will increase the skill aspect of the run. What makes these runs difficult isn't having to play 20 runs with bad rng, it's playing eclipse 8. If we can lessen the severity of bad rn while maintaining the difficulty and diversity of runs I'm all for that.

discussione: Risk of Rain 2
United Statesgoji4011 year ago

I'm cool with vanilla lunarless bazarless being accepted. I think it will be a relatively small part of the player base but will end up being more accessible overall. Everyone else seems to have said what I would say so I'll leave it at that.

As far as fogbound goes I'm strongly in support of it being optional. I have personal bias of just not liking the stage but in principal it's the only part of the run that feels like a massive change to vanilla eclipse 8. As Chupo said, +5 and Pillars almost never come into play during wr attempt speedruns, so it's essentially a vanilla game with quick resets when playing the mod. Fogbound is a massive step away from this. I don't think the stage provides any huge advantages and is ok if people want to use it but forcing people to learn a new stage to speedrun makes no sense imo.

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Risk of Rain 2
Risk of Rain 2
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