Discussioni
United Statesfinnaboing5 years ago

I mean, it's alright, but can we have an option to use the old Games Page instead? I kinda prefer the old one.

United Statesfinnaboing5 years ago

I spent a while attempting to figure out how the "sort by name" parameter worked before it was changed. I sort of did, but now that the Games page has changed, it appears that the sorting method has changed somewhat. For example, the game "AMID EVIL" is now before the aMAZE games. AMID EVIL would've been after the aMAZE games in the old Games page. What exactly is the order that the page is sorted then?

United Statesfinnaboing5 years ago

In the old site layout, when a category was empty, there would be small semi-transparent text next to it that would say "(empty)". This hasn't yet been re-implemented in the new site layout. CSS code for this function already has been made, but I have to use an external Chrome extension to use it. While I do have the extension, it'd be great if the "empty" text could be re-added to the site, as it allows people to see which categories are empty from a glance without having to use a Chrome extension.

KaweedFul, ShikenNuggets e 2 Altri ti piace questo
United Statesfinnaboing6 years ago

I noticed that this game doesn't have a profile picture (or whatever it's called). Here's a picture that I think would fit:

https://vignette.wikia.nocookie.net/mario64hacks/images/c/cb/KazesWarmup.png/revision/latest?cb=20180425020838

It's the picture that the SM64 Hacks Wiki uses. Let me know if any of you have better ideas.

United Statesfinnaboing6 years ago

I noticed that the "In-game time" stipulation is used for the length of the run minus any sleep breaks. Are runs ranked by time minus sleep breaks, or total real time?

United Statesfinnaboing6 years ago

I've noticed that multiple Doctor Who games (namely Doctor Who and the Mines of Terror, Doctor Who and the Warlord, and Doctor Who: The First Adventure) haven't had any categories (full-game or IL) set up. This seems odd, since these three games were added on March 15, 2016 (over two years ago as of the time of this typing). Can anyone tell me if there's any particular reason for this?

freeze457 piace questo
United Statesfinnaboing6 years ago

I've noticed that multiple Doctor Who games (namely Doctor Who and the Mines of Terror, Doctor Who and the Warlord, and Doctor Who: The First Adventure) haven't had any categories (full-game or IL) set up. This seems odd, since these three games were added on March 15, 2016 (over two years ago as of the time of this typing). Can anyone tell me if there's any particular reason for this?

United Statesfinnaboing6 years ago

Let's say that I'm performing an Any% speedrun of this game. If I were to tape down the dash button (the B button on NES) for the run, would that make said run a tool-assisted speedrun?

This isn't a joke; I'm genuinely curious as to what the answer is.

Like piace questo
United Statesfinnaboing6 years ago

I feel that the community for this game could greatly benefit from Category Extensions. I've seen plenty of cool ideas in the forums for new categories, but not too many would really fit under the actual game. If we had SM64DS Category Extensions, all those cool ideas could actually be used. This community's decently large, too, so it's not like it would be too terribly niche. Who's with me?

Imaproshaman e afnannen136 ti piace questo
United Statesfinnaboing6 years ago

I'm trying to make a document of the WR History for Getting Over It, including the category extensions. Everything was going fine until I reached Space% and five different runs were listed under the same date (September 27, 2018), which makes all of them the first. However, I want to make sure my document is accurate. For each of the following groups of runs, can any of you guys tell me what order they were done in? It would be greatly appreciated.

Space% in 2:56.943 by zuruck61 Space% in 1:55.694 by akaRRES Space% in 1:52.188 by TheFirstOreo Space% in 1:38.861 by Batfish Space% in 1:25.748 by Rhetor1K

Meme% in 0:00.010 by zuruck61 Meme% in 0:00.130 by zuruck61 Meme% in 0:00.300 by TheFirstOreo Meme% in 0:00.879 by pfg Meme% in 0:56.150 by Batfish

Meme% in 12:16.480 by Sen Meme% in 2:19:31.592 by akaRRES

Meme% in 10:58:57.400 by TheSchokoriegel Meme% in 47:59:53 by pfg

United Statesfinnaboing6 years ago

I feel like this game needs to be 100% completed by two players in sub 3:05:00. But is that possible? To answer this question, I carefully analyzed the current world record (a 3:08:36 by Bazralian and BeatMyBro101) and found the following possible timesaves:

(note: this thread will be referring to the YouTube video that Bazralian uploaded to his channel. When I mention timestamps, I'm referring to that point in the video, NOT that point in the run.)

GENERAL:

• Agree on who's doing what. I noticed a lot of miscommunication during the WR run, which ended up costing time.

• Better ghost cycles. The ghosts' movements run on a cycle, so if better cycles than the WR's can be achieved, it will save a decent amount of time.

• More Drop-Out Warps ("DOWs"). If the 2nd player is being controlled by the AI and it gets too far away from the 1st player, the 2nd player will be teleported closer to the 1st player. Try to use this aspect to save time, but keep in mind that it takes about one second to drop out.

• MORE QUICK KILLS! This is crucial when grinding for masks! Bandidos, Widows, and Weendigoes can all be quick-killed, so make sure you can get those in!

• The random TV messups at 40:48, 44:23, 46:42, and 1:11:02 were problematic, to say the least. 40:48 resulted in a 7 second timeloss from a failed Velma Terminal.

EL MUNCHO:

• Better pole climb at 17:44. Better execution could save 8 seconds.

• Try throwing the Widows' bombs back at them. I don't know how viable throwing the bouquets back at the Widows would actually be, but the bombs do deal a large amount of damage.

• That totally random BS teleport at around 24:38 was infuriating. If this could be avoided, 10 seconds could be saved.

• If both runners do the tractor skip in El Muncho, they could save time over one of the players DOWing.

• Faster El Fuego Diablo kills are a necessity (over 3 minutes in total of the run were spent fighting Diablos).

• You don't have to pull out the crate at 41:35 and 1:00:37. There's enough space on the crate to jump from the edge of the crate to one of the pegs sticking out of the top of the building.

• In the El Scaryachi fight, take advantage of his water guns in phase 3 to kill the Bandidos (and get more masks) faster.

• 59:55 is a great example of ideal Velma Terminal RNG. I'll be honest, I've never had four of the same color in a row.

• When grinding for masks in Costington's mansion, head to the upper floor balcony to get a few more Widow masks.

• Find a better time to get the Widow picture than right before the 100th one despawns.

HOWLING PEAKS:

• Try throwing that electric box thing at its place in the cabin instead of just placing it there at 1:26:58 or any other visits to that cabin.

• From 1:34:34 to 1:35:37, one of the runners are taking a pee break (I think). This could have resulted in missed co-op strats.

• A little memory mistake at 1:37:40 cost about 4 seconds.

• You can actually get the Yeti picture at 1:40:49 if your reflexes are sharp enough, although I'm not sure if it's any faster than the WR.

• Both runners got knocked flat at 1:49:17, costing roughly 2 seconds.

• There's a random glitch (seen in the WR run at 1:52:04 and 1:52:36) that freezes enemies when you get too far away from them, making them invincible. This happened while fighting some Snowmeans twice in a row. The glitch ended up costing about 64 seconds total. (Fun fact: at the time of this typing, this is the biggest timeloss in the entire run.)

• During the Yeti chase, a death at 1:55:41 cost about 20 seconds.

• I'm not positive if the save and quit warp at 2:01:55 saved time over walking. I'll have to look into it more.

• One of the runners was absent from 2:11:49 to 2:12:55. This could have resulted in missed co-op strats.

• Selecting the correct suspect after a boss fight (like the runners in the WR did after the yeti fight) is around 2 seconds slower.

• A little goof at 2:33:23 cost 6 seconds.

• A failed DOW at around 2:38:48 cost roughly 1 second.

• Maybe if some of the Lurker grinding was done earlier in the run than when it was, it could be finished faster.

• When the runners are grinding for Snowmean masks, why didn't they fight that Snowmean at 2:45:06 more often? I could vaguely hear something about cycles, but the audio quality isn't the best.

• A less-than-optimal save and quit warp at 2:51:47 cost about 1 second. (I know I might be looking into this a bit too much, but any timesave that doesn't require frame perfection is a good timesave in my book)

• Missing the electric box thing at 3:00:48 and having to go back for it cost around 2 seconds.

• This random thing with the Frankenmoose at 3:01:32 not charging cost around 13 seconds.

THE SWAMP:

• Failing to get the Philippe picture multiple times cost the runners about 9 seconds total.

• The runners lost around 40 seconds to the Swamp ghost at 2:20:07.

• A missed cycle in Suji phase 2 resulted in an 8 second timeloss.

• Falling off the pier at 3:07:16 and having to DOW at 3:07:22 cost about 2 seconds total.

• When throwing the gunpowder barrels at the vines at 3:10:00 and at 3:10:25, the runners ended up missing them, costing 42 seconds total.

• The medallion at 3:11:41 can in fact be gotten at 1:16:18 with the help of a pickupable item (like the gunpowder barrels). If you have better 3:11:10 medallion execution than the runners did, you can save a total of 30 seconds since you don't have to go back for the 3:11:41 medallion.

Total possible timesave: ~4 minutes, 38 seconds End Time: ~3:03:58

So yes, sub 3:05 is possible. If anyone has other ideas on how to bring this time lower, let me know.

Bazralian piace questo
Info su finnaboing
Iscritto
6 years ago
Online
3 months ago
Runs
60
Giochi corso
Huggernaut
Huggernaut
Ultima corsa 6 years ago
31
Runs
Super Mario Maker 2
Super Mario Maker 2
Ultima corsa 5 years ago
15
Runs
Scooby-Doo! First Frights
Scooby-Doo! First Frights
Ultima corsa 5 years ago
7
Runs
Seterra (Old Version)
Seterra (Old Version)
Ultima corsa 5 years ago
3
Runs
Super Mario Maker
Super Mario Maker
Ultima corsa 6 years ago
1
Run
Super Mario Bros. Crossover
Super Mario Bros. Crossover
Ultima corsa 5 years ago
1
Run
Super Mario Bros. Category Extensions
1
Run
Luigi's Mansion (3DS)
Luigi's Mansion (3DS)
Ultima corsa 6 years ago
1
Run
Giochi seguiti
Scooby-Doo! and the Spooky Swamp
Scooby-Doo! and the Spooky Swamp
Ultima visita 2 years ago
197
visite
Huggernaut
Huggernaut
Ultima visita 2 years ago
318
visite
Scooby-Doo! First Frights
Scooby-Doo! First Frights
Ultima visita 1 year ago
387
visite