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discussione: Supaplex
Argentinaelsantodel908 months ago

Regarding video, I see most (all?) existing videos capture "full screen game" and nothing else. Would a video including face video / chat / etc from twitch count for a run achieved on stream? (As long as the game screen itself is also on the video, but not spanning the whole full video frame)

discussione: Supaplex
Argentinaelsantodel908 months ago

Also, the steam version of the game has in-game saves and loads within a level, which even rewinds the in-game timer. I presume that no saving is allowed at all? So even if counting wall-clock time (so no rewinding), we still need to complete the level in one go for it to count.

discussione: Supaplex
Argentinaelsantodel908 months ago

Who runs this game / what are the rules / who is in charge? Basically this is one of my all time favourites and for the first time in a long time I see speedrun.com times for some level that are totally beatable, so I might start running this one :)

Questions:

Which versions of the game / with which configurations are acceptable for a run to be acceptable.

What must be supplied for a run to be accepted. Is a simple "twitch-like" YouTube recording of the run enough?

What timer do we use? I see that in both steam supaplex and original supaplex, there is an in-game timer that shows level completion time after finishing a level, with seconds resolution. Based on my testing that timer seems to be wall-clock time, as opposed to something like "cpu time" or "game-logical time". So for steam version where speed is adjustable, it seems to make sense to always use fast speed (of course :P), although that seems slightly slower than original supaplex over dosbox with high enough cpu cycles for the game.

discussione: Supaplex
Argentinaelsantodel908 months ago

I did a few measurements and running supaplex steam version is about 10% / 15% slower on my machine than original over dosbox. So it seems that for single level runs using original supaplex will lead to faster times. What are the rules on emulators like dosbox by the way, is it allowed? Any requirement for configuration such as dosbox cpu cycles, etc? Some of those settings affect game speed to different degrees.

discussione: Supaplex
Argentinaelsantodel908 months ago

I agree, a full run of this game is madness as it is simply HUGE. Are there any other huge games full runs? Are there any standard rules for sleeping? Does like, everything count? Typically a recording of the run is requested but for extremely long times it becomes inviable anymore. Maybe subsets of levels can be set as runnable goals? Like "complete levels 1-10 the fastest" or "complete levels 1-20" or something like that. It is ultimately more or less arbitrary once it is not the whole game... Can a category like "as many completed levels as possible in X time" be created in speedrun.com or is that format not allowed? That might be fun for a game like this.

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