Voting has now ended. The results are:
Turbo: 12 yes, 1 no (passed) RNG: 5 yes. 6 no (failed)
Thank you all for voting. I'll make a quick news post when I can and update the rules. This thread is now locked and will be deleted eventually.
Just two days left to cast your vote or state your opinions on this topic.
Current vote is at: Turbo: 12 yes, 1 no RNG: 5 yes, 6 no
Should a vote end in a tie, it will be considered a no, as might be the case with RNG. Turbo looks fairly clear.
https://www.speedrun.com/mgs2hd/news/4459
We have approved RPCS3. This will be locked and eventually deleted.
If we did anything it would be just make it so emulator runs are not hidden by default. I do not think it would warrant a separate category. Especially since every other console is lumped into one category as it sits and RPCS3 is not faster than Xbox Series at the moment.
I have adjusted the vote due to young_sn0w removing his vote. If you wish to change or remove your vote just post again. I may miss post edits.
Appreciate all the votes and feedback thus far. I have updated the main post but it currently sits at:
Turbo: 12 yes, 1 no RNG: 5 yes, 6 no
Keep them coming!
Not a whole lot really. Post an idea, then more importantly do a run and it may be added.
If it changed other elements of the game it would have been separated long ago. Zero point to do this.
It's a topic that has been brought up in the past. Other than the fact you mash through torture sections, which is a fixed time, it changes nothing else about the game later on. There is no point from that aspect to separate categories.
Save states for RNG levels would be the listed levels only in an IL setting. Never in a full game run.
Re: Beez. Totally get both sides of it. I won't die on a hill for any of this. It's whatever the majority wants at the end of the day and I'm fine with it.
The argument that hardware players is at a disadvantage over X and Y is somewhat silly to me. The fact we can use save states for quick resets on regular levels, use essentially any controller with ease, can rebind controls with ease, the fact we have easy turbo (if it passes), the fact we can enhance the picture quality etc etc etc is all emulator advantages that console players get shafted on. Additionally I cannot remember the last time there was any console submission. But that's just me.
@Philosopher has voted yes but since his account is banned here is what he said to me:
"I vote yes. Hands are not so young anymore. Also adds variety which is refreshing."
I then asked if it was yes to both matters.
"Yes. I am fine with the Turbo and RNG save state."
I would like to call to a vote the use of turbo. This would be for any button with no limitations. Similar to MGS2.
Turbo would make levels easier to mash certain buttons, such as Ninja 01-03 (movement), NG Selection 02 (choking), or any time you need to choke or rapid fire a weapon like the Socom.
It would also make getting by guards much easier with a menu buffer trick. If you press your menu at a certain rate (ideally 6 frames in DuckStation), you can reliably get by a guard as seen here: https://www.speedrun.com/mgs1vr/run/yon9xd1z
*NOTE: This was NOT done using turbo. It is very inconsistent if not done with turbo.
If vote is passed, we will have a turbo variable for all runs.
Please post any thoughts, concerns and your vote. If you are neutral on the matter but would like to post feel free, but you will not have a vote counted. Yes or no only for votes. Vote will be a simple majority and voting ends July 7, 2023 @ 11:59 PM Eastern Time.
Votes will be updated here as they are posted.
Yes: @dlimes13, @Philosopher, @Hau5test, @Carigs, @ApacheSmash, @RSpeedy, @ShardOfKingdoms, @PlatonicGuy, @lunat0ne, @repeatzzzzz, @iLL_Pazzo, @Setharooni
No: @KingofTheBeez
Additionally, I'd like to call to a vote for the use of save states for RNG based levels.
The following levels have an element of RNG on where the correct guard is (Mystery), guard pattern (Variety 06) or where Snake is (Ninja 03): -Mystery levels 02, 03, 04, 06, 07, 08, 09 -Variety level 06 -Ninja level 03
I would like to propose the ability to use a save state as you are loading in fixing the RNG and avoiding constant restarts to find the correct RNG.
Please note: This would be for the levels above only and NOT any full game runs.
Please post any thoughts, concerns and your vote. If you are neutral on the matter but would like to post feel free, but you will not have a vote counted. Yes or no only for votes. Vote will be a simple majority and voting ends July 7, 2023 @ 11:59 PM Eastern Time.
Votes will be updated here as they are posted.
Yes: @dlimes13, @Philosopher, @Hau5test, @lunat0ne, @Setharooni
No: @ApacheSmash, @RSpeedy, @ShardOfKingdoms, @KingofTheBeez, @repeatzzzzz, @Plywood
Going to consider this tabled for now and lock it. No real argument has been made either way so best just to leave as-is.
If the discussion comes up in the future a new thread can be made. This thread will be deleted eventually.
I would say it should be tested in runs thoroughly before it's on the table. It's mainly untested in TTS.
Or just flat out say cutscenes only or something. I really don't care either way I'm just pro turbo.
Just the option. Don't need them for codecs but I'm used to it with MGS1 and 2 with other mashing. The less on my old ass wrists the better. Can't really think of any turbo advantages strategy wise
RIP one too many O's in Seth's name lol I'll be honest I don't know about PS4 or PS4 Pro about loading times etc. That was just left from the previous mod team. I would be willing to merge those. But at a quick Google search at stock the performance does differ so... not sure.
I may just merge them just because hardly anybody runs PS4 anyway and avoid a dead category. EDIT: Merged.
Cock