Commenti
Lanark, Scotlanddarkshoxx1 month ago

My observations so far: Okay so there's certain unskippable cutscenes that will prompt you if you want to save when Alt-F4-ing to close the game. Usually after placing a Bahos and warping (after the 12-star, the bat, the arrow) or after playing the casette.

When selecting a response, the game will either crash with an error, or exit without error.

It seems this skip only works when it crashes with error (for example after playing the casette tape)

When prompted, choose "Yes" to save the game, then quickly reload. This starts the cutscene animation but skips the sound/content. In particular, you will be able to Map-warp out of the cutscene.

If you do so before the Ghost fades out, the game will crash. If you do so AFTER the ghost fades out, it will not. In particular, the Ghost fadeout time is unrelated to the original dialogue length.

The only cutscene I personally observed this to be feasible is the one after playing the casette tape. Waiting until the end of the cutscene without skipping takes 16-ish seconds, whereas the skip, when executed, takes about 15 seconds.

That might not be much, but further research may lead to something.

I have created safety saves after each Bahos, so the casette skip would be right after the save labelled "12 final"

For all other cutscenes so far, either exiting doesn't crash, or it's faster to just let it play. In particular, the one after "8 Arrows" is very long, but since it has the selection in the middle, I was unable to skip here. I'd encourage to test it yourselves and see what you can come up with. A proper consistent cutscene skip can shave off about 1m30s of the entire run.

Lanark, Scotlanddarkshoxx1 month ago

Because we've all seen it often enough :)

discussione: Gobliiins
Lanark, Scotlanddarkshoxx1 month ago

Thanks for your hard work.

We'll keep the boards together for now, as no voices for split boards have risen.

I'll specifically add to the rules that glitches are allowed when documented.

mostly_unrelated piace questo
Lanark, Scotlanddarkshoxx2 months ago

As mentioned in the forum post here:

https://www.speedrun.com/gobliiins/forums/0brw3 please provide a short documentation of the glitches and exploits you used. Feel free to comment on the spam clicking as well, if you're using that.

discussione: Gobliiins
Lanark, Scotlanddarkshoxx2 months ago

Dear Community,

a new submission has been made by @mostly_unrelated in the 100% category, with a record shattering time of 30:39

It does contain glitches at video timestamps 3:22 and 21:40, so congrats on discovering those. Kindly provide a documentation in the Guides section.

The run does not violate any rules, so will be approved after the documentation.

This might be a legitimate reason to split the board though, and I'd like to hear your thoughts.

If the glitches cannot be replicated on every console (that has had runs submitted) the boards must split, as otherwise systems that have the glitch would get an advantage.

The run is labelled as MS-DOS emulator, so I presume that means dosbox.

When the documentation is made, I would kindly ask @MilkToast to test it on Amiga, and @yett2000 to test it on ScummVM Floppy

Lanark, Scotlanddarkshoxx9 months ago

Without the players interaction, the piano would not play. Therefore the player themselves causes the piano to be played, if only indirectly. Therefore approved

Lanark, Scotlanddarkshoxx9 months ago

Thanks, added distiction between timers in rules

Lanark, Scotlanddarkshoxx9 months ago

Points of contention:

  • Piano has only 6 keys, but is directly identifiable as a piano.
  • Piano already plays when entering the scene, but interaction causes a distinct second melody to be played
Lanark, Scotlanddarkshoxx9 months ago

SRC: https://www.speedrun.com/sam_and_max_hit_the_road

Timing starts on Sam's first movement (best to start the timer JUST BEFORE the first click or the click might not register).

Evidence: https://www.twitch.tv/mikespeedyadventures/clip/BombasticTawdryLeopardGrammarKing-E00in6uiHFDtx35k

Lanark, Scotlanddarkshoxx9 months ago

Just a quick note, these are the game submissions, and as such are separate from the run submissions. You may of course use an attempted run as a game submission, but it suffices to have a video that only shows the piano playing.

Lanark, Scotlanddarkshoxx9 months ago

SRC: https://www.speedrun.com/ct

Timing is /generally/ from the "A" press at pendulum screen (which starts the game)

Still requires evidence

Lanark, Scotlanddarkshoxx9 months ago

Points of discussion: Starting point has to be established, as the piano is in the Lobby, not in a level

Lanark, Scotlanddarkshoxx9 months ago

Points of discussion: You (Jones) do not actively play the piano, instead you donate money for the pianist to start playing.

Info su darkshoxx
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