Commenti
discussione: The Talos Principle
Washington, USAdarkid9 years ago

I redid the pictures, I'm probably going to add text descriptions since no picture can say everything.

discussione: The Talos Principle
Washington, USAdarkid9 years ago

Yup. I've got another idea for how to take pictures, I'll probably be doing them myself. I'd like a more consistent set anyways.

discussione: The Talos Principle
Washington, USAdarkid9 years ago

Could you redo some of the screenshots for http://darkid.webs.com/talos/index.html? Specifically, I'd like some overhead shots for B6, C4, and C7 since the photos aren't totally clear.

discussione: The Talos Principle
Washington, USAdarkid9 years ago

If FPS was capped at 60, (almost) no paint jumps would be possible. The game would be a considerably poorer speedgame. Furthermore, it would encourage the use of 20fps jumps (they go a bit further), which are not only painful to watch, they use the same FPS settings, and you can hardly mandate that framerate ¤can't¤ drop.

discussione: The Talos Principle
Washington, USAdarkid9 years ago

Here's a list of all the messages: https://docs.google.com/spreadsheets/d/17cKog1r_GGHahv2puJLwqqG8SlYm4R0jSrsjJvkt6Lw/edit?usp=sharing

There's a few (highlighted in red) that we don't know where they come from. Similarly, if someone would like to do some research as to paint messages in Gehenna that would be welcome.

discussione: The Talos Principle
Washington, USAdarkid9 years ago

Is this actually converting the cube to a fan? I.e. can you pick up the fan and now have 2? Similarly, does this actually jam the gate? I.e. can you then move the original jammer?

discussione: The Talos Principle
Washington, USAdarkid9 years ago

What's your framerate?

discussione: The Talos Principle
Washington, USAdarkid9 years ago

Testing last night revealed that another message is viewing any QR code -- much faster than hitting an out of bounds trigger.

If you view your first code in A7, you can look for paint and then restart checkpoint, and your paint spawn will be reset as well. This takes ~4 seconds per look, but spawn set 0 gives best B4 and C8 paint, so it might be worth it.

discussione: The Talos Principle
Washington, USAdarkid9 years ago

I've coded this up into a nice little webpage, and added some analysis on the code. http://darkid.webs.com/talos/index.html

discussione: The Witness
Washington, USAdarkid9 years ago

https://www.reddit.com/r/IAmA/comments/45fu74/i_am_jonathan_blow_game_development_person_ask_me/czxk4h1

If you think that listening to the greatest speech ever given about game design is just 'waiting', then I don't know what to say. We just have different ideas of what is interesting. Maybe you already listened to it, so what? I have listened to it at least 12 times at this point and I still get new things from it.

Also, this attitude of 'only do things that are very convenient for the player' seems to devalue the core idea of this style of game design, which is to explore for interesting phenomena, and to highlight those, and to make maximum use of the ingredients at hand.

So I don't think we're getting any 'click here to skip speech' buttons any time soon.

Razorflame piace questo
discussione: The Talos Principle
Washington, USAdarkid9 years ago

Attempting to save a guided slide by way of a tricky cube placement. I'm not sure that's really consistent enough to be worth the ~5 seconds of a guided slide.

discussione: The Talos Principle
Washington, USAdarkid9 years ago

So you can jailbreak a jammer through a fence. I don't think that jammer jailbreaks are that common, cubes are broken out much more. Still, if it's faster than cube breakouts you might be able to itemjump onto a wall where previously you cube jumped. I'm thinking about most of the C levels here.

STINGER piace questo
discussione: Mirror's Edge
Washington, USAdarkid9 years ago

There's an extra black line in the chapter records, in columns w-ad, between rows 20 and 21. Good work though!

discussione: The Talos Principle
Washington, USAdarkid9 years ago

Irrelevant for most categories, but I felt like I'd post this here. This is a list of all the sigil puzzles solutions, minimizing rotations. The cost function I'm currently using assumes each rotation is equal cost, if you'd like me to run the algorithm assuming e.g. 3 rotations per piece is 2x as expensive as 2 rotations, just post here.

ASCII solutions Python code

Edit: I don't have solutions for Road to Gehenna DLC because I didn't ever find the original piece rotations. Edit2: DLC solutions posted; list updated to include right-click pickups.

discussione: Portal 2
Washington, USAdarkid9 years ago

Try WINE (WINE Is Not an Emulator) - www.winehq.org If you can't be asked to use Terminal, you can just get PlayOnMac, which is a precompiled version of WINE. www.playonmac.com

Info su darkid
Iscritto
10 years ago
Online
2 days ago
Runs
245
Giochi corso
Parallax
Parallax
Ultima corsa 5 years ago
83
Runs
The Witness
The Witness
Ultima corsa 2 years ago
67
Runs
The Talos Principle
The Talos Principle
Ultima corsa 4 years ago
31
Runs
SpaceChem
SpaceChem
Ultima corsa 6 years ago
11
Runs
The Witness Category Extensions
The Witness Category Extensions
Ultima corsa 4 years ago
11
Runs
Return of the Obra Dinn
Return of the Obra Dinn
Ultima corsa 8 months ago
10
Runs
FEZ
FEZ
Ultima corsa 10 months ago
8
Runs
Braid
Braid
Ultima corsa 7 years ago
7
Runs
Giochi moderati
The Witness
The Witness
Ultima azione 4 days ago
561
azioni
The Talos Principle
The Talos Principle
Ultima azione 13 days ago
106
azioni
The Witness Category Extensions
The Witness Category Extensions
Ultima azione 2 years ago
63
azioni
Parallax
Parallax
Ultima azione 5 years ago
45
azioni
Braid
Braid
Ultima azione 4 months ago
40
azioni
The Talos Principle II
The Talos Principle II
Ultima azione 7 months ago
36
azioni
Return of the Obra Dinn
Return of the Obra Dinn
Ultima azione 4 months ago
8
azioni
Mardek 2
Mardek 2
Ultima azione 2 years ago
4
azioni