I just watched your fight, I think you're doing pretty good. I attack more from the side. No real reason why but sometimes I feel like I get missed once in a while from his attacks there. But I have to real proof of this.
I think I did better on the tree when I didn't just spam the attack button and timed my attacks. Since it sort of has i-frames for a bit when you hit it. But I'm still new too, and it's been a bit since I tried a run. I also think i tried hard to save my large health kit for the tree fight too. Good Luck with the learning!
You know about the chainsaw glitch right? If you're out of gas keep spamming the "turn on" button while attacking with it. Should do more damage to the tree. Also, if the tree knocks you down you can open the menu to auto stand so you're not stuck on the ground.
I think it helped me to learn a bit where spawns can appear. Then you get a better sense on how to enter a screen in a way that makes it easier to avoid them as they appear. Knowing how to get by them without getting caught on the corner of things help too.
I am hoping to join in if I can. I wanted to get back on the Chip 'N Dale grind.
I'm just wondering, are the encounters completely random? Or does the step route or walk path affect encounters?
What emulators are allowed to run Evil Dead on Dreamcast? I tried using Flycast but the Roms have white polygons everywhere in the gameplay making it unplayable. Only emulator that seems to work is redream for me, but it doesn't seem to have any lag like the dreamcast has.
I think it's an interesting tool. I am on the fence for it because when you get to the point where you want to know, you probably already know potential flame patterns at your time in livesplit. So it's just confirming your suspicion, and it's not perfect. But I will probably keep running without it as getting cooked by the flames is part of the run for me, and I feel I should learn how to deal with the timing myself on the runs. And I may use the sheet koopa made as reference to find a time I need to be at, but probably won't add it to my livesplit.
I use OBS, depending on what console or PC you use to run the game. But I think a lot of people use OBS.
Overall we are looking to see how many submission we receive for the board and interest in character runs. Something not shown on the pictures above is we require each runner to submit their run and mark which character they used. Then down the line, we can add characters to the category and organize the board to match if there are a lot of submissions worth splitting up. For story mode you are allowed to change characters as you progress, so that board won't have character options. But for Arcade, we are just looking to see how much interest there is to run the game. And then how much interest there is to have the board split up even more by character. We would love to hear everyone's opinion on this.
We came up with what we think will work best for the board right now. We'd like to get runners feedback if you see anything that could be changed. Right now we are looking at using in game time to track the runs. In game time does not include cut scenes, game over screens, or scene selects. It only tracks the time you have control of your character in the level from first frame to stage clear. We decided not to use real time right now because of different load times on console. Because of this we prefer no one quits the run to go back to title screen to continue later. The board will open in a few days (3/17/24) so there is time for discussion and changes.
yeah, i don't really see a dashless category, unless enough people really want it. It would be an extension category. For starting frame, I'm not sure yet. You get control pretty quick, starting point changes depending on if you watch or skip animation. You have control before medals(HUD) appear. Maybe it might be something on when the helicopter starts to fly away? We will have to test.
Yeah, we will update as it goes. And move runs to categories if we create more. I'm just trying to get a feel so hopefully we don't have to move many around. But we will see how much interest there is for speedrunning this game.
Thanks for responding. Should we have story mode as a speedrun category? Or only Arcade? Seems to get fastest time, running on arcade would be the best option. But not sure yet on the full story mode and if it effects things much except cut scenes and stage pauses for dialogue.
Story - Any% Easy, Normal, Hard. Low% Easy, Normal, Hard
Arcade - Any% Easy, Normal, Hard. Low% Easy, Normal Hard.
Maybe similar categories as Any% and Low% but no perks and 1 life. So those two options aren't split up to other categories. Then it will come down to if characters are split up.
Just opening this up to everyone for discussion. With all the option at the start of the game, there could end up being a lot of categories for submissions. But for right now, we will start the boards with an Any% categories for each difficulty. Then down the line, depending on submissions, feedback, and popularity of runs we may split the board up into other categories. Maybe per character, or perk vs perkless, ect. Wanted to start the discussion as we prep the board and since the demo is out right now.
I finally beat the game in pacifist but using the 10 lives code to do it. I know there's been discussion before about the Pacifist route and how difficult it is. I wanted to see if I could do it with the lives code. I was wondering if this could be a category of its own?
dagger isn't necessary unless you are trying to get a single cycle on the Wood golem. I'll have to try the Japanese version some day to see how it runs. I've only played the US version so far.