Discussioni
Louisiana, USAcmowla9 months ago

Hi,

I am looking to add many more ILs to https://www.speedrun.com/test_drive_6/levels (currently there are 17), where I want to make 17 different tables with a visible space (divider, etc.) between each.

(Basically, each table will be different variations of the existing 17. (Paris, Paris (Circuit), Paris (Time Attack), etc.)

I was wondering if there is any way I can do this without using a "dummy IL" as a placeholder?

Or, any special vertical white space characters that I can use at the end of an IL name (that won't cause issues) to function as a space?

Thanks!

Zanum piace questo
Louisiana, USAcmowla3 years ago

On the speedrun page I'm a supermod of https://www.speedrun.com/kam , before one of the updates (in the past 6 months?) all columns showed, but now the "Units Lost" column is "minimized" somehow.

It was showing before the update, but not now. I checked my variable settings (and even tried to change a few things), but it's still not showing.

Note: This variable takes user-defined entries. (And no matter how much I zoom in or out, the leaderboard is still not showing the column.)

Is there a new setting that I'm not aware of to fix this? Or is there a column limit?

Louisiana, USAcmowla4 years ago

I have recently made a map repository in the form of a guide -- Download links for ALL campaigns and single maps listed on Speedrun for submissions.

If there are maps and/or campaigns that you think are good for speedrunning (not included in our collection), please don't hesitate to let us know. (Provide download links to the maps as well so that we can add them to our repository.)

Louisiana, USAcmowla4 years ago

I wanted to know if you all who play in multiplayer would like a category for MASTER BUILDING.

This is to compete with your economic skills rather than fighting skills in this game.

We can come up with a (realistic for most experienced players) target army composition (like 40 pikes, 40 bowmen OR 30 swordfighters and 60 bowmen, etc.) for a particular map, and obviously the goal is to obtain the recruits and weapons (and horses) as fast as possible. Could be 40 minutes, 60 minutes, etc. to be able to train that army in the barracks.

For example, I could make a "mission" called "TSK 14 (53 pikes, 53 bows)" for (the only) master building that I have done so far: https://i.imgur.com/Xuu1gJx.png (where it would be easiest for me to verify as a mod that you obtained at least the required army weapons and recruits (it doesn't have to be perfectly balanced like mine was!) just by leaving all recruits and weapons in the barracks).

This way, those who like to improve their game in multiplayer can also participate on speedrun.

Here are some threads from the forum at knightsandmerchants.net with master building

  • Bow challenge

  • xBow challenge

  • Scout challenge

  • And this is an additional thread that many players might want to know exists is. (And there are several embedded attachments/replays in that thread. For those who are NOT members of knightsandmerchants.net, and/or for convenience, here is a zip file containing them. Note that these are for older versions of the remake. )

  • And speaking of versions of the Remake, for THIS new (MP) category, we can most certainly accept newer versions of the Remake than r6720 (for those who didn't read that we only accept r5503 and r6720 for all existing events at the moment, due to insufficient testing of the AI for single player and co-op maps in the latest versions of the Remake).

I can make it so that you simply input the version number when you submit a run, OR the community can specify which versions for me to code into the page. Whatever you all think is FAIR to every participant! (For example, if in one version, the woodcutter has additional functions than a previous, that is obviously unfair . . . )

  • We can also include some (challenging) single player map locations (and/or challenging maps) as well (like TSK 14, Barbarians, Two Sides, etc.). I guess they can be in a SP category, for those who like to "win single player maps in the normal/conventional way". We have room for both!

What do you all think? Let's discuss!

Louisiana, USAcmowla4 years ago

I want to show "Units Lost" on my leaderboards.

  • I have the variable already set (and it already shows as a column header),
  • I have already set the variable to "User Defined" so that they can input a custom (numerical) value for number of units they lost in a fighting mission (for a RTS game).

The problem is, when they (or I) input a value for a variable in the drop-down in the run submission form, it literally stores the value under the variable in the EDIT GAME - VARIABLES menu.

That was unexpected, but the bigger problem is that the drop-down list shows all previous inputted custom values (in the order that they appear in the EDIT GAME - VARIABLES menu). When the next user goes to input a user defined value for the variable, "Units Lost", they see this (unordered) list of numerical values.

Question: Is there there a way that the values they input is just associated with the individual run (as it should be . . . not globally saved for "reuse"?), or do I have to just manually sort these inputted custom values under the variable as they come in? (Or settling with putting in some predefined inequality values like {unspecified, 0, < 10, <30, < 100, 100, > 300, > 1000, > 3000, etc} and have them select which one applies?

Or is there a entirely different way to document game stats like units lost besides variables (again, this is for displaying such stats on the leaderboard)?

Thanks!

Oreo321 e Quivico ti piace questo
Louisiana, USAcmowla4 years ago

Suppose that player A wins a mission in 25 minutes and 13 seconds (25m13s) and loses 10 units, and player B wins the mission also in 25m13s but loses no units.

  • We will break the tie by removing one second from the player's submission who wins with losing no units.

  • I doubt this will happen that often (maybe with a mission like TSK 03?), but FYI.

  • This rule will NOT apply if one person simply lost fewer units than someone else. The player who lost fewer had to have earned a 0 loss (lossless) win.

  • If anyone has objections or agrees with this tie-breaker rule, please speak up!

Louisiana, USAcmowla4 years ago

I have done a fresh installation of KaM Remake version r6720 and took a look at the missions that were pre-installed. I have now added all such missions with the exception of all multi-player maps (single maps where every player just starts with a storehouse), and a few other select missions. (One of them was Town Defense, because that mission has no end for anyone to speedrun it!)

If you would like other missions to be added, this is the thread for it. But remember, r5503 and r6720 are the only acceptable versions of the Remake!

  • We are aware that there are MANY newer versions than r6720, but they have not been thoroughly tested for single player usage (bugs, glitches, etc., which can make a mission significantly easier than how it appears (how the AI behaves) in other versions).

r5503 is most certainly acceptable because the crossbowmen and bowmen behave very similar to the Steam version. (And it was thought to be the final (and stable) version of the original Remake for some time.)

Louisiana, USAcmowla4 years ago

Hi all,

  • After you have submitted runs for ALL missions in a campaign, (and after all such runs have been verified!), then you may submit the sum total of these times in this section ( https://www.speedrun.com/kam/full_game ) for the particular campaign you have completed.

  • No video will be necessary, as this run submission will be the sum of your best times for each mission in this campaign that have already been verified.

  • For those who are wondering if we expect you to prove that you played ALL missions for this campaign in ONE sitting, the answer is NO.

  • We know it is not realistic for you (and un-trackable from our end to see if you actually did) play ALL missions of a campaign in one sitting!

  • So we apologize for those who actually are willing (or have actually already gone through the trouble of) playing an entire campaign in one sitting, but it's overkill for this game in particular.

*For all those who have already completed a campaign and all of your runs have already been verified, please submit a run. (Follow the instructions under "Rules".) Thanks for your time and dedication!

Best.

cmowla

Louisiana, USAcmowla4 years ago

Hi everyone. I discussed it with DerToSt recently, and he agreed that it was a good idea that we no longer require a timer for the Steam version ( https://store.steampowered.com/app/253900/Knights_and_Merchants/ ) and/or for the original game for The Shattered Kingdom and The Peasants Rebellion campaigns.

That is, we will require the following procedure which gives a pretty accurate approximation of your IGT (in-game time from the end screen statistics).

  • This is for your best interest, as your times will be better with this method, as we all know that KaM's game time (IGT) is slower than an actual clock. But it also allows us to:
  • Differentiate between two players who finished in the same minute.
  • Compare Steam (and original version) record times to the Remake record times.

  • That is, RTA is no longer relevant to KaM.

  • *For those who have already submitted times for the Steam version of TPR and/or TSK, please see your new adjusted times! Count those times for your TSK Any% or TPR Any% if you have completed either one of those entire campaigns and all runs have been approved. View the rules for TSK at https://www.speedrun.com/kam/full_game#TSK_Any and the rules for TPR at https://www.speedrun.com/kam/full_game#TPR_Any .

  • We know that KaM's clock speed (whether if it's in the Remake or in the Steam version and original versions) is 0.92 times the time of an actual clock.

  • You will see the following scenarios (now updated) for "TSK" and "TPR" categories/columns, but they are stated here for convenience (despite that I cover them all in the above video).

  • Scenario 1:

If you happen to not reload saves, then it's actually easy to calculate this by:

  • [1] Converting your RTA time to seconds.

  • [2] Multiplying that result by 0.92

  • [3] Converting that result back to clock time.

  • [4] Round the second to the nearest second.

  • Scenario 2:

If you DO reload saves and you DO accurately count the total of time for all segments that actually went towards your time, then you may do with that time what you do in Scenario 1.

  • Scenario 3:

If you DO reload saves, and do NOT calculate the actual video time of play that actually went towards your IGT, then submit the endgame statistics screen with 59 seconds attached. For example, if the time was 00:08, then you would convert this to 8m59s.

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