Commenti
Oregon, USAckixy1 year ago

oh 50 GB is big, would you mind seeing if twitch would take the upload? if that doesn't work we can try google drive.

you might be able to more than half that video file if you process it, I think windows has a free editor or blender has one built in now but if you are willing to upload it as is somewhere I can take a look through it.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

My hope was to get a few submissions and see if the separation still stands or if we should maybe combine into any setting that doesn't disable achievements? my thought is some games will over provide control that detracts from the spirit of the game, a few examples I can think of is no one really speedruns creative minecraft, I noticed on Baldur's gate they don't allow custom difficulty.

But if its just the name change and a majority want it, I can flip them before any submissions come in.

Edit: Reading back through I am seeing 3 in favor already, I misread what Vis said. I'll update the names/rules real quick

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Few issues with IGT were brought up with my first run today, The first issue is reliably restarting a run.

I had to first Delete a save slot I would like to use, I then had to completely close the game out and relaunch it, After that you have to drive the entire intro until you can be certain the save file time isn't wrong as the first time you can observe the timestamp is after you breach the wall.

The second issue is the fact the game doesn't punish or document reloading a save, so if someone has a bad segment in a junction they can just reload that junction as many times as they like and IGT remains the same until they load into the next zone. This my also occur by accident if you spawn in and instantly get stuck/take a lot of damage, it may be better for RTA to reload the junction but IGT will be save scummed in a way

discussione: Pacific Drive
Oregon, USAckixy1 year ago

In this video I show how the save file doesn't say "Main Story Complete" until you make a save after the credits.

If we do end up going by IGT I'm thinking that would be the best indicator as when you warp in you are technically still on "End of the road" and that shares a save name with the zone prior

As of now, The leaderboards will open with Real Time attack but please document In Game Time, as it would be easy to cut the leaderboards over to IGT if we find it consistent.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Nice and easy Dialogue skips, I believe for pretty much any dialogue in the game you can open your inventory, go to logbook>transmissions and press play on any of them to skip currently playing dialogue.

I need to test some but this would be great when Tobias is hacking the garage for the keypad and a few spots you can't navigate out of the garage until they are done talking.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

More broken method.

Strip all parts so the car is light, Keep engine/wheels in inventory if you wish to drive at your next destination

Shoot liberator shots near the car to launch, You can directly sit in the car before the launch or you can clip teleport to your car after the fact to save health.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

I linked a discord under the games page for anyone interested in live discussions, Routing, Glitch hunting and general chat.

I'll try to post to the forums here about major discoveries/routing and I encourage others to do so as not everyone may want to use an external service to keep up with hot news.

hyaden e VisNyliss ti piace questo
discussione: Pacific Drive
Oregon, USAckixy1 year ago

I noticed today that duplicating anchors doesn't actually bank the energy in the crafting station, It more so gives you fake energy that tricks the game into letting you leave a zone quicker.

All resources can be duplicated as long as you can craft a tool/part/tier2 resource that requires and breaks down into said resource, the cheapest for thermosap would be the liberator I think?

discussione: Pacific Drive
Oregon, USAckixy1 year ago

I would have to test IGT as I have had it bug and show other saves time on it? and I think IGT is only observable on a save file right?

I also need to test the end of the game and see if player control is needed to get to the end of the credits or if the end talking is all just on rails, I'm thinking as the mission "End of the road" completes when you teleport, Time should maybe end there.

For Talons question, Normally speedrunners would still have an RTA timer for splits and all even if you are going by IGT.

For now I think runners should record RTA and once they teleport to the shop for the last time, go into load game and show IGT as it would have auto saved the moment you return.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

100% isn't really a category I plan to run so I'll have to hear from runners that want to run it, I can see it being as simple as obtain all fabrication station unlocks or we can go as granular as 100% the logbook.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Alright currently I have it set to, Any% (Default Difficulty/Realism/Modifiers), Any% Unrestricted and 100% is on hold for more discussion

I did notice that only player/car damage and player death settings disable achievements so if any% was default for only those 3 settings it would still be somewhat in the spirit of the game but it would remove fuel,quirks and most car damage.

Without making too many categories we could move unrestricted into more of a any% Easy, the rules would just be "Car/Player Damage, Player Death must be on"

at least starting with all default and all unrestricted lets us experience both sides, maybe one is too hard and maybe one is too easy and we go from there.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Thanks! The Arc Doc allows you to heal the player at the cost of car battery.

I haven't gotten far in routing yet but my hope is to collect it when there is unskippable dialogue(Arc Device speach) so its not much of a time loss. I think for the future quest line it would just skip the need to pick it up and equip it but the heal on demand is nice.

The handbreak can also be obtained right when the quest step gets to the cardboard boxes so you can get it when she does the Arc Device speech as well, I'll have to record my clip setup for that.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

VisNyliss piace questo
discussione: Pacific Drive
Oregon, USAckixy1 year ago

Oh wow I never thought about car parts, I got on that room a few times using the edge of the roof but I can see a lot more possibilities now.

With your car part idea I think we can get the hand break early as well during the shop tutorial.

I'll have to record a video on the arc doc, there were a few adjustments that are not visible and I had other setups that don't require a save/reload.

What does a save reload do on top of the arc doc room?

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Yeah, I'm entering the car just before the teleport progress bar is full

VisNyliss piace questo
discussione: Pacific Drive
Oregon, USAckixy1 year ago

I am really tempted to coin this "Quantum Sitting"

I haven't found a practical use for this quite yet but just wanted to share. The launches in the second half seem to work with most rocks and some hillsides and as you seen in the final clip you can combine this with the teleport sitting. If you can manage to fling the car really far you can also just clip through the floor and teleport to your car that way as well.

The fall will greatly damage the car but you can take all those parts off and place them in the cars storage, you can teleport the car around with no wheels or engine.

Teleporting the car also takes a lot of battery but you can teleport with a dead battery as well.

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Yeah I was trying to test b hopping with macros just to see if there was anything there but I got distracted when I clipped through the floor.

It seems that crouching may cancel height?

And when landing it is hard to tell if it's a camera bob or player movement

Edit: I just tested in a 1 minute sprint only stretch and I didn't manage to save time with any strat, I tried Bhops, Bhop with early crouch, Bhop with strafe and always crouch bhop.

All ended up being the same speed

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Yeah air strafe is just a habit for me, I haven't timed it yet but it feels the same as bhopping

discussione: Pacific Drive
Oregon, USAckixy1 year ago

Hello, As the game is still quite new I wanted to open a discussion for rules for anyone interested in running the game.

Do we want main category runs to be default difficulty or allow any difficulty settings that may make the run as fast as possible I need to look into them a bit more but it seems some are quality of life changes and some are just god mode so it may detract from the games spirit? We can also have sub categories for difficulty if we think they will be equally popular.

Feel free to mention any other ideas as well.

Edit: Rules preview

Update as dialogue skip has been found

RTA ends on credits

IGT ends the moment you have a save titled "Main Story Complete" After the credits are skipped you must save the game to have the name change from "End of the road" to "Main Story Complete"

All categories

  • All runs start from an empty save file

  • Time starts when you select "START" on the empty save

Any%

  • Gameplay settings: Difficulty/Realism/Modifiers must remain default, When starting a new save
  • make sure the Settings>Gameplay tab is fully visible at the beginning or the end a a run
  • Timing ends when the credits play

Any% Unrestricted

  • Complete the main story
  • Timing ends when you complete the mission "End of the Road" (on Fade to white)
  • Unrestricted Gameplay settings including Difficulty/Realism/Modifiers
discussione: Pacific Drive
Oregon, USAckixy1 year ago

Few early skips

I clipped by binding crouch to my scroll wheel. If you make it to the shop and the wheel falling off animation doesn't happen you might be soft locked from not running up to the orange barrier. When testing if I get out of the car immediately after warping and walk to the barrier, there is text saying turn the keys, I believe this is what prevents the softlock. The order I did things in the video prevented the text from appearing but I was also not softlocked.

During the fuel collection step, you must fill the portable can to 100% but as soon as your car is at 1% you can drive the entire tutorial without issues.

Info su ckixy
Iscritto
10 years ago
Online
1 day ago
Runs
18
Giochi corso
Pacific Drive
Pacific Drive
Ultima corsa 1 year ago
5
Runs
Super Mario Maker 2
Super Mario Maker 2
Ultima corsa 6 years ago
4
Runs
Borderlands: The Pre-Sequel
Borderlands: The Pre-Sequel
Ultima corsa 9 years ago
3
Runs
Super Monkey Ball 2
Super Monkey Ball 2
Ultima corsa 9 years ago
2
Runs
Super Monkey Ball Deluxe
Super Monkey Ball Deluxe
Ultima corsa 9 years ago
2
Runs
Refunct
Refunct
Ultima corsa 8 years ago
1
Run
SinaRun
SinaRun
Ultima corsa 8 years ago
1
Run
Giochi seguiti
Pacific Drive
Pacific Drive
Ultima visita 1 year ago
12
visite
Giochi moderati
Pacific Drive
Pacific Drive
Ultima azione 5 months ago
22
azioni