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Connecticut, USAcannolisquid8 years ago

Those points are more than fair! I am very happy to be able to talk to you both and set up PotD as an officially recognized run! Does this mean that my friend and I are (at this point in time) officially WR holders for co-op? ;D

Connecticut, USAcannolisquid8 years ago

Most of the resources I can find (admittedly on Reddit, so it's not like it's directly from Yoshi P himself, but it's something) mention a soft arm/armor cap when on certain floors. Worst case scenarios, runners with +99/+99 get better times than those that assume there is a +10/+10 soft cap :P

And that makes sense. What is your opinion on end split? Should it be on boss down or on Floor Exit?

I can understand 100% being too random considering mobs can respawn in rooms occasionally, on top of the fact that it's not tracked by the game. I guess my last question would be this: Would you do "Solo" and "Co-op" as the party categories or would you do "solo", "2 person", "3 person", and "full party" for categories?

Connecticut, USAcannolisquid8 years ago

So I'm a bit of a speedrun noob, can you please explain RTA? Is that like using livesplit? I am assuming that when you say IGT, it means the in dungeon timer.

But yeah, I have noticed RNG can potentially make a god tier or terrible run depending on traps, room set up, # of mods, # of coffers, etc. But here is what I was thinking:

  • For categories, this could get pretty in depth, including but not limited to the specific floors that will be run (for sake of simplicity, it'd be best to keep it 1-10, 1-20, etc.). Then it could get really crazy once you factor in "Any%" (just getting to the next floor), "100%" (making sure every room is clear and every coffer on each floor has been collected), and others. This could then be split into Solo, 2-Person, 3-Person, and Full Party. Obviously, I can understand if the mods here didn't want to do that because that would be a CRAZY amount of work.

My friend and I followed these rules during our speedruns:

  • We are not allowed to move from where we are standing before we start splits, but we are allowed to rotate.
  • Once we split, we can move.
  • Each floor split is done once the screen goes completely black in between floors (the chat disappears quickly during the loading screen, this is when I would split).
  • End splits would be iffy. For example, in a Floor 1-10 Run, depending on how the end split would be judged, there are two potential times. If you mark Floor 10 clear on the boss down, then your final time would be shorter. But if we are using the Exit/Continue room to mark Floor 10 clear, then the final time is would be greater and could factor in res'ing a dead team mate before running to the finish

Also, I brought this up with friends today and they wanted to contest me on this, but since floors 1-10 soft cap your arm/armor at 10/10, anyone with 10/10 or higher can run floors 1-10 with the best available stats. If I am wrong about this, please correct me, as I'm not 100% certain, I am speculating. 

Connecticut, USAcannolisquid8 years ago

Hey Nannerpuss :D I think PotD is gaining popularity quickly and I would love to see it. I even have suggestions for categories and how they can be set up and would love to talk to you about it more!

TheNannerpuss12 piace questo
Connecticut, USAcannolisquid8 years ago

So I know there was a post about this, but I don't see any submissions. I would like to be the first to submit one. I understand that the other PotD thread refers to IGT (in-game time?) and RTA(?), but I feel like this can be done with splits.

PotD should be able to be split into 1, 2, 3, and 4 person runs. Any% would be just getting to the next floor whereas 100% would be a full floor clear w/ all coffers (or maybe that would be Max%).

You could also specify the floors being run and that could be another category. Since floors 1-10 soft cap your arm/armor at 10/10, anyone with 10/10 or higher can run floors 1-10 with the best available stats. If I am wrong about this, please correct me, as I'm not 100% certain, I am speculating.

My friend and I operated under the following rules for floors 1-10:

  • We are not allowed to move from where we are standing before we start splits, but we are allowed to rotate.
  • We would split once the screen goes completely black in between floors (the chat disappears quickly during the loading screen, this is when I would split).
  • Because we qualify this as "Any%", we do not have to clear every room and grab every coffer (which we would qualify as "100%").
  • Depending on how the end split would be judged, there are two potential times. If we are marking Floor 10 clear on boss down, then our final time would be ~12:55. If we are using the Exit/Continue room to mark Floor 10 clear, then our final time is 13:24.98!

If you hear me or my friend referring to cairn room and tp room and how we have to clear them, we noticed that most of the time, as long as we made sure those two rooms are clear of mobs, we could advance, potentially without exploring any other rooms.

Here is video proof with splits:

I hope we can turn this into something guys!

Connecticut, USAcannolisquid8 years ago

I am new here, but my friend and I have actually been attempting to set records for 1-10 and 1-50. We actually have splits and record finish times (which I'll be uploaded to YouTube, but you can see them in my Twitch VODs). I can only assume IGT stands for In Game Time and I am unaware of RTA stands for, but I do think that PotD runs should be supported.

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