The classification table will open on October 5 but we have to see what categories to put.
The bad thing is that now you cannot put which category you want as the main one but what we can do is archive the demo category or delete it and create it again putting all the runs as they are but that is only when it is decided which categories to put.
the translator is rubbish if you don't understand what I mean.
In the update I don't know if anything changed but the only thing I saw was that 1 enemy and the bosses of each Stage changed.
The truth is, I don't know if I should add a subcategory with the old patch and another with the current one. For now, I'm going to leave it as is.
Changes: Rots: Mired Floracrane: Hitbox precision pass of spinning attack Hitbox precision pass of dive attack
Bugs/ Crashes: Fixed disappearing nose on cat player during striker anims F no longer advances conversation or confirm choices in menus Space no longer registers as a menu accept input Fixed Elite Mossquito 2nd attack hitbox appearing too early Fixed Elite Beets' attack sometimes hitting twice on a single hit instead of once Fixed issue with Mired Floracrane's spinning attack hitting multiple times on targets in certain states
Changes General Post-hit iframes were not being applied properly to the player if they were during an attack. Now iframes are correctly applied during counter hits. When being Knocked Down, iframes are now active until the player hits the ground, at which point post-hit iframes begin. When being Knocked Back, iframes are now active for the entire hitstop + hitstun sequence. Improve responsiveness when attempting to roll after being knocked down after the Quick Rise window but before the "getting up" animation begins. Quick Rise detection window increased from 3f to 5f Rots Mothballs: Now deal Basic Attacks instead of Knockback Attacks. Powers Playing With Portals: Decrease sensitivity of double-tap detection making accidental summons less likely If trying to summon a portal near another portal, the nearby portal moves instead of summoning a new one. Fixes "can spawn two portals on top of each other allowing you to place enemies in The Other Place permanently. Push colours of Portal A and Portal B further apart to make easier to use. UI You can now equip items directly from the armour crafting screen Added more presentation when you unlock a new set of armour When you open the gem screen, the first gem slot will be pre-selected When starting a conversation, the first conversation option will be automatically selected
Bugs/Crashes Fixed incorrect description for power Stage Fall Fixed a bug where the Energy Well would consume all of a player's Heartstones Fixed a game slowdown issue when death revived & getting hit by enemies Fixed an issue where sometimes rooms in the swamp would give two rewards Fixed a bug where players would not be able to navigate menus properly with the keyboard if they had a controller plugged in
Changes: Rots: Yammo Slam attack Hitbox precision pass Swing attack Hitbox precision pass Gnarled Yammo Slam attack Hitbox precision pass Added whiff punishable arm hurtboxes Swing attack Hitbox precision pass Mired Floracrane Floracrane attacks do friendly fire Spinning attack does a single hit with knockdown instead of multiple hits Prevent hitting players that are knocked down during the spinning attack Mother Treek Mother Treek can no longer receive Status Effects while in defending phase. Bandikoot Bandikoot can no longer receive Status Effects while hiding. Bandikoot clone does not do teleport bite attack Bandikoot clone health 3000 -> 2000 Powers & Skills: Ambush Predator Base rarity Epic -> Legendary. Legendary version gives Critical Chance equal to Movespeed, not double. Stage Fall Health bonus from 75/125 -> 50/100 Banana Peel: Health bonus 1hp -> 3hp Max bananas at once time infinite->3 One banana is refilled by dealing 1000 Damage
UI/ Screens: Health bar text is more readable Fixed layout position for power-drop screen Made gate indicators more visible by adding color to unlocked states as well Added "Reset All Bindings" button Changed the default keyboard attack keys to J and K (Requires clicking Reset All Bindings) Changed the Interact binding to be F / R1 instead of Space / A Added the interact key binding to the options menu Allow binding modifier keys
Bugs/ Crashes: Fixed convo priority bug on Berna Attempted fix for 'can't write to config directory' Fixed typo in Pick of the Litter desc Added missing elite floracane name/plural (Mired Floracrane) Added missing elite beet name Show "Mired Floracrane" in miniboss titlecard Fix for "Could not start modal conversation" crash Added additional logging when interact fails with "player busy" error Fix crash when Slowpoke's mortar target becomes invalid before it can shoot Fixed an issue where the "Pick Power" button would not appear if you opened the screen using the interaction keybind Pressing ESC while picking your power no longer skips the power selection Fixed issue where Yammo would die and stay on-screen, preventing players from advancing
HOTFIX 562222:
- Fixed issue where the default 'Interact' binding on controller would interfere with certain UI actions
Bug/ Crash Fixes Fixed crash when hitting shotput while having Advantage. Fixed crash when game was paused for an extended period of time while enemies were spawning. Improved stability of miniboss entering death state. Fixed crash caused when Floracrane hits a hammer totem with its spinning attack. Fixed a bug where gamepad users could trigger multiple gem crafting orders, eventually causing a crash.
Bug/ Crash Fixes: Fixed crash related to Zucco hiding while the player is dead. Fixed crash related to trying to face an invalid target. Fixed crash when trying to use the Pokey Ball with the Gem Table This will only apply to newly crafted Pokey Balls Fixed a crash that happened when a player or enemy stood in an acid puddle for too long. Greatly improved stability of conversations Added some missing props to the Bandikoot boss room.
Tuning/ Balance Changes: Enemies Gnarled Yammo Adjustments Swing Startup Frames 10 -> 30 Swing Hitboxes changed to match art better Encounter now includes 2 Bomb Traps instead of 2 Spike Traps The second wave of enemies are now easier
Equipment: Basic Headwear: No longer provides Melee Damage Reduction: gives Maximum Health instead
Bonion Cap: No longer provides Sprint. Now deals Damage.
Zucco Breastplate: No longer provides backstab damage bonus and critical chance: gives Focus Attack damage bonus instead.
Yammo Helm: Damage bonus range 10-40% nerfed to 5-40%.
Yammo Breastplate: No longer provides Damage Reduction while attacking: now provides Damage Reduction while -not- attacking.
Additions: Conversations Added a conversation to Flitt that triggers when you abandon a run. Added a conversation to Flitt that triggers when you have died to Gnarled Yammo several times Added a conversation to Berna that triggers when you have died to Gnarled Yammo several times
Equipment Added the Bonion Longcoat Take less Damage from Minibosses
Added the Rillo Longcoat Take less Damage from Melee Attacks
added milliseconds so wr is not shared. in case 2 have the same time.
in this the SS-SG is almost the same
https://drive.google.com/file/d/1ejLQh2GcnenlZ-Tci5bwAAmByBuo2XHh/view?usp=share_link
https://store.steampowered.com/news/app/2359850/view/3696936628295307531
Howdy Officers!
We couldn't be more grateful for the amazing support and valuable feedback from our amazing community. It's your dedication that fuels our mission to deliver the pinnacle of action-packed experience in Mega City Police. With that in mind, we proudly present a new wave of fixes and features and balancing in-game:
Mega Police: Prelude v0.9986
Features:
New option to reduce camera speed: We've introduced a new camera speed setting under video options.
Updated Game Mode visuals: As a nod to your keen eyes, we've jazzed up the donuts box on the big table in the police station. Now, you can effortlessly spot the selected game mode. It's all about keeping you in the know, Officer!
Fixes:
Fixed a bug that originated from a situation where the player will use the key shortcut to go to a weapon slot he did not have (3 or 4), this left the player without any weapons and made the game crash if trying to pick a weapon from the ground.
Fixed a bug that occurred when quickly backing out of the selection screen right after selecting an agent.
Fixed two bugs that caused the gamepad to interact incorrectly with the radio playlist menu.
Fixed keybinding of mouse buttons 3 to 6 not working.
Fixed Cyclic Fusion Gun missing its charging/spinning sound effect.
Balance:
Armed with your insights, we've revamped our drop system, making health and ammo pickups smarter by considering the existing amounts on the ground. Maximum efficiency in the fight against crime.
We're experimenting with reduced damage in casual mode, ensuring a finely-tuned gameplay experience for you fellow rookies!
We've toned down the player hitbox, allowing you to dodge dangers with style!
Officers, Update now and let your unwavering dedication shine as you continue the relentless pursuit of justice in the unforgiving streets of Mega City. Your invaluable feedback propels us to greatness.
Could you add glitchless category?
And if it could be done with a subcategory of SS-GS and No SS-GS
Although I only ran with SS-GS
SS-GS is weapon movement cancellation while dashing and pushing, but it's faster to do it with the shotgun. I don't know if you already knew.
With that the out of bounds come out faster. Also the movement is faster
with the sound: https://drive.google.com/file/d/1E20qxquhzpNyU2enH0ogeLG8WXNdyJ0Z/view?usp=share_link
Could the second player be used at the end just so the mission doesn't restart when you die?
Could it be divided into Type A, B and C?
Type A pb 14:48 Type B pb 14:41 Type C pb 15:25
can you add this category?
Glitchless cannonbolt%
https://drive.google.com/file/d/1GZeKIxZ7QajNyEznEr-1tNnBAzjzYae5/view
I wanted to ask if you can add this category glitchless [Hero]