The RUN that was just authenticated earlier had unsatisfactory video quality, so I have replaced the video URL with one in HD quality.
The content remains exactly the same as the authenticated video, apart from the video quality.
We apologize for the inconvenience, and kindly request re-authentication.<(_ _)>
Old video:
@AddleTwintone Thank you for being flexible!
@Louuuu I'm not very familiar with other leaderboard sites for Speedrun, as I'm not deeply involved in that culture. However, the increasing number of Japanese players participating in Speedrun of this game is largely due to the influence of a certain streamer.
Consequently, many newcomers to Speedrun, who are not very familiar with the culture, seem to be entering the scene, and the majority of them are simply posting their runs on YouTube. Therefore, I believe the player mentioned earlier also has not submitted runs to any specific leaderboard sites.
Near Treasure Hunter Chul, there's a small area that, upon contact, forcibly stops the timer.
From my investigation, this area encompasses the position where the cat stands after the ending cutscene.
Presumably, the program stops the timer by warping the cat to this area after the cutscene.
In other words, this phenomenon occurs when players manually reach the area that stops the timer.
Moreover, it's entirely possible to reliably land in this area by jumping, depending on technique. In fact, I succeed every time.
What I mean to convey is that this phenomenon is fair because it doesn't involve luck. Therefore, I apologize for repeating myself, but I propose once again returning to the previous IGT-based rules for call time.
Since IGT clear times are used in both in-game records and Steam leaderboards, aligning with the existing standard is more intuitive and understandable than creating new rules unless there is a strong reason.
In practice, the astonishing run posted on YouTube with a time of 4:08.36 (IGT) sacrifices about 2 seconds to execute the aforementioned technique, highlighting the split between prioritizing IGT execution and adhering to the new rules of this site.
Link:
Now that we've clarified the principle behind the shortened goal time, I believe it's appropriate to revert to the original rules unless there are compelling reasons to adopt new ones.
(I'm not very proficient in English, so I'm getting some help from an AI. I apologize if my expression seems rude.)
My English isn't so good so feel free to ask me if there is anything unclear.
This phenomenon, which can shorten the goal time, can be caused intentionally. Since this is also a technique, I would like to suggest that IGT be treated as the standard time as before.
Link to the setup:
Also, the phenomenon where the number of deaths is not reset occurs when you press start immediately after clearing the game. The corpse also remains in the same position. It is not healthy to inherit the state of the previous run, so I think it is appropriate to reset it by returning to the title.