Hi there We were surprised about the new glitchless WR but once seeing it we are full of doubt.
Is doing things like Dango Skip (0:45) or the carrousel double tap (6:10) allowed on the glitchless category???
If thats the case all runs on the category are 10-15 seconds behind the allowed route.
Can a mod explain it?
Hi there we just uploaded a 13:14 run of this game, we had an almost perfect run but the main timesave is a trick we like to call baby skip
Its as easy as leaving the game AFTER you put the ticket on the ticket machine and then joining back therefore skipping the whole "building a boat" cutscene, saving around 4-8 seconds overall
We dont personally think its a glitch itself because we use the save mechanic of the game but we respect the mods decision
overcooked 2 does not generate demo files by itself and i dont think there is a tool for it. To record the game we just use OBS and it doesnt give us any problem
Hope this helps
This is so awesome! Although i think that limiting it to only be able to auto complete with 3 stars might be a bit of a restrain since you can change mid level the stars requirement and it could add a layer of complexity and routing to the run but nevertheless i like it how it is
Also since its already a thing i think someone should make an installation guid for both level stoper and auto splitter
Can only tag 1 player to the run even if its 2 Players. fixpls
Hi
We were surprised by this agdq run
So we looked up and a fellow forum member toasterparty finished their auto splitter and hosted it in https://archipelago.gg/tutorial/Overcooked!%202/setup/en
And we did a run with the auto splitter (finish level when 3 stars are achieved) and we think it should be a category since it was so refreshing and competitive
Hi there! Since the game requieres no damage recieved to give 3 stars on a horde level, are those requiered for all stars%? In any case i think it should be noted on the rules to avoid confusion for newer runners!
Piece of code that handles the stars on Horde levels to prove it
int num = 3;
int starRating = 0;
if(Health > 0 && Health < MaxHealth){
starRating = 1 + (Stuff about giving either 1 or 2 stars)
}
else if (Health >= MaxHealth){
starRating = num
}
int num = 3;
int starRating = 0;
if (Health > 0 && Health < MaxHealth)
{
starRating = 1 + (int)Mathf.Round(MathUtils.ClampedRemap(Health, 0f, MaxHealth, -0.49f, (float)(num - 2) - 0.51f));
}
else if (Health >= MaxHealth)
{
starRating = num;
}
Hi there Heiker and I would be interested in this too , we love running this game and it would be cool to do a run with at least the "finish early" levels