I think the closest we could get to intended% would be glitchless all main triggers
I hadn't changed my layout. Thanks for the help!
I have the file installed into livesplit and it works with lost coast, but I can't get it to work with this and livesplit doesn't even give me the activate autosplits option. Help.
I'm not sure if it's interesting enough, but what about ABH Glitchless? The rules are simple. Normal glitchless rules apply, but accelerated hopping is allowed.
I can see what many of the problems with this run are and I may not be experienced enough with portal to be the one doing this, so ill put an incomplete set of rules at the bottom of this post for someone else to possibly finalize rules for this category or for it just to die off. I can't think of any way to easily clear up edgecases without making it look like its a "do it like this" run. -Normal glitchless rules apply -Vault Save is not allowed -Shooting a portal while portal standing (Being through a portal that is not on solid ground, but not falling due to being partially inside of the portal) is not allowed -All unstationary scaffolds must be activated and used -All turrets must be taken out in applicable chambers -All buttons that lead to end of chamber doors must be activated before entering the elevator
I created a list of rules for intended% and did my own run of it. Strap in, its a lot Normal Glitchless rules apply Vault Save is not allowed Shooting a portal while portal standing (Being through a portal that is not on solid ground, but not falling due to being partially inside of the portal) is not allowed
04 Storage cube must hit the ground before being picked up 06 Lift must be activated and used 07 Scaffold must be activated and used 08 Scaffold must be activated and used 10 Moving wall at the end must move twice and be used in both states 11 Scaffold must be activated and used Scaffold must be reached by coming out of an orange portal The end of the chamber must be reached by going through a portal placed on the wall at the end of the scaffold 12 Skipping the second launching wall is not allowed 13 Must be solved with both cubes Scaffold must be activated and used 14 Lift must be activated and used 15 Both lifts must be activated and used Scaffold must be activated and you must be standing on one whenever you shoot a portal during this section 16 All turrets must be deactivated The turrets in the hallway should be deactivated by dropping a cube through the 'x' over them Moving from the hallway to the room with 2 turrets should be done with portals The two turrets in the button room with 'x's over them should have an object dropped on them through a portal to deactivate them (this doesn't have to be a storage cube) The button must be activated with a cube 17 All platforms should be activated and used The first hallway pellet used to activate a platform should come from the hallway farthest from the start of the chamber (the second one you enter) 18 The first and second gaps should be cleared separately Propping the door open to skip the turret section is not allowed All turrets must be deactivated The scaffold must be activated and used Skipping platforms in the second half of the chamber is not allowed 19 Scaffold must be activated and used when escaping the chamber e01 All functioning turrets must be deactivated Using a turret to break the glass in the room with the missile turret is not allowed e02 All turrets must be deactivated Positioning yourself so the missile turret aims directly at GLaDOS is not allowed
My run:
I came here to bring up cig's previous request of a 100%/no skip category where you do all the puzzles and stuff as a glitchless run with no skips.