Did a run but LiveSplit crashed so I don't know whether it was a WR or not. Even if it was, I wasn't recording. OpieOP
I'll do more testing regarding travelling through the hub today.
I will have some free time tomorrow, and I'll look more into the route, and test if it is correct. I too, am unsure, lol.
Can someone review the guide and confirm that the route is fine? I will at the week-end, but it's not really possible for me to do testing right now. The guide is here: http://www.speedrun.com/rgh/guide/9ekxk . My specific points of concern are indicated with asterisks. Note that it's pretty much only a draft at the moment.
Still not as bad mine at least OpieOP 3:34 with skipped levels and like 15+ deaths on Hare Devil Rabbit alone Kappa
By the way, I've posted the guide.
I'm watching the VoD of that now. I was going to propose a route, but funnily enough your route is identical to my one, what a coincidence lol. I don't have time to watch the All Missions run in full yet, but I plan to watch to it.
Edit: I'll add the route to "Guides".
Ok :) I'm not sure how to exclude variables for a specific category, as I doubt the cheat, or the co-op parameter, is present on the PC version. If I remember correctly, all levels are unlocked from the start. This is the reason why I haven't made an Any% category for PC. I'll do some testing with this glitch soon, and I'll see how fast an Any% run with cheats is.
I have implemented something similar. What do you think?
Can you expand on the nature of this secret? (doubt it's a glitch, at most it's probably a debug code) Does it allow you to skip to the last level, or skip a significant portion of the game? If so, a new category, ie. Cheat% or similar, may be justified, otherwise Any% will just come down to using this cheat to skip to the last level, and then playing that and thus I think Any% should exclude stuff like this. Otherwise running such a category would be incredibly boring. I'm not sure what people would think about allowing it for All Missions, but I'll think about it.
Yes, it's a definite that we want to skip such XS objects. If we, however, found a way to duplicate stuff somehow, then maybe we could skip them, which would save a decent amount of time if the glitch was quick to perform.
I believe some of those XS objects are impossible to avoid glitchless, so maybe finding a glitch to avoid them would save a decent bit of time.
Thanks for your work on finding skips, they will be invaluable while routing this game. Plus, you're probably better than me at this game to be honest! :P
I think we should seek to do IL runs to help us route which levels to do. While I'll try to do some, I don't have a capture card at the moment. So, if I were to do any runs, they'd likely be recorded with a phone/tablet camera, so expect potato quality, unless I choose to buy a capture card any time soon. I see quite a bit of potential in the "Hard-Hat Helping" skip, if it is to be included in Any%, because of the sheer speed, and the fact that stuff can easily be collected before the skip is performed. Other skips, I'm particularly talking about the Hangar skip, might be restricted to All Missions to be honest.
Sorry for the late reply.
I haven't done a run of this game in a while, largely due to lack of time, but I would be willing to plan a route.
Within the runs that I have done, for Any%, I often managed to skip the last tier in its entirety (the splits that were up for a while were my outdated personal splits from my first run), from the stuff collected in the previous tiers, but I'm not sure if there are shorter ways to complete the game. Consequently, we can't just pick out the fastest levels. This might involve, in fact, not doing IL skips that skip most of the "stuff" in the level.
My run was half-blind (I think I only actually got through one run lol, because of resets), so excuse the fact that it was a minute longer than yours, even though I skipped levels :P (it was 3:34:50 for those who didn't see)
There would be two things to consider: the speed of the level, and the amount of stuff that can be collected with in a reasonable amount of time. A balance really needs to be sought between those two factors to optimise a route.
I can see a route of this game becoming pretty complicated, but I guess, if you're interested (and maybe Isaq too, as they're the only active runner lol), we could give it a go :)
Kind of a late reply but due to obligations elsewhere I haven't been able to reply until now.
The DS version to my knowledge is a completely different version, and should likely be considered a different game.
Paraxade0's run of Metroid Prime 3, followed by a 4 hour run of Twilight Princess (idk by who).
Just to add, games may suffer from poor performance within Virtual Machines, if you're running on a low-spec PC. But, the only way is to see! Good luck with your runs!
Automated sr-50 is something completely different, auto-run is, afaik, allowed.
Basically, there are two different types of strafing in doom:
Strafe-40: Which is simply holding forward + a strafe key while running (28% faster than normal running) and Strafe-50: Which requires holding a strafe-on key, forward, a strafe key and a turn key. (41% faster than normal running)
The automation of the latter is only legal in Tool-Assisted Speedruns, otherwise it is disallowed.
I'm pretty sure ZDoom does not have Strafe-50 automation, so you have nothing to worry about. If you use a source port like PrBoom, you will need to disable that in the options.
Welcome to the speedrunning community :)
This may seem like a stupid question, but is Co-op allowed? It's not specified in the rules anywhere.
I'd say contact one of the two active mods on Twitch or Twitter, and see what they say.
Thanks for the tutorial, I'll be trying it out later ;)
How much time does this lose compared to the cliff method?
Struggling quite a bit with speed crippling, does anyone have a video tutorial?