Imagine caring more about placating youtube shitposters than having fun playing the video game
Edit: I just realized that by replying I'm placating youtube-tier shitposters honestly just fuck me up
The assertion that you can't play a videographical computerized game however you want is absurd. In the first place, starting at 'new game' is arbitrary because you can make timesaving input from starting the game. Ending time at the main quest montage is also arbitrary, since the game does not end. Fallout, a game that you run, allows the use of a 3rd party patch, which is even arbitrarier. Tomb Raider: The Last Revelation, a game that you both run and mod, bans running on the Japanese version, which is the arbitrariest thing I've ever seen.
In short, don't throw stones in a glass house.
I checked out your twitch/youtube and was disappointed not to see a recording. I hope you don't let the absence of a current category discourage you from doing a run, as there's much more reason to add one once a run has been done. Good luck! :)
Imagine being mad that an src mod isn't as active as another, resulting in a total of 0 problems.
Yeah I understood that, it's the part that sounds like a bad change tbh ngl imo
For future reference the thing we're in right now is a 'thread'
Sounds like a bad change tbh ngl imo
I'm also not sure how a script obsoletes a forum they fill entirely different purposes.
So what exactly is the problem, did the game get patched or something? Updating it to work should be easy and I could probably do it myself.
I haven't checked them myself but PS3 load times in most games are significantly longer than 360.
You should only really have to adjust to current patch when a new patch is demonstrably slower than another for that specific run. No need to update it constantly.
As for real time without loads, I'm honestly not too sure if it should really be implemented as the primary sort, since there's no automatic livesplit plugin (yet?(?)(???)) and timing loads out from a video can be very tedious. Console runs should still be comparable to runs on the same platform, the only real problem here is PC, which yet again ruins speedrunning for everyone. :D
There were several discussion threads on this subject, they're still openly available right here on this forum if you'd like to look through them.
That's 2 missions. 2 out of ~45 or so where IGT could (arguably) be a better choice, and it can easily be fixed by changing your sort parameters from RTA to IGT.
Well, I don't know how comfortable you'd be with a mod that barely runs the game anymore but I'd be up for it I guess? I can second all the other people suggested in here, you clearly care enough about the game to want to fix this stuff up.
I say it went nowhere because I DID manually retime every run and nothing came of it. I sent this to the mods on the day I finished it (it's now obviously outdated) http://pastebin.com/sRG8M6vz (I just noticed a few errors but I guess I shouldn't edit them for posterity's sake)
Several of my runs already do this and are accepted. There's a discussion thread about it that went pretty much nowhere.
Going by the times on the leaderboards, then (assuming you had literally 0 S-ranks in your casual playthrough which I consider an impossibility) then you would need 101:34.824 to get S-rank on every mission. Even adding on 3 extra minutes for every level that's still less than 3.5 hours of playtime. Raiden suit is not a serious barrier of entry to running this game.
Each of them goes ~485 meters, it takes D-Walker roughly 28 seconds and Raiden 38. The D-Walker entry and exit animation are about 2 seconds. This means D-Walker travels at ~17.3m/s and Raiden at ~12.8m/s. Adding on entry and exit, Raiden would have a ~51.2m head start and the difference in their speed is ~4.5m/s, meaning D-Walker would regain his lead if the race goes on for longer than ~11.4 seconds. This also assumes you would have to exit D-Walker at all to finish the mission.
Getting S-Rank on every main mission is incredibly simple. It would not come even close to taking 200+ hours.