Commenti
discussione: Gnosia
JapanYoshitaka2 years ago

Thanks for the interesting info. In this article, the creator mentions "Love". https://news.denfaminicogamer.jp/interview/211119a/2 To quote in part, "For example, let's say a character has a logical personality. When I played the game repeatedly, the character was logical and thought that the player was Gnosia, but he went beyond logic and continued to protect me." In sum, it probably comes down to this. "Friendship": Accumulates with each loop. Affects the occurrence of events. "Amicability": Resets with each loop. Affects Friend/Detractor on Data Reference screen? "Love": Accumulated at each loop. Why am I attracted to you after meeting you for the first time? ("Friendship" and "Amicability" may be opposite.) But this may not be very accurate. It's a hidden parameter, so there's no clear explanation anywhere. I don't know the difference between "Friendship" and "Love".

As a speedrun, I am wondering whether it is better to spend more time on the conversation to increase "Friendship" or to keep the conversation short even if "Friendship" goes down. For example, the event to get the "Step Forward" command is time consuming because Setsu explains it in detail. We also need to consider the time it takes to enter the command.

Raqio is cynical, but They are surprisingly caring and eager to teach...

Pressiepop piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

I see, because Yuriko's name appears in the conversation options. Such names are likely to be missed in other events.

I laugh at the situation where everyone is calling themselves an engineer or doctor.

I will share something I noticed recently (today) is that the hangar event requires Jonas 3. Well, it was obvious, since I would not know he was the captain until you saw Jonas 3. I guess I didn't pay attention to Jonas 3 because he always comes relatively early.

discussione: Gnosia
JapanYoshitaka2 years ago

I added the platform to the subcategory to try it out. I was aware that it would show up like this, am I correct? (I modified some of the PC records because the default value is Switch, sorry.) If there is a problem, I will revert it back.

With the addition of the variable, there will be two platform items in the next submission.

My thoughts on trying... It looks a bit lonely because the number of people appears to be small. But it looks thriving because there are many categories.

ErinT e tunasand ti piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

Happy New Year! I have set an icon to welcome the New Year. For now, I decided to use the image of the crew.

ErinT, tunasand, e tekimichi ti piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

Personally, I am in favor of splitting the leaderboard. I feel it is better to think of it as looking the same but different on the inside. There are some differences between the Switch and Vita versions as well.

My experience is that the times seem to be faster on Steam. Roughly speaking, I think there will be a 30-60 second difference by the end of LOOP 16.

ErinT e tunasand ti piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

Thanks for the interesting info.

Getting Let's Play Indeed, when I used to be LOOP54, all other possible events were over.

Comet's Gnosia event Perhaps, but it seems to me that in addition to that, there always needs to be a 3rd day coming up. That is why I am always 12-3.

AI Planet Based on the conversation between the three of us, that requirement makes sense.

The fact that the Guard Duty event requires SQ2 is a new discovery for me. I once tried to see if the hangar event would start without the Guard Duty event, and I remember that Jonas 5/Kukrushka 3 occurred, but the following "We are not looping..." did not happen, I remember. But that was a long time ago, so I could be misremembering...

I knew that Guard Duty and Slime were the events that required Setsu 2, but there were others.

discussione: Gnosia
JapanYoshitaka2 years ago

I have tried it. In conclusion, I agree that it should be prohibited in the rules beforehand.

Using the turbo did make LOOP1 2-3 seconds faster, so in theory there is an advantage to using the turbo. However, using turbo may not make it easier to get under 2 hours.

I think it's great for practice because it reduces wear and tear on the right hand. Take care of your body.

tunasand e ErinT ti piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

I agree. Such suggestions are very helpful because the detailed rules are not yet in place for this speedrun.

I've tried the turbo controller before, but in the end I get the impression that it doesn't make sense unless I get lucky with the events. I sometimes failed to make the necessary choices when I wasn't used to it. Like Rakio's shower. Of course, if I engage well, I'm sure I'll get a good record. ...Maybe I'll try again next time.

discussione: Gnosia
JapanYoshitaka2 years ago

I changed only the favicon for the time being.

I also made this pattern to try it out. https://imgur.com/wKJy7NR.png

tunasand e ErinT ti piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

Yes, the background is that room. I easily forget that different languages have different names. (JP: Main Console -> EN: Main Control)

I tried the icon and favicon on my end... hmmm... https://i.imgur.com/3qhaAum.png

discussione: Gnosia
JapanYoshitaka2 years ago

Thanks for the great logo! The background color is cool, too, being close to the title screen of the game.

I didn't know about that customization. It's interesting how each game has its own personality. I'll share the URL you gave me as well... https://www.speedrun.com/yi

As for the icon idea... a. Gold/Silver/Copper color for crew icon b. 4 of the Role Icons c. Gold/Silver/Copper color of Silver Key (Silver Key but gold...?)

Silver Key might look better with a favicon. As for the background...I think the one that would look best would be the main console....

Below is a note on the size of the images. Background: 1920x1080 Icons: 16x16-64x64 Favicon: 16x16

ErinT piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

LOOP 54 surprised even myself, I didn't think it would come until 65. At this point I had completed all events except Shipie 6, Shigemichi 3, and Comet 7, but I don't know if that had anything to do with it.

Thanks for adding the data. I hope to find something new in these accumulations.

Pressiepop piace questo
discussione: Gnosia
JapanYoshitaka2 years ago

Let me reply to one thing first. Can I ask you to send me the request again? (I just got a notification on my phone, but I can't find the email and I can't find where to approve it...)

discussione: Gnosia
JapanYoshitaka2 years ago

Hello. I've been doing some personal research on event loops since then, and now that I've finished the first phase, I'd like to share it with you. (Not sure if there will be a second phase, though.)

https://docs.google.com/spreadsheets/d/1jGigmuU5chXbOG6qrmUYru7Sb6IXfoShX-_kAyyJFEU/edit?usp=sharing (Sorry if the translation is wrong)

Some loops are probably going to be reduced further (e.g. "Grovel"). I might be able to use it to determine, "This is the XXth loop, so that event should happen."

ErinT piace questo
discussione: Gnosia
JapanYoshitaka3 years ago

Hi, very interesting information.

I have also cleared the loop with 70 loops, so maybe 80 is just a guideline to make it easier to occur.

I remember other runners in the past had a theory that the event to play with Setsu might be above 60. Here's a tweet from when I saw that and looked up the historical data. https://twitter.com/YsnLoid/status/1424787409305145345?s=20&t=yYqK8DkFGdBsFxloEfwHSw This is from last year, but I still don't recall it ever happening under 60.

I was never really aware of the number of loops for other events because of the "if it's running something will happen" mentality.

I had heard about the colors, about how it was easier to get along with the corresponding people...red for SQ, blue for Raqio, etc.... But I never really felt it. We are faced with the choice of l.green for Shigemichi or purple for Gina, but looking at this chart.... hmmm....

Also, there are some hidden parameters

  • Trust: Whether you trust the other person or not. It is reset every loop.
  • Friendship(love): whether you like or dislike the other person, regardless of their role. Accumulated per loop. There is talk of these two parameters influencing the occurrence of events. https://www.gamebusiness.jp/article/2019/10/18/16332.html I don't know if they have the power to affect the time, even if it goes up or down depending on the conversation choices. I have heard a theory that talking to someone who is frozen can raise it, but hmmm.

The reason I have the main character as a woman is because I have data that Sha-Ming only protects women (+Setsu) when he is a guardian angel. However, it does not seem that Gnosia Sha-Ming does not attack women. If you don't need his blessing, NB is an option. (I don't think the man is the right choice because of the romantic events that will be involved.)

(I can read C#, but I'm not interested in looking into the game at the moment...)

Good job DeepL!

tekimichi, ErinT, e Pressiepop ti piace questo
discussione: Gnosia
JapanYoshitaka3 years ago

OK!ありがとうございます! ルールの表記は私の方で追加しました。 承認については後からでも却下できるみたいだから設定しなくても問題ないかなと思いました。

discussione: Gnosia
JapanYoshitaka3 years ago

Thank you both for your quick replies.

I think your suggestion to leave the existing ones as they are and require milliseconds for future submissions of records under 2 hours is a very good one. Then we may need to change the runs that we have been letting through unconditionally to require verification.

Changes.

  1. Turn on "Times in milliseconds"
  2. Add a statement in the Rules field that milliseconds are required for less than 2 hours (3. Turn on "Runs require verification")

お二方、素早い返信をありがとうございます。

既存のものはそのままで、今後2時間未満の記録を提出する際にはミリ秒を必要とする、という提案はとても良いものと思います。 そうなると、今まで無条件に通していた走りを検証が必要なように変更する必要があるかもしれないですね。

変更点

  1. "Times in milliseconds"をONにする
  2. Rules欄に2時間未満はミリ秒必須の記載を追加 (3. "Runs require verification"をONにする)
ErinT e gaiwaredaikon ti piace questo
discussione: Gnosia
JapanYoshitaka3 years ago

Hey runners. The day has finally arrived. The day I set a record of a WR tie in NG+....

So, I'm thinking of changing the setting so that I can state the milliseconds time in future submissions, what do you think?

やあ走者諸君。 とうとうこの日が来てしまいました。 NG+でWRタイという記録を出す日が…。

ということで、今後の送信でミリ秒のタイムを記載できるように設定を変えようと思っていますがいかがでしょうか?

一週間以内に異論が出なかった場合は設定を変えようと思います。 ご意見がありましたら返信をください。 (これ既存の記録ってどうなるんだろうな?)

tekimichi e ErinT ti piace questo
Info su Yoshitaka
Iscritto
4 years ago
Online
1 year ago
Runs
30
Giochi corso
Gnosia
Gnosia
Ultima corsa 1 year ago
30
Runs
Giochi seguiti
Gnosia
Gnosia
Ultima visita 1 year ago
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Gnosia
Gnosia
Ultima azione 1 year ago
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