Commenti
United StatesYoshimi7 days ago

I'm in favor of the idea, it sounds like a lot of fun to add more challenge to the run. For glitchless, the run is fairly easy and incredibly consistent. I got a 1:03:xx first try testing a fix to DoTween.dll that equalizes time loss during cutscenes to different hardware and fps values. I never checked how much time it saves, but it can't be an astronomical amount. This is another topic entirely, but I would love to reopen discussion on allowing that for the boards. In any case, it would be cool to mix up the category a little bit. You could make the argument of it being bad to split an already inactive board further, but at least personally the idea makes me interested in running again. Changes can bring some people back :)

I will crosspost the idea to the SoulGame discord to get more eyes on it

SABOMAS piace questo
United StatesYoshimi11 days ago

My thought is that IL timing should start on first frame of control after a respawn to the first checkpoint of an area, so that the run can actually be attempted without too much downtime between resets. For Terminus in particular, I think it also makes sense to use the timer given to us, as at least in this category then time is not determined by the framerate of the video submitted. I will take a look at all the IL categories and update their rules accordingly. Thanks for the first run and helping to disambiguate this part of the speedrun page! :)

Spirialis piace questo
United StatesYoshimi19 days ago

Final time adjusted. 47:07.774 -> 47:10.153 (+2.379s)

Time discrepancies: 2:38.044 -> 2:36.601 (+1.443s); 13:17.107 -> 13:16.076 (+1.031s); 40:02.557 -> 40:02.652 (-0.095s)

United StatesYoshimi19 days ago

Final time adjusted. 37:59.963 -> 38:02.487 (+2.524s)

Notation: time before exit -> time displayed first frame of visibility (+/- time correction applied)

Time discrepancies: 2:42.540 -> 2:40.827 (+1.713s); 10:16.069 -> 10:15.084 (+0.985s); 24:00.050 -> 24:00.194 (-0.144s); 26:30.914 -> 26:30.944 (-0.030s)

It's hilarious that I have to pull out a calculator to verify 108% runs. Just noticed the time discrepancy on quit out today, I'll go back and adjust your previous 108% run as well. Really clean route and nice run!

United StatesYoshimi19 days ago

Adjusted final time from 5:28.502 -> 5:29.867. The save quit in Port Naga turned the in game timer back from 2:01.484 to 2:00.119 (taken at the first frame the screen begins to lighten), resulting in 1.365 seconds not accounted for in the final time displayed on the end screen that I have added back. Let me know if there are any questions.

Incredible job on all the runs and strategy development! It's a shame none of the mod team got to many of your runs until now.

kana1 piace questo
United StatesYoshimi4 months ago

nice route!

United StatesYoshimi5 months ago

fast!!!! congrats on all your improvement

kana1 piace questo
United StatesYoshimi5 months ago

your strats and movement are really awesome to watch. kudos!

United StatesYoshimi11 months ago

oops i totally missed that i had a reset still in this highlight. run starts at 6 minutes

Info su Yoshimi
Iscritto
7 years ago
Online
4 days ago
Runs
43
Giochi corso
Tetris Effect: Connected
Tetris Effect: Connected
Ultima corsa 3 years ago
12
Runs
Bat to the Heavens
Bat to the Heavens
Ultima corsa 6 months ago
12
Runs
NERTS! Online
NERTS! Online
Ultima corsa 3 years ago
8
Runs
Minishoot' Adventures
Minishoot' Adventures
Ultima corsa 11 months ago
8
Runs
Celeste
Celeste
Ultima corsa 3 years ago
2
Runs
Jstris
Jstris
Ultima corsa 6 years ago
1
Run
Giochi seguiti
Minishoot' Adventures
Minishoot' Adventures
Ultima visita 4 days ago
17
visite
Bat to the Heavens
Bat to the Heavens
Ultima visita 7 days ago
7
visite
Celeste
Celeste
Ultima visita 3 years ago
75
visite
Tetris Effect: Connected
Tetris Effect: Connected
Ultima visita 2 years ago
144
visite
NERTS! Online
NERTS! Online
Ultima visita 3 years ago
29
visite
Giochi moderati
Bat to the Heavens
Bat to the Heavens
Ultima azione 11 days ago
29
azioni