No problem. It is a solid run and definitely shows promise. Good work! And the restriction of needing everything to be perfect definitely did slow me down quite a lot and Pipe Art definitely can be a very frustrating game with how long it is, but I'd say it just takes time and patience.
Pipe art is a puzzle game, so the idea is to reward people for understanding how to solve the puzzle rather than just trying stuff until it works although to accomodate I just added categories for the levels with no restriction.
Nice run althhough obsolete because of your other one.
Thank you Zend <3 Definitely not my cleanest run with the getting knocked off one time but I'm not good with learning glitches, so I think this will probably be my final submission for the challenge..
As far as I can tell, there was no generator turned off notification, all my teammates escaped from the basement late, and no one escaped directly after me, so I think a family member turned off the generator.
With it being the last day that DBD Mobile is online, does that mean that all current speedruns are set as the world records? Or if someone is sitting on a recording will it still go through?
Thanks so much again for the submission! Didn't realize this one was faster! :)
Thank you. Definitely good to know.
For the glitchless run it notes both wire zips and butterfly gliding as glitches although I haven't seemed to find any references to the true definition of these terms. Does the wire zips apply to any time where you use the zipline function(for instance with the line launcher between the 2 parts of the boat in the Final Offer) or is there some sort of out of bounds or storage glitch that the rule pertains to? And as for butterfly giliding is that just referring to glide bombing and then pulling up with the right timing to gain essentially infinite momentum or is there a certain criteria for when it becomes a glitch?
Makes sense. Have you guys thought about making a separate leaderboard for Survivors/Killers With Friends and solo queue? Or maybe separate leaderboards for different escape methods(fusebox, gate, water pressure valve, etc.)? While the fusebox can be the fastest it is also the most reliant on RNG.
When are the specific start and end times of the run? I assumed that it was the moment of being able to wiggle free to escape but on the actual time assessment it seems to be a couple seconds fewer.