Commenti
discussione: Up (Wii/PS3/X360)
California, USAWh0misDS6 years ago

For now I'll probably just keep my timing as starting New Game and ending with the fade to black after the last level is complete. If it gets changed to after the fade to white when the final boss gets beaten it can be pretty easily changed. Also I'm not entirely sure how long the final level is just because I didn't finish it when I was playing after the run. Either way I'll try to figure out what collectibles are necessary for a "100%" category of this game when I can. Had a fun time running this though and I want to see if I can get a sub-50 with some better boss strats sometime soon.

discussione: Up (Wii/PS3/X360)
California, USAWh0misDS6 years ago

Hey, I did a run of the DS version today. Wasn't sure where to end the Any% timing so I just have the entire run until I got back to the camp timed instead. Should I stop time after the final boss, after the level complete screen fades to black (which is what I have uploaded right now), or end when credits are done? Also there is a bonus level after any% is done and was wondering whether that would factor into its own category (like All Levels or something), or just only do it with a 100% run-through.

discussione: Crossy Road
California, USAWh0misDS6 years ago

Hey, was looking to speedrun this game while bored and wanted to see how fast the WR for 25 hops was. It's a nice run, but I don't understand why the "milliseconds" go up to only 30 before cycling to the first second. In that case the run would be somewhere around 1.9x seconds, unless you are supposed to use that type of timing here.

discussione: Overwatch
California, USAWh0misDS6 years ago

We can't remove the RT comparison altogether because of how speedrun.com works, but I think mods have the power to delete every RT in each IL. It would be tedious but probably the most fair for anyone competing there.

ABJEENZZ e B2_Barenko ti piace questo
discussione: Overwatch
California, USAWh0misDS6 years ago

I wouldn't mind having all the RT times removed. Not too many people run the IL's so I don't think anyone would really care if their RT's were deleted. Plus having a consistent timer to keep track of it without worrying about splitting correctly at the beginning or end would help a lot, especially for levels like Nepal where you can only push the IGT down to 5:19 while RT is wildly inconsistent.

Tron_Javolta piace questo
Info su Wh0misDS
Iscritto
7 years ago
Online
2 months ago
Runs
385
Giochi corso
PokéPark Wii: Pikachu's Adventure
PokéPark Wii: Pikachu's Adventure
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Overwatch
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Pokémon Mystery Dungeon: Red/Blue Rescue Team
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Pokémon Mystery Dungeon: Explorers of Sky
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Pokémon Sword/Shield
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Pokémon Ranger
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Pokémon Mystery Dungeon: Gates to Infinity
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Giochi seguiti
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OneShot
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Ni no Kuni: Wrath of the White Witch
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Pokémon Mystery Dungeon: Explorers of Sky
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Pokémon Super Mystery Dungeon
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PokéPark Wii: Pikachu's Adventure
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Ultima visita 8 months ago
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Giochi moderati
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Pokémon Mystery Dungeon: Red/Blue Rescue Team
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Pokémon Ranger
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