This was no case of "bad English". We've had other people in the community that are not too good with English and nobody had to go as far as to talking about what I'm doing with my body, the translators are not so bad that they will just accidentally put "guy who thinks he's a girl" into a post. That literally cannot happen without you writing something at least close to it. Besides, what I do with my body doesn't have an impact on my moderation skills, so there was absolutely no reason to point it out.
I have 2 jobs, obviously I only have time on the weekends to verify runs. Now I'm running a 3 day marathon which is like 16 hours of stress 3 days in a row. Doesn't happen all the time, but when I'm running a marathon, that month is gonna look pretty bad.
We got one new moderator so far, one other applied but wasn't qualified for the position unfortunately. However, our moderation team clearly sees that there's no interest from the community to verify runs - the runners don't have 3 hours on hand. Maybe someone will still message us, but it's just not looking too good. Happens with long runs a lot.
Now your friend did not politely come and ask about his verification. He just came in accusing everyone, blaming us for not having time, naming people that "are interested in moderating" (none of them ever messaged us about it, one of them even confirmed that they don't have time for that, why lie about other people runners as well?). Then he chose to talk about my private life which is none of his business and has no relation to this whatsoever.
We've always been friendly to our community, if someone reminded us of verification, we usually explained the queue or just verified it because someone claimed it and forgot to do it or suddenly didn't have time. We've been creating categories based on the community's requests and always tried to find the best possible solutions to problems. But the solution to this is not to just give people verification rights without their consent, they have to tell us they want to verify runs, then we can give them such role.
None of you are running the game and have no idea what the community and moderation team is like. He was a new runner and usually new runners high at the leaderboard require more thorough checking.
The 14 days thing is kinda my bad, just remembered the rules a bit more strict lol. But it's still a general rule that every community can have a bit different approach to.
Excuse me, what? This is no place to share your hateful views and it's definitely not welcome and has never happened in our community.
Locking the thread - we've explained that people are not interested in moderating the game and if they are, they know how to apply for such position. If you're willing to be hateful towards any community member, you're not welcome.
@TGR It obviously makes a difference. I moderate multiple games and it's usually pretty easy to verify something like a 10-20 minute run. I might even watch it at 100% speed while having a break at work. Basically requires me to only reserve a few minutes.
For Mafia, we have ILs (5-20 min runs), category extensions (up to 7 hours even) and regular runs (3-5 hours). For average runs, I will sometimes skip through driving sections and play at quite a high speed, so it can take like 40 minutes to verify a top 25+ run. Now if I want to verify a more competitive run where people would complain if anything was wrong, I'll play at like 1.5 speed, I'll be watching the entire thing to make sure nothing is tempered with - even if timer gets stuck for 2 seconds, it's an issue that we have to check for. Now imagine 2-4 hours of paying careful attention to that as well as to whatever happens in the game.
Most of the moderators have jobs and it's not quite as easy to reserve hours for verification. And no, there's no "moderators for attention", for example, people such as @Lembox and @Fuzimi are community leaders and it wouldn't be fair to kick them out because their job isn't verifying runs.
Please, avoid toxic behavior, we're a welcoming community and you can politely remind us rather than calling out for things that are out of our control.
Buddy, you're used to running 5-30 minute runs. That's all you've been doing for those 5 years. And that's a valid thing and with such short runs, you'll usually get a pretty quick verification. But you have to understand that coming to a 3 hours long game (with some categories much longer than that), it'll just not be realistic to get the verification done in 14 days everytime. Sometimes you'll get it the same day, sometimes you'll have to wait for more than 14, that's just how it is.
14 days is the minimum amount of time you have to wait before even contacting the mods to give them a reminder, doesn't mean we're guaranteed or obligated to verify your run in 14 days.
If there are people who have the time to verify runs, cool, go for it. Send us an application. But nobody's doing that, we're not gonna give someone moderator rights and tell them: "Hey, you're an active runner, go verify runs", that's just not gonna work. They have to ask us. It's a voluntary thing.
First of all, I'd just like to point out that moderators have 14 days as a standard time to verify runs. You shouldn't bother anyone before the 2 week limit passes. However, you also have to consider that unlike most games that will verify your run within those 14 days, we have 3-5 hour long runs to verify (don't forget there are category extensions too) and sometimes it just takes time. - Just as an example, I vividly remember spending hours with @Fuzimi analyzing one runner's runs as there was a suspicion of cheating.
Now this is not to say that happens with every run, it certainly doesn't, but don't be too surprised if you're a new runner.
I honestly don't remember anyone reliable messaging us about wanting to be a verifier. - The only time this happened that I know about, was someone from a group of people that trash talked the whole mod team and certain people from the community.
If there is anyone who's willing to do verifications that we also know is a good community leader, we will definitely consider the offer. Feel free to message me on Discord and we'll happily assess your application. This has never been a problem.
Today, I accidentally found out that we could possibly clip through some objects which could save some time in the run. Unfortunately, I don't have enough time to investigate every possible place where this could be used, but I think the community can try and figure something out.
Here's a video of me demonstrating the glitch:
Hello, we decided to split the PC and Console categories, because they seem to differ a little bit. Some tricks will be much harder to execute, which would give a huge advantage to PC users and would make submitting console runs kinda pointless.
There are some things that are literally impossible on the console version (FPS-based glitches and some triggers through walls), so this division seems like a good choice to us.
Obviously, the console versions lack a loadless timer which could put them much lower on the leaderboards as well.
As of now, nothing should happen if you activate it in LiveSplit (I made the script do nothing). Whenever Blizzard calms down with the patches, it might be reused for things such as splitting (or even load removal again), so if any of you wonder why it's still in LiveSplit, that's why. But if you forget to deactivate, nothing bad should happen.
For those who possibly don't have LiveSplit yet, the development version includes LiveSplit Server: https://raw.githubusercontent.com/LiveSplit/LiveSplit.github.io/artifacts/LiveSplitDevBuild.zip
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Personally, I believe that just because the shared stash tabs exist, there should be a category that allows their usage rather than completely banning the game's feature, so yeah, I can absolutely see "Twinked" category here.
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I personally didn't notice this because my loads are so fast. As for me, I believe we should advise people to just not click during the loads. In other case, we could choose to resume the timer whenever we detect the player's movement (if we found out how)
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Personally, I don't really mind either option, but I don't really agree with people taking actual breaks during their run.
Today, we updated the auto splitter to support automatic start, end and splitting. The pointers were also improved, so if you previously had problems, it shouldn't be a problem anymore.
Authors: @Wafu, @KunoDemetries
If anything doesn't work for you, feel free to contact me.
Preferably buy it on eBay or something, but you need to confirm it's the right version. Other than that, there's only ways we shouldn't discuss there.
It's just category extensions. It's kinda designed for these silly categories that are mostly for fun or challenge. Challenge runs are something that we have on multiple different category extension leaderboards and there have never been complaints. It's refreshing, makes people return, even if just for one race or something.
Auto-splitting for the Any% category is now available. To activate it, go to your splits, choose edit splits, then press the activate button.
If you don't wish to use auto-splitting, click the settings button and untick "Split", you can also choose to not split for Akbaa kill - there is possibility that it might be inconsistent and might need more testing, however, if LiveSplit finishes the run when it shouldn't, finish it and don't worry about it, I will retime the end of your run. Generally, no issues should be happening though.
Your splits need to have 25 splits (or 24 if you don't want to split for boss fight). You can get premade splits in resources: https://www.speedrun.com/arx_fatalis/resources
The auto-splitter works on versions 1.0, 1.0.3 and 1.1.2. Feel free to contact me with any issues or requests.
As of 30th May 2021, we decided to change the end of the run. You no longer have to do the ending decisions which are just two clicks and unnecessarily long cutscene. All the runs currently visible on the leaderboard have been retimed, so there are no disadvantaged runs. If you wish to retime an obsolete run that's not visible anymore, please, let any of the mods know.
I see where you are coming from. And it's great that you're willing to follow the community's wishes if they seem to run softcore. So I assume you're going to deal with this properly. I need to comment on this part though:
"So when I started doing my own runs, it was natural to consider every run where I died (which was a lot) to be null and void." - While it is a valid feeling, I wish this wasn't such a standard. I've seen this do some serious damage in several speedrunning communities. Some people don't let such a situation affect them and that's great, but many people, especially new runners, jump into this attitude and either quit running the game immediately or end up being very desperate over trying to perfect the run right from the start.
Just to give an example, I moderate the Mafia: The City of Lost Heaven game and its category extensions. Yes, it's a very different game and the runs range from 2:40 to 4:00 (hours), depending on how skilled you are, but it has a fairly big community to explain what I'm trying to say. A lot of runners who achieved the time below 3 hours tend to reset when they die. But we've had it over and over that people who can't even get close to the 3 hour mark reset the first 2 missions for countless hours, this attitude leads to not learning anything past the first half of the game. These people stagnate because they can't handle it when the run's not perfect. And this spreads a lot and brings a lot of toxicity into the community. If this community ever becomes big, I really hope this won't be the case. You'd be surprised how many people avoid some speedrunning communities because of this.
I wish you good luck in handling this and I hope to see this community growing.
I can't help but feel like this is not a decision made by a speedrunning community. Of course, as this is an online game, there might be some unintentional features that GGG might not want you to use, so they have some control over what you can do in the runs. In speedrunning communities, it is usually the case that you want to squeeze as much as possible from the game, use all the advantages that the game gives you.
Death abuse, although maybe not extremely useful in this run (still probably faster than logging out if you have the chance), is something that's been around for so long that everyone has done it and probably in multiple games, sometimes even accidentally. This is not a thing that should be banned from any leaderboards unless you're going for glitchless runs (and that usually doesn't end up being a main category unless the Any% is too short, so there's almost always the option to go with pretty much anything and then restricting yourself is a choice, that's how most of speedrunning works)
And I don't know if this hasn't been brought up, but deathless run is different from a HC run. Even if just mentally, your decision making and care is very different when playing SC and when playing HC. Even if the result is the same, it is still very different run.
And just as an anecdote, whenever I play SC and run out of mana at boss (in acts ofc), I will just let them kill me to reset the mana. And that has been the case for like 7 years, I don't think I'm the only one. Resetting a run just because I didn't have a portal scroll for refill would probably be the most frustrating thing to deal with in these runs, especially when dying would probably be faster than opening (and wasting!) a portal and going through a load screen and all that with more walking included. (e.g. The Harvest arenas)
We already have quite many categories tbh and clearly, there's not much interest in 100%-like runs. The closest to it would probably be Max Quests With DLC. Then maybe add achievements etc. There probably won't be any demand though.