thumbs up
are you supposed to speak polish to take part?
I've imported the original scenario to EE to compare them, and I'm not seeing a difference in triggers.
For Cerberus, I've noticed that, when you skip the cutscene, the position of the titan on EE is slightly different from the one on original, probably due to some slightly bugged pathing during the cutscene of the EE version. In the original version he walks straight to the pyramid, while on EE he walks slightly to the right and adjusts at the end, so that he ends up slightly further south. This causes him to attack the bottom obelisk first rather than the top one, which then makes him go north.
For Rampage, the enemies' positions change a lot between skipping the cutscene and letting it play out. It seems that if you skip the cutscene at the start, then the positions the titan and army warp to are different between EE and original. As far as i know, what happens when cutscenes are skipped is not handled by triggers, so I don't know where to look for that info; it does indeed seem that the original and EE scenarios are different in that. There may be more scenarios where the different versions have significant differences.
That said, I am neutral on whether it should be allowed to swap scenarios between original and EE; on one hand you're modifying game files, but on the other hand both versions are official dev-made and part of the campaign.
That's weird, are the mission scripts the same between the versions?
You literally just started running the game a couple weeks ago
In most games you should have a run ready to submit before asking to add a category; regardless, the absence of a category from the leaderboard is not stopping you from running it.
Better any% was made obsolete when we found the trigger to get to the credits. Now any% doesn't require the list of requirements and is pretty much better any%, plus the jump at the end to reach the credits. Since old better any% runs don't reach the credits, they are not added to the new any% category.
The old any% category is now All Requirements.
It wouldn't be a very demanding run, just like golden gift. I like the idea.
mfw still no cat videos posted as runs
there is no need for more mods in a shit game
The osiris one is very arbitrary, I wouldn't be in favour of allowing it. I've never seen the lure one. The rest seems like something that should be allowed.
If I recall correctly, you can miss some contract hits if you progress with the story too much before taking those contracts; what happens then with the requirements?
Do you have a dedicated graphics card?
soon (TM)
I was looking into that with frame advance. It seems that Pete cannot hurt you during the jumping animation for some reason, which sucks because that's what I was thinking: get damaged by Pete while facing left near the top of his hitbox, to get pushed on the crates by the damage animation. If we get damaged by him on the ground, we do not have enough height. We also do not get enough height by simply jumping on him.
To walk through walls and fly, bind two different keys to Ghost and Walk. In game, press the Ghost key to start noclipping, and press the Walk key whenever you want to stop noclipping.
If you're not tech savvy, should you really be doing this?