Pac-chaves https://www.speedrun.com/pacchaves
The controls awful, terrible audio and music, and enemy ai makes you want to punch your PC screen. Not only that, the download link is on a sketchy site that I'm pretty sure has a virus attached to it.
@garsh that list seems kinda....meh. Let's go over each one
Dream was community banned by the Minecraft mod team. He does not run any other games besides Minecraft so it's completely pointless to put a site ban on his account. His method of cheating was also very specific to the game he was running (you can't really run those types of mods in other games), so a community ban seems most fit.
7H3 is banned so I don't see a banned user submitting more runs to the site. Excluding that (let's say they are unbanned after a year), I do feel it would be most fair for listing a reason for their ban, and individual communities can decide if they deserve to be blacklisted or not. Should receive community ban from cheated community once unbanned.
Jaypin is a different story, more or less commiting the same offenses as 7H3, but as you know was unbanned sooner than most anticipated. Jaypin should (and is) community banned from Sonic, but as with 7H3, I personally think they should have a public reason for their past ban, and communities should blacklist this runner if they feel it is necessary. I do believe a full site ban is still excessive.
Rundown: my personal opinion is that site bans should only be given to cheaters who cheat in multiple communities. I believe a one time offense should be at the discretion of the victim community, and a public statement posted somewhere. They should also be banned from this specific community.
@Liv I believe my initial message was not clear enough. I do understand when runners submit runs without reading the rules (it's annoying but you can just give the user a warning). It's the repeat submissions after the initial warning that I am referring to, as this is going directly against the rules to give yourself an advantage. I've seen this happen before where a runner would continue to submit runs with a lower than allowed fps for a game after (2) initial warnings, who then was blacklisted from the community. I do believe these instances are (more) common than what you would think, but are often brushed off by mod teams who just classify it as "not following the rules".
It would be nice to see a list of these runners, more so than the high profile run stealers/splicers that everyone on the site already knows about. The people who can actually get away with it.
I personally don't support site-wide bans for most cases of cheating. Once elo releases an update to do community bans, I think there should be public reasons as to why the user was banned (when they submit runs to a different game), but I still think site bans are excessive. Most cases of cheating I've found come from users being ignorant of game rules (such as limiting fps to make cutscenes run faster, unlocking fps for gameplay to be faster, using multiple input methods to improve game movement, etc.) and should not receive site bans for these reasons (these are the most common forms of cheating in the games I mod).
Situations such as splicing (to an extent), using external applications (to an extent) and stealing runs should be held up to a site-wide standard, but like I said, most forms of cheating aren't these, so I believe community bans w/public statements are the best route to go. Creating a list here (or in a new thread) would be a good solution for the meantime.
@garsh you should edit your first post to have the list of cheaters at the top of the thread
Has someone mentioned how otterstone gained 1k and lost 1k wrs in the same 48 hour period?
Sounds boring
I would prefer to see my message box notifications get fixed first
I did 60 ILs of a racing game yesterday if that counts as active
Viola, played that for 8 years Piano, played that for 10 years (Viola is the best string instrument btw)
There is no significant difference between difference types of controller devices. The reason the categories are split as is as of now is due to some form of external factor such as load times of tasks. Example, the difference between mobile and pc for all tasks airship is around 20 seconds, just from the difference game version's animation speeds. Controller and m&k were split because tasks were being completed on controller at a higher possible cps than a mouse could ever match, as this is controller's strength. This eventually lead to ILs being much faster on controller than on m&k.
Because the gyro function on switch does not create a significant difference between devices, they will be kept in the same category. Even talking about develop photos, your example, is actually theoretically faster on a non-switch controller, as there's a glitch (only currently done on m&k) that benefits from the slower speeds and higher precision of an alternate controller.
With your current proposal, it's very similar to someone who uses drag clicking (or butterflying) on a mouse, to someone who doesn't for m&k. Hardware will always be a factor not under our control, and splitting categories further will create a messy situation.
Math is green Science yellow English red Social studies orange
I have the dlc and could send a list if you would like