Hi there,
So for Full Season the categories are Any% and WDC% but really if you have to beat the championship without winning/winning the WDC but you must complete all races then surely they should go into one category shouldn't they?
In my opinion the subcategories are a bit meaningless when they are the same in the end result which is why I want to offer a suggestion:
-
With Skips: You MUST win the WDC however skipping races either via retiring or DSQ is allowed (This would make the category an interesting tactic of which races to skip and which ones you must win) - Same rules as current categories (Race Distance, Penalties etc. but without the rule of DSQ/Retiring not being allowed as it should now be allowed)
-
Without Skips: You MUST finish all of the races and become WDC no matter what (Winning races is optional and allows for everyone to try this category) - Same rules as current categories (Race Distance, penalties etc.)
Thoughts?
So recently after doing some testing with DuckStation and finding settings which are as accurate as I can get them to XEBRA here are the settings which should be set for a emulator run using DuckStation:
Console Settings:
- CPU Clock Speed Control Disabled.
- Read Speedup: None (Double Speed)
- Use Read Thread (Asynchronous) Unchecked
Emulation Settings:
- Runahead: Disabled
- Emulation Speed: 100% [60 FPS (NTSC) / 50FPS (PAL)]
Display Settings:
- Show OSD Messages Checked (if a savestate is used, we'll know)
- VSync Unchecked
Enhancement Settings:
- Force NTSC Timings (60hz-on-PAL) Unchecked (PAL speed should be PAL speed and not adjusted by the emulator)
You can check the current date of your version via the General Settings in the Automatic Updater section (2021-01-11), and then post that in your description.
So recently after doing some testing with DuckStation and finding settings which are as accurate as I can get them to XEBRA here are the settings which should be set for a emulator run using DuckStation:
Console Settings:
- CPU Clock Speed Control Disabled.
- Read Speedup: None (Double Speed)
- Use Read Thread (Asynchronous) Unchecked
Emulation Settings:
- Runahead: Disabled
- Emulation Speed: 100% [60 FPS (NTSC) / 50FPS (PAL)]
Display Settings:
- Show OSD Messages Checked (if a savestate is used, we'll know)
- VSync Unchecked
Enhancement Settings:
- Force NTSC Timings (60hz-on-PAL) Unchecked (PAL speed should be PAL speed and not adjusted by the emulator)
You can check the current date of your version via the General Settings in the Automatic Updater section (2021-01-11), and then post that in your description.
So recently after doing some testing with DuckStation and finding settings which are as accurate as I can get them to XEBRA here are the settings which should be set for a emulator run using DuckStation:
Console Settings:
- CPU Clock Speed Control Disabled.
- Read Speedup: None (Double Speed)
- Use Read Thread (Asynchronous) Unchecked
Emulation Settings:
- Runahead: Disabled
- Emulation Speed: 100% [60 FPS (NTSC) / 50FPS (PAL)]
Display Settings:
- Show OSD Messages Checked (if a savestate is used, we'll know)
- VSync Unchecked
Enhancement Settings:
- Force NTSC Timings (60hz-on-PAL) Unchecked (PAL speed should be PAL speed and not adjusted by the emulator)
You can check the current date of your version via the General Settings in the Automatic Updater section (2021-01-11), and then post that in your description.
Hi, So as some of you may see now we have a Time Without Loads section for runs, I should just say for the record: THIS SECTION IS FOR THE PC VERSION.
The reason for this is due to a difference in load times between some of us (Most notably between M0mdeck and the other runners with myself being one of them)
We have tried to fix the game on their end and nothing seems to work to give the same speeds as the rest of the runners (And Vice Versa) therefore to keep things as even as possible and to keep things equal we have decided to include Time Without Loads.
If you have any further queries regarding this change, feel free to put them down below.
Hi there, so recently I've been looking at running this game however I can't help but feel there could be a category for the Street Races as well as the Wingsuit Races?
Personally I'd do it and think it would be a fast category to do (Easiest way of doing this would be via Keys to the City mode)
Thoughts?
So since the Any% is done from a fresh save file is there a chance we can do a NG+ category for the game too with all the cars unlocked? I'm not thinking right now, I mean in case someone does a run in the future could it be considered?
Hi there, So earlier this year I did a run of the Novice Championship and was wondering since there's a leaderboard for this game that you could maybe have a Championship% leaderboard with Novice/Intermediate and Pro as the Variable factors?
Run as proof of what I mean:
Hi there, so recently I was watching the current WR for Any% and noticed that timing starts when you create a profile and was wondering why does it start there?
Surely it would make more sense to have the timer start when you either select the car in Career Mode (And show the difficulty you've chosen beforehand) or when you select Career Mode yourself?
Having it start when you have created a new profile seems a bit daft and I'd like some clarification for this if possible?
Looking forward to doing some runs of this real soon and can't wait to join the leaderboards! :D
There's a Ford Racing Discord Server now, here's the link for those interested in joining: https://discord.gg/j62qyan
There's a Ford Racing Discord Server now, here's the link for those interested in joining: https://discord.gg/j62qyan
There's a Ford Racing Discord Server now, here's the link for those interested in joining: https://discord.gg/j62qyan
There's a Ford Racing Discord Server now, here's the link for those interested in joining: https://discord.gg/j62qyan
Just thought I'd mention since each category has it's own runs and the runners who have done them know where the run starts and ends can you add in some set rules for people who haven't ran the game before and don't know where the run starts and finishes?
So I can't help but notice that depending on the console your load times will be different and from what I can tell here's what I've found out from watching several runs:
Xbox One is the fastest as you can play the digital version from the Hard Drive and due to it's enhancements on the Xbox One X this makes it the quickest version.
Xbox 360 - Either Digital or Installed to the Hard Drive is the quickest option for this console as if you don't install it and just play it via disk the load times are slower by around 2-3 seconds maybe even more.
The IGT runs the same on both consoles (As it should do anyway) so nothing to worry about there.
Hi there, so recently I decided to do a run of the sequel to this game to see how long it would take to finish from a New Game and it wasn't as bad as I thought.
It was quite an enjoyable run and game for me so maybe we could look at getting a new leaderboard set up for the sequel? Looking forward to hearing your thoughts back on this one :)
Here's my run for context:
Twitch Version (In case the YT Video doesn't show correctly)
Hi there, Recently I came across a run of this game and saw that it could be completed in less than 1h 30 if done correctly and it got me thinking "How long does it take to complete the GBA Version of this game?"
Well I recently did a test run and you're looking at less than 1 hour if everything goes well, I will say I did notice something odd when noting down mission scenes for the films...
So unlike in the PS2 version where you do several acts per film, in the GBA version they have something different. Instead of just doing the films they get you doing several acts of the different films as a tutorial before you get put into the hot seat and have to do the real stunts with the directors like in the PS2 version.
So do we split the GBA version from the PS2 version in terms of category and have 2 categories for the GBA version or not? 🤔
Hi there, I recently did a run of this game and found that after completing the Super GP that there is a Special GP after it, so would time be after completing that GP instead of the Super GP or would it be at the end of the Super GP as it seems to be currently?
Looking forward to hearing your thoughts on this :)