Commenti
Texas, USAUvideo1 year ago

Since I was added as a moderator recently, I went ahead and made a few changes. Timing will now end when "Finish!" is displayed at the final minigame since the old timing was arbitrary in requiring two of the final five textboxes before the credits to be cleared, and this will also eliminate anyone losing time to a 1-up after the final minigame. I fixed all of the runs on the board to fit this timing method, but I still have a sheet with all of the old times in case we ever need them. Secondly, I changed the name of "All Minigames" to simply "100%" since it seemed most people were referring to it as this anyway, and it fits better on the titles of people's splits.

discussione: Super Mario 64
Texas, USAUvideo1 year ago

https://cdn.discordapp.com/attachments/728456159526125702/1011187171576774656/unknown.png

YUMmy_Bacon5, Gaming_64 e 7 Altri ti piace questo
Texas, USAUvideo1 year ago

Scratch as in Scratch D'Zichi?

Texas, USAUvideo2 years ago

I haven’t interacted with this community for awhile but if a Boss Rush category is made, I would really push for it to be timed in real time and include King Olly, and maybe even do the bosses in order. It keeps it more in the spirit of a speedrun rather than a collection of IL attempts.

JackG piace questo
Texas, USAUvideo2 years ago

First

Cads, Roctendo e 5 Altri ti piace questo
Texas, USAUvideo2 years ago

Shut the hell up

Texas, USAUvideo3 years ago

So I found it kind of strange that there was a rule for Low% about not spending any star coins since this didn't change the route from Any% at all. However, since the Warpless route DOES involve using star coins to buy levels, what if there was a Low% Warpless category? Not only would this have a few different levels than Warpless, but it would also eliminate the ability to fly over a lot of the levels, and make some of the secret exits only accessible by Racoon Mario impossible, thus changing the route even more. And speaking of secret exits, why not make a Low% No Secret Exits category? With a game that's already full of weird speedrun categories, why not add even more?

Also, since some of the other categories for this game are similar to SMW, I figured, why not make a No Leaf category similar to No Cape. I came up with a new power up route and plan on doing a run of this later today. But anyway, I have a few questions: where should I submit the run? Would this be added as a new category or a category extension? Also, what should be the name of this? I was thinking either Any% No Leaf, Leafless, or Racoonless.

Finally, how about making extended categories for individual levels where you're allowed to use the White Tanooki suit or a power star in reserve or even both? It would be interesting since these are banned in the normal IL runs. Also a low% IL category would be cool. And if you add me as a mod I’d be happy to add these categories myself. :D

Talking, Shadow64, e Wafzes ti piace questo
Texas, USAUvideo4 years ago

Lately we’ve been getting a LOT of submissions containing milliseconds. I just wanted to post this reminder that milliseconds are ONLY used for Any% runs under 25:00 and nothing else, so PLEASE make sure not to include them in your submission time. Also make sure you are submitting the same time for with and without loads. It may not seem like a big deal but when every other submission is getting these things wrong, it can be tedious for mods to have to edit all the runs.

Westboyka, lomlom e 7 Altri ti piace questo
Texas, USAUvideo4 years ago

For anyone curious how this affected the Any% rankings, here are the previous rankings: 1 - FadeVanity: 24:28 2 - Uvideo: 24:35 3 - PidgeyProwler: 24:40 4 - Brammyson: 24:45 4 - DiamondcrafterA: 24:45 6 - Tuttipullo: 24:46 7 - TheCodingBoy: 24:47 7 - Astix: 24:47 9 - Lachurs: 24:48 10 - M-Truzer: 24:55 11 - Gix01: 24:57 12 - Auchgard: 24:58

Here are the new ones: 1 - FadeVanity: 22:21.767 2 - Uvideo: 22:24.767 3 - PidgeyProwler: 22:28.633 4 - Brammyson: 22:35.567 5 - Astix: 22:36.550 6 - TheCodingBoy: 22:37.500 7 - TuttiPullo: 22:38.733 8 - Lachurs: 22:39.267 9 - DiamondcrafterA: 22:42.450 10 - M-Truzer: 22:45.300 11 - Auchgard: 22:45.533 12 - Gix01: 22:46.133

Cads, DrW1lb3arSchweppes e 8 Altri ti piace questo
Texas, USAUvideo4 years ago

It's been known for quite some time now that the Wii and Wii U do not have consistent loading times for this game, and while this is pretty negligible for most people, it can make a big difference for top runs. From the runs we've timed so far, loading times can vary by more than 10 seconds for an Any% run and are not even consistent on each Wii, meaning someone could miss out on getting a PB because of having slower load times than their previous run. For the sake of allowing top runners to compete on the same playing field, it was decided some leaderboard changes should be made regarding the "top runs" which at the moment are considered to be the Any% runs under 25 minutes.

The following is the list of the changes that were made:

  • Runs under 25:00 are ranked by a "without loads" column
  • Runs ranked without loads also now use milliseconds to prevent ties
  • For categories besides Any%, top runs may be ranked without loads if mods decide that it makes an important difference (i.e. a player gets a time that is WR without loads but not with loads)

In the future, the barrier for runs being ranked without loads will be expanded (most likely to 25:30), but this change was made now, so that the Any% leaderboard could be more fair. I will be updating this thread as more changes regarding loads are made.

Shoutouts to FadeVanity, PidgeyProwler, TheCodingBoy, Lachurs, Gix01, and R0main for helping to make this change :)

Sibby18, Cads e 16 Altri ti piace questo
Texas, USAUvideo5 years ago

Me and Juice had talked about racing "Star World Ending" before, but never really put together a route. I would say a good rule of thumb would be to try to cut out as many levels as possible and mostly get every star coin in the levels that you do. It's a good idea, but it's definitely gonna be difficult to route because of how many possibilities there are for what to do in the post game.

Pear e king_dedede ti piace questo
Texas, USAUvideo5 years ago

All Castles might be cool too since cannonless skips worlds 4 and 6

Pidgey piace questo
Texas, USAUvideo5 years ago

I believe I said something about it in the description of that video on YouTube

KilleDragon piace questo
Texas, USAUvideo5 years ago

this game is a meme now

Texas, USAUvideo5 years ago

I think sub 25 is possible for 1-1 tbh

Pear, DiamondcrafterA e 2 Altri ti piace questo
Texas, USAUvideo5 years ago

just put new3DS as the console, it doesn't really matter since there's no load differences

Pear, Bogdan_mk e 3 Altri ti piace questo
Texas, USAUvideo5 years ago

Just watch how Juice does M-A in the AC wr. That’s really all you need to see.

DracaarysTrophy piace questo
Texas, USAUvideo5 years ago

During 1-Cannon, collect the 8 red coins to put a gold flower into your reserve. Then, instead of getting the normal exit in M-1, get the secret exit along with coins 1 and 3. Don’t get coin 2 since this coin requires gold flower which will replace your tanooki suit. After M-1 secret, go to M-A and use the gold flower there. This speeds up the level by about 5 seconds. M-A gold flower strats can be seen in Juice’s All Castles WR. After M-A, go back to M-1 and get the normal exit along with the second coin. You should finish the level as Fire Mario with a leaf in reserve. Do M-2 as Fire Mario and damage boost through the urchin at the end. Equip your reserve leaf in the room with coin 3. From here, the route is the same as before until your second visit to World M, where you can skip M-1 secret and M-A, since you already did them, and take the faster overworld path to M-3 and continue as normal.

DracaarysTrophy piace questo
Texas, USAUvideo5 years ago

Same

IlluminaTea, Bogdan_mk e 3 Altri ti piace questo
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