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discussione: Crash Bandicoot: N. Sane Trilogy
Are there any rules prohibiting the use of Steam's proprietary Controller Configuration Layout Tool to alter button mappings to facilitate certain inputs during a speedrun? For example remapping R2 to L2 so speed shoes doesn't inhibit using R1 to initiate a slide, or for instance mapping triangle as circle so you could theoretically slide across the buttons consecutively Triangle-Square-X to initiate a slide spin jump to start hobslide chains. Or whatever the mappings would be for different brands/types controllers.
TIA for any replies. -Us3rnameTak3n
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