The area didn't load in fast enough, including the trigger for Freddy to take you to first aid. It seems to be hardware related, I've tried recreating it and my PC is just too fast, meaning it will prob be banned.
Yo yo yo I have discovered something. So you know that annoying vent? The one you have to climb through EVERY run. Well I have found some stuff that may lead to skipping it.
Video 1: Video 2:
If someone were able to get on top of the small part of the wall sticking out, you could just jump up, deload the area, and go straight through Freddy's room and skip vent. I've tested it with flying mode in the debug menu and found that the deload trigger is right above the wall piece.
Watch the videos and if you have any ideas, just reply to this forum post. I feel like we are so close to a MASSIVE time save.
I submitted in game time as my real time and my real time as my in game time. (This is for Death% btw.)
Saw vRifty's new tutorial and when I attempted the extended deload, it just loads in to fast. Am I doing it wrong or something?
I was recently attempting runs for the Afton Ending catergory. When you deload the area on top of the balloons in the construction area, the strat is to run straight towards the freddy head on the wall to get into Roxy Raceway early. However, when I try to do this, the area reloads to fast. Is there anyway to make it load in later?