Discussioni
MontenegroTwoSpacesSG6 years ago

@607 On this leaderboard, the Amiga, ST and MS-DOS versions are put into 3 separate categories, while the Spectrum, CPC and C64 are in the "8-bit" category. I'm not sure if it's a good decision. This game isn't my specialization (my specialization is Fantasy World Dizzy), but as far as I know, the C64 version of Dizzy 3 (which is how Fantasy World Dizzy is also known as) uses a different engine from all other versions, with slightly different physics, inventory mechanics and some other stuff. Meanwhile, the Amiga and DOS versions of Dizzy 3 (and most likely the ST version as well) use the same engine as each other (but obviously a different one compared to the Spectrum and CPC versions), with the same easy softlock that you can do at the very beginning. The only gameplay difference between the three 16-bit versions seems to be the loading times. As for this game, it seems like the C64 version uses the same engine as the C64 version of Dizzy 3, and not only that, but Dizzy runs at a really fast speed in the C64 version of this game (which wasn't the case with Dizzy 3). Not sure if it's an emulation thing or if it's like that on real hardware. And I haven't played the 16-bit versions of this game in a long while, but I'm quite certain that it's the same situation as with Dizzy 3 - different loading times and that's it. Correct me if I'm wrong. So if what I said is true, then I think it would make sense to have these categories: 16-bit, ZX/CPC, C64, Mobile, Dizzy the Adventurer. I'm not telling you to change all that (I think discussion is good, maybe you'll provide some good arguments), it's just what I think makes sense. (Sorry if any of that sounded rude, it wasn't my intention)

Also, the rules for the Spectrum, CPC and C64 versions should probably say something like "bird cutscene" instead of "balloon cutscene", since the bird cutscene is the equivalent of the 16-bit versions' balloon cutscene.

What do you think of adding "Cheat%" as a (sub-)category in this game? The ZX Spectrum version (don't know about any others) has a screen warp cheat code, and I think it might provide an interesting challenge of its own. There is no guarantee that I'll ever run that though, so if you don't want to add this category, then please at least add something like "Cheat mode is banned" to the rules.

607 piace questo
MontenegroTwoSpacesSG7 years ago

I haven't timed it, so I don't know.

Info su TwoSpacesSG
Iscritto
7 years ago
Online
1 day ago
Runs
77
Giochi corso
Spyro Mobile Games
Spyro Mobile Games
Ultima corsa 1 year ago
17
Runs
Sonic Unleashed (Java ME)
Sonic Unleashed (Java ME)
Ultima corsa 1 year ago
15
Runs
Ratatouille (Asobo)
Ratatouille (Asobo)
Ultima corsa 6 years ago
8
Runs
Dizzy Prince of the Yolkfolk
Dizzy Prince of the Yolkfolk
Ultima corsa 1 year ago
7
Runs
Sonic the Hedgehog (Feature Phone)
Sonic the Hedgehog (Feature Phone)
Ultima corsa 3 months ago
6
Runs
WALL-E (J2ME)
WALL-E (J2ME)
Ultima corsa 2 years ago
5
Runs
Castlevania: Order of Shadows
Castlevania: Order of Shadows
Ultima corsa 2 months ago
5
Runs
Castle of Magic
Castle of Magic
Ultima corsa 6 months ago
3
Runs
Giochi seguiti
Castle of Magic
Castle of Magic
Ultima visita 6 months ago
1
visita
Ratchet & Clank: Going Mobile
Ratchet & Clank: Going Mobile
Ultima visita 1 year ago
4
visite
Rayman 3 (Mobile)
Rayman 3 (Mobile)
Ultima visita 22 days ago
1
visita
Sonic Superstars
Sonic Superstars
Ultima visita 1 year ago
6
visite
Sonic the Hedgehog (Feature Phone)
Sonic the Hedgehog (Feature Phone)
Ultima visita 1 year ago
1
visita
Klonoa: Door to Phantomile (Phone Version)
1
visita
Castlevania: Order of Shadows
Castlevania: Order of Shadows
Ultima visita 9 months ago
1
visita
Dizzy Prince of the Yolkfolk
Dizzy Prince of the Yolkfolk
Ultima visita 1 year ago
215
visite
Giochi moderati
Fantasy World Dizzy
Fantasy World Dizzy
Ultima azione 1 year ago
10
azioni
Castlevania: Order of Shadows
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Ultima azione 2 days ago
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WALL-E (J2ME)
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Ultima azione 2 years ago
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