Ledge zip: This is basically the same as a textbox zip, but it goes horizontally. Hang from a ledge that has a textbox on it Press Jump When Haggis moves ontop of the ledge, and moves towards it, pause the game Do the inputs for a regular textbox zip
Flying: For some reason, reading a textbox while hanging on a ledge makes Haggis fly. I haven't found anything useful with this yet
These are a few things I have found, and posted in discord. I'm just posting them in here so they don't get lost.
Devil's Peak - Gliding from double jump upgrade to key room. This skips a puzzle, and the room above the Tier 2 sword.
It is possible to get OOB without a double jump by using a spear. It is also possible to collect the double jump upgrade from OOB by spamming jump on the right side of the screen, and touching the upgrade while inside the wall.
Aqueducts 1 - This is a stupidly hard OOB to do. I'm not exactly sure what starts this, but pausing/mashing jump through this screen transition will put your feet in the ground. It requires constantly mashing extremely fast for a long period of time to do anything useful with.
Gael's Castle - It is possible to get OOB by dying and using the cape after death. Not really sure how to consistently do this, or if it is useful.
Aqueducts 1 - Intro cutscene zip - It is possible to start a zip by pausing on this cutscene trigger. It is quite precise, and you only get 1 attempt. This skips a long room, and can be used to skip the breathing upgrade in any%
Aqueducts 1 - End of autoscroller to boss room by going OOB. Dashing through a screen transition too quickly will glitch out the camera. This makes it possible to jump over the screen transition's trigger.
Gael's Castle - OOB from entrance to water area. Slow fall: When OOB, hold right and glide, eventually you will land in the water section, keep jumping right until the camera snaps back onto the character. Dash jumps: Fall straight down, when you land do a dash glide right. When you land, do another dash jump.
We currently use the Joymasher speedrun discord: https://discord.gg/DuKhdnA
This is a link to the old discord server: https://discord.gg/62P4FMR
We have migrated to the Joymasher speedrun discord server, but we are keeping this server alive to preserve older strats & discussion.
Veteran any% would also save a lot of time with this trick.
Since the upgrades are in different places, the debug room is accessed a lot earlier than a normal run.
Glenfinnan > DF1 (spears) > Glenfinnan secret exit > Underground temple (debug room, elevator) > Dark Forest-1 boss fight x5 > Aqueducts-1 boss > Devil's Peak boss > Gael's Castle
Also, small optomisation: saving and quitting to world map after collecting a shard will stop the map location from changing. This would save around 3 seconds for every duplicated shard/boss
.. Collecting 8 shards before unlocking Gael's Castle will make the game impossible to complete. It was kinda obvious, but I tested it anyway.
Just got into DF1's boss fight. Got into it very quickly, so this may be the best boss to use From the top left fire walk with me statue, i downward zipped, and landed near the strength upgrade, then dash jumped right.
It is possible to zip directly into the boss room, but i cant trigger it. Maybe the camera being locked is preventing the boss from spawning
Found a faster method. Got into the boss room in under 30 seconds. Starting from secret entance.
"Aqueducts-2: after you collect the heart piece is about 25 seconds." You could also clip into the heart upgrade room then save and quit out, which would skip the puzzle.. but idk if it would save time
I also found a way into the aqueducts 2 fight, but havnt tested if the boss respawns. (I miss the clip in this vid, but this still shows where the boss room is)
Found Dark forest 2's boss room, i softlocked myself by jumping too far, but it did start the fight
It is possible to get multiple shards from the same boss by entering the boss room from Out Of Bounds after you have already beaten it. Reaching a total of 8 shards will remove the barrier, so it could be used to skip bosses if there is a fast method of doing this.
It impossible to pick up a 9th shard.
I was able to beat the game without killing the Aqueducts 2 boss, and it says 100% on the save file.
A few more OOB related glitches:
Out of bounds with the enemies that grab.
Clipping into a wall with a screen transition.
I'm not exactly sure how to reproduce this. I just jumped into a screen transition, paused the game when I hit the ground, then spam jump. The only place where I have gotten this to happen was in Aqueducts 1, between the secret exit and the boat autoscroller. I havn't been able to get it anywhere else.
Glitchy camera when repeatedly dashing into a screen transition
Repeatedly dashing into a screen transition can glitch out the camera. Occasionally Haggis starts rising which might be possible to get out of bounds with, but I havn't been able to do it.
Dark Forest 1 - Dashing into a text-box zip will make you fly diagonally instead of straight down. This can be used in the Fire Walk WIth Me room to teleport into the heart upgrade.
Getting out of bounds from caterpillar autoscroller. Not sure if this is useful
Out of bounds with Gael Castle's teleporter. - Not sure if this is useful.
Pausing can break some enemies. I haven't tested this glitch much, but it could lead to something
Pausing when hitting a spearman, shield enemy, or fish in Aqueducts 2 makes them constantly take damage.
Pausing when the Aqueducts 1 boss shoots it's charge beam causes it to break into pieces.
Pausing when the Aqueducts 2 boss shoots it's spikes causes them to permanently stay on screen. They still kill you, and make the fight significantly harder.
In rooms that require killing an enemy to continue, loading the blocks before loading the enemy causes it to open instantly.
Frozen Mines - Jumping and gliding over where the bear spawns will skip the fight.
Aqueducts 1 - Same thing for this spearman (veteran mode).
There might be other rooms that this works in.
Dark Forest 2 - Using the runstone to zip down instead of to the right looks faster, and it lets you get the bag upgrade without needing to return to this area. There is a spear in the room before the zip which can be used to knock down the block without removing the underwater breathing glitch.
This glitch also works on this boss. (Right path in the castle. I don't know the boss names.) This might also work on other bosses that have textboxes before the fight.
Aqueducts 2 - I found a way to skip the boat auto-scroller. Use the runestone to get out of bounds, when above the map, double jump over a wall, and fall straight down. When you land, you are in the room after the auto-scroller. Jump right until you can enter the elevator to reset the camera.
This skips the room with the T3 sword upgrade. It is possible to collect the sword and go back to the runestone, but I don't know how fast that would be.
Frozen mines -
On the minecart with the health upgrade, you can skip a small section by hitting the wall, then gliding to the upgrade. This saves approximately 1 second.
On the minecart with the backpack upgrade, the whole minecart section can be skipped. This saves approximately 5 seconds.
Aqueducts 2 - The puzzle that unlocks the boat can be skipped by a dash and glide.
This is the same skip, but starting from the sword upgrade.
Frozen Mines - This is an alternative way of getting the key by going out of bounds. This is around the same speed as going the normal way, but this could avoid unnecessary damage.
When I was messing around with this skip, I somehow despawned the ice bear. Not sure how I did it, but if it is reproducible, this route could be faster.
Underground Temple - Here is an another way into the dev/debug room.
Dark Forest 2 - It is possible to get to the area boss without the breathing upgrade by using the statue and runestone. The elevator can be used to get into the room before the miniboss.
When the character is inside a wall, they will start moving up (jumping will make you rise slower.) Holding a movement key will make the character move in the opposite direction.
Getting inside a wall -
Using elevators: Stand inside the elevator Pause the game Press up to start the elevator Unpause the game Spam jump, and hold the opposite direction of where you want to go When you are fully inside the wall, you can stop jumping.
Using text boxes: Stand in-front of a statue or runestone Pause the game Press up Unpause the game Close the text box
The length of time between unpausing and exiting the text box changes how far you get put underground.
It is also possible to get inside a wall by letting a block fall on your head, or in specific places where the camera locks into place (such as the end of the autoscroller/miniboss in the Underground Temple.)
Useful zips -
In the Underground Temple, the elevator can be used to glitch into a dev/debug room. This room has the best sword and armor in the game, and the dash/glide upgrades.
In the Frozen Mines, the elevator can be used to get into another dev/debug room which has weapon ammo, and health. Walking right will warp you to the room before the boss. (This might only work on veteran mode because the last puzzle is a different room.)
In Dark Forest-1, the fire walk with me puzzle can be skipped by using the text box to zip down.
In Dark Forest-2, on veteran mode the statue can be used to skip the miniboss and the first half of the area. (In normal mode, this miniboss has the underwater breathing upgrade, but in veteran mode, it has a key.)