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discussione: Speedrunning
ValhallaTron_Javolta8 years ago

Oh my lord my bad

Melwing17, Zachoholic, e Y2kRito ti piace questo
discussione: DeadCore
ValhallaTron_Javolta8 years ago

https://discord.gg/C8Gr9cR

So we don't blow up the threads and for quick communication :D and possibly updates as well

discussione: DeadCore
ValhallaTron_Javolta8 years ago

Rules for all categories have been updated to exclude tool-assisted runs from being submitted, and I'll make a discord real quick (gotta look up how to first lol)

discussione: DeadCore
ValhallaTron_Javolta8 years ago

Alright, I'll ban both then from further use, considering borkva's run was a year ago I'll have that one stay, as well as Nrrillinthas's current NG+ NWNM since I know he will do better than that and it'll get replaced. Also, nah we don't have a discord, never thought about having that since there were so few people running it, I don't use discord a whole lot personally, I have one, but I'm sure it'd make it easier

discussione: DeadCore
ValhallaTron_Javolta8 years ago

also @imawakka you could probably submit that run with the horizontal jump for The Fall IL under glitches allowed lol

discussione: DeadCore
ValhallaTron_Javolta8 years ago

Yeah I can't just take that away considering the past mods allowed the velocity meter, but it definitely gives the same advantages as the super jump mod

discussione: DeadCore
ValhallaTron_Javolta8 years ago

So @Nrrillinthas I'm sorry, but we will have to not allow your super jump mod as it gives to much of an advantage potential compared to someone who wouldn't be using it, but now my question is do we allow the velocity meter or not since it is quite similar to the super jump mod?

I'll have to update the rules then for runs in regards to tool assisted runs

discussione: DeadCore
ValhallaTron_Javolta8 years ago

The thing is though you hear him land in the video and the vertical movement towards the pad was very minimal, but I do agree it would have to be counted as a mega jump

discussione: DeadCore
ValhallaTron_Javolta8 years ago

@Strigoides although that is true it pops up after the jump is failed, it gives you more time to react to get out of the jump you're holding rather than thinking "Did I get the jump?" and holding out the boost like in the jump for The Void that gets you to the door, another would be for Ascension hitting the jump pad that shoots you way up to blast the first of three orbs that opens up the platform to end the level, hitting that super and realizing immediately that you didn't get it can save soooo much time breaking out of the jump, rather than holding out the boost as you get halfway to the top, then having to wait back to fall down and do it all over again, so I'm starting to lean more towards not having that allowed I think, I'll allow it this one time because NG+ theres a lot more room for improvement on everyone's runs so far so it won't matter at the moment

discussione: DeadCore
ValhallaTron_Javolta8 years ago

I edited my second last message, probably should've just said it as its own comment, " I think I would have to categorize that in with mega jumps, considering at heart megas are meant to skip entire levels, and that right there did it better than the current megajump for a glitches allowed run"

discussione: DeadCore
ValhallaTron_Javolta8 years ago

Wait, you didn't even use boost for that???? You only jumped?

discussione: DeadCore
ValhallaTron_Javolta8 years ago

If people are gonna be using horizontal pads for these kinds of boosts it brings up the question.... What the hell do we even categorize it under? Because it gives more boost than the actual mega for that level, but it is technically a super jump.. I think I would have to categorize that in with mega jumps, considering at heart megas are meant to skip entire levels, and that right there did it better than the current megajump for a glitches allowed run

discussione: DeadCore
ValhallaTron_Javolta8 years ago

Unfortunately I don't think we have enough people to weigh in on this, I don't feel very good about it, but borkva's run from a while ago uses a velocity meter and was accepted, which is practically the same thing except it shows you in terms of speed, so I'm sort of just going off what the old mods found acceptable. It does feel cheap though to have something tell you how late or early you are on a super, I'm really not sure

discussione: DeadCore
ValhallaTron_Javolta8 years ago

When it comes down to superjumps and megas it's all about the velocity of the jump pads (apart from the whole jumping), and horizontal jump pads need a crap ton of boost to boost you horizontally to wherever it's intended to put you, giving you that much more jump potential, but damn dude if you could replicate that that would be tight. That's a huge skip and so far I've only seen one other time someone's used a horizontal pad for something like that in one of Nrrillinthas's ILs, definitely run changing potential those horizontal pads are

discussione: Speedrunning
ValhallaTron_Javolta8 years ago

yeah it is acceptable as long as the game is visible and such, it's fairly common for stuff to be recorded that way since capture cards for handhelds are not cheap, and if you wanna make double sure, ask one of the mods of whatever game you're gonna run

discussione: Speedrunning
ValhallaTron_Javolta8 years ago

wait you said 3ds and not new 3ds, 3ds can't use kit-kat, so either you'll need a capture card, or you can record using like a camera or something externally, and depending on the game you can do screenshots as well, but that largely depends on the game

discussione: Speedrunning
ValhallaTron_Javolta8 years ago

cia is like having the game digitally iirc, I don't think there's anything modified with it or anything (depending on what you have as a cia file, like if you converted a gb or gba or anything that isnt a 3ds game into a cia) and if you use cia files I'm gonna guess you have cfw? if that is correct you can get kit-kat and wirelessly stream/record your gameplay if your router is good enough for it

ValhallaTron_Javolta8 years ago

I think it both has to be in the twitch directory and it has to be an actual game on speedrun.com for it to show up, at least the latter is most definitely true or else speedrun.com would show every single game that twitch has when searching for a game that's being ran/streamed live

TheGreatToddman piace questo
discussione: Speedrunning
ValhallaTron_Javolta8 years ago

Are you sure they're that inactive? At least three of the mods have been on today, but they aren't required to verify stuff every time they log into the site, I follow the game and a run was verified like 2 hours ago so they're still active in that regard

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