Commenti
discussione: Remember Me
GermanyTraivlin5 years ago

... because you get the Junk Bolt from Headache Tommy in the Leaking Brain fight I was unable to beat the Zorn at the end of Episode 3.

Just wanted to let yall now. If you somehow could skip the last hit on the Zorn, it would be possible to airwalk from the usual first airwalk spot in Episode 3 directly to the minefield/Zorn fight.

Skip setup starts at 1:30 until 13:45, in which I go over how to airwalk to the end of the level in detail.

Especially interesting moments from 0:57 to 2:30, 16:00 to 21:00, and 26:27 until the end

discussione: Remember Me
GermanyTraivlin5 years ago

What, time saves in Episode 3? Episode 3 in all the WR runs was obviously an example of the finest gameplay mechanics perfected by only the most prepared runners at that time. I have no idea what you're talking about ;)

Alright then, looking forward to your video and findings.

discussione: Remember Me
GermanyTraivlin5 years ago

Here you go.

https://i.imgur.com/GDSadML.png

I'd be interested in an indepth test. I also agree it would be cool to know if there are special properties to the rest of the DLC moves that might be useful for us in a run. All the moves with orange arrows in your image should be DLC I suppose?

And yeah, the World Record times aren't exactly good yet, no offence. It should be relatively easy to grab it :) From my calculations, 02:53 should be possible in a perfect NG+ run without DLC. With DLC, as you said, because you're able to save a lot of time fighting, it might even be up to 5 minutes less. With potential shorter attack animations, who knows, maybe an additional minute or so.

discussione: Remember Me
GermanyTraivlin5 years ago

To my knowledge, all the AoE moves are strictly DLC and because of that I hadn't had the chance to test them yet. Theoretically, you could use those moves to eliminate a lot more randomness out of the fights. AoEs mean that you're able to control the fights more effectively, because enemies get stunned when they get hit, which also would lead to longer, consistent combos. You could then even shave off some time by killing multiple enemies at once (by keeping at least one enemy in an overloadable state for example, or just by doing enough damage late in your combo to one hit multiple enemies).

I think one of the moves is an uppercut. Depending on how the game handles that, it might also position Nilin in a way that she can't get hit when she usually would have been for a moment.

Because I'm kinda restricted with the original moves, in NG+ I use the long combo and put 3 chain pressens as early as possible to maximize early damage output, which still makes it feasible to one-cycle all the bosses, although if you mess up one hit on Madame you won't be able to.

If you have multiple AoEs, I would put one on third or fourth position, or where you feel enemies are usually attacking you, to get more consistent combos, then put one pretty late. Late attacks in combos do more damage, which should do the same amount to all the enemies you hit in your AoE = shorter fights.

I'm pretty sure none of the original moves, except the first punch Power Pressen, actually have faster attack animations, so the hitbox comes out on the same frame for each move. Might be different for DLC.

By having the DLC, are you able to fill out the entire long-combo with chain pressens btw?

Info su Traivlin
Iscritto
10 years ago
Online
14 days ago
Runs
2
Giochi corso
Remember Me
Remember Me
Ultima corsa 10 years ago
1
Run
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Ultima corsa 11 years ago
1
Run
Giochi seguiti
Remember Me
Remember Me
Ultima visita 2 years ago
3,045
visite
Giochi moderati
Remember Me
Remember Me
Ultima azione 3 months ago
39
azioni