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Toronto, ON, CanadaTorquesthekron5 years ago

I'm gonna put this here incase people get interested in running the map. So Tsundraki is right that the initial teleport away is predetermined, but wrong that he will always teleport away regardless of whether you hit the entangle/petrify. It seems like there are 3 scenario's that can occur as soon as Witch King comes out of his lair.

  1. He immediately teleports away and you won't even be able to target him with a spell
  2. He hesitates long enough for you to target him with a spell, but will still teleport away and the spell will have hit him
  3. He hesitates so long that he never even gets to begin teleporting and will be locked in place by your Entangle/Petrify

The teleport itself seems to have a random location and distance

As for the Daemonwood groves, you don't even need to kill them unless they are in your path to The Witch King's Lair, because if you get the optimal 3rd result mentioned above, then you should be able to kill him before the Daemonwoods are able to kill you. Just clear the ones around his lair with Lightning Storms and cross your fingers with the Entangle/Petrify. My current WR doesn't even get the optimal 3rd result but I can confirm that it is possible as I've done it in practice

Toronto, ON, CanadaTorquesthekron5 years ago

That was my first thought - isn't this so broken it should be banned? However the above 8ish quests were all I could come up with that could be improved with Gambling Hall.

Keep in mind to use Gambling Hall you have to:

  1. build Rogue's Guild
  2. build Marketplace
  3. build Inn
  4. upgrade Palace
  5. build Elven Bungalow
  6. wait for up to 1 day for Gambling Hall to appear
  7. THEN buy whatever you wanted in the first place

On most quests, it's faster to build what you want immediately rather than build out all those buildings. Gambling Hall isn't useful on quests completed in <6 minutes, which is most of them.

Timer quests aren't helped much either since you have a huge amount of money by the time the final objective appears.

So Gambling Hall is only effective on "grow a barbarian army" quests and not "blitz" or "wait" quests.

I do agree that a leaderboard that's basically "who got luckiest" would be pretty lame. However on most of these quests, you can stop gambling as soon as you reach 20k. This happens about 20% of the time when starting from 5k. So it just becomes part of the strategy, like resetting if you get bad spawn positions.

And as always, if it's considered boring enough it can be banned or spun out into a different category.

I definitely agree with this. It does seem like a lot of the majesty runs won't benefit from it, and basically every level is very reset heavy already if the RNG isn't right. I mean just look at my Rescue the Prince. That entire run is basically one big roulette wheel. You're making me want run my Dark Forest using G-hall and see what can be done. I bet it could be done in less than 10 days

Toronto, ON, CanadaTorquesthekron5 years ago

I feel like basically every level could be improved with use of the gambling hall, but I honestly feel like that should be a separate category. I didn't use it out of principle for any of my runs, but I guess it's within the rules so go for it

discussione: Speedrunning
Toronto, ON, CanadaTorquesthekron5 years ago

I have personally been playing Majesty: Fantasy Kingdom Sim for a very long time in my life, and I recently came to check out the speedrun scene here. Actually been a blast. We are a small community but very welcoming and Majesty itself is pretty chill and fun. Come over to the discord sometime if you want

https://discord.gg/dqyu6n

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