Just thought I'd bring this to attention in light of the recent news of our first Japanese runner on the leaderboard. We kinda figured that Japanese would be a faster language, as it is in every game, but given the fact that NA has no access to Japanese as a language, what do you guys think should be the protocol?
Should we suck it up and JP systems? Nobody of course want to drop 350 dollars on a system just to do Splatoon runs, so I think this one is fair but unfeasible.
Should we simply ignore it and let JP runs be faster? (i.e. use sub titles like NA wr and JP wr)? This would get confusing, and might dishearten Japanese runners because people will think they got good times only because of their system, which is not true.
Should we do extensive tests and deduct a certain amount of time for text? We don't have access to TAS systems and would rely on video recording and human timing. This means the timing for (deduct X seconds) would be inaccurate and unfair to one side.
Should we mandate a universal language? I don't think JP systems have English language, so this would also be unfair. If they do it might be a good option but I have no idea.
What do you guys think? 40 seconds is a lot of time for this game, and there doesn't seem to be a clear solution to make things equal.
In other news, that Japanese run by BEAT was really cool. We actually learned some new strats that we never knew about before, such as Inkzooka glitch on W2 Octolings. You can catch the run here https://drive.google.com/file/d/0B3fmlqWdCG2DMXhyS1J1dkFNMUE/view . It's cool how the different regions developed similar stuff but also new things we've never seen before. I await more colaboration with the Japanese runners.
Unfortunately changing your system language changes is permanently for all accounts and all games. You can't change it only for a single account and switch freely. The only way to switch language is to wait it out every time.
I think I might have a way to get 100 orbs before anyway. If the get orb route takes too much time, I'm sure a new route like yours would be fine. Any time lost from skipping 2-2 would be gained by getting up to the boss kettle faster.
On 1-3 there is an armor and an inkzooka on the last leg before the zapfish. Instead of going left or right of the wall and throwing a seeker, go straight and over the wall. Throwing a seeker straight ahead still makes the left-side cycle, which isn't a huge time loss considering you're getting 20 orbs from it. Combined with the orbs from 1-2 and 2-1 armor it would be more than enough.
It takes one splat bomb and one burst bomb to open a kettle. This can make the super jump strats faster by 1-2 seconds because you don't have to wait as long to refill ink compared to throwing two splat bombs.
Earlier I posted a Guide about the potential of burst bombs
http://www.speedrun.com/Splatoon/guide/aj0hn
I figured I'd make a new thread where you guys can give open feedback about burst bombs, as well as update what new strats and routes are found using them. Leave your thoughts below.
Does anyone know what the total time for octavio is including all fist time saves? Also each time save is 20 seconds right?
I would do races, sure. How do I get set up with Speedruns Live?