All of the mods work very closely together when discussing anything regarding the leaderboards. And there are mods who "specialize" in some games over others. Hence it's why someone like Hobz stays out of nitty gritty BBS discussion since he's more knowledgeable on 1.5 whereas someone like KHfan might contribute more in BBS stuff. In reality, we do have game specific mods.
For example Hobz, Saiyanz and Rebel know a lot about KH1. Sonic, KHfan and Silver know a lot about BBS. Saiyanz and Drazerk know a lot about the handhelds (Days, Re:Coded, etc). Biz, Sonic, and KHfan know a lot about KH2. Toji is there because he's Toji and he started the LBs.
As you can see, each of the games in the series tend to have about 2-3 mods who know a lot about that game (and a lot of mods have general knowledge on all of the games).
Point being, even though we don't necessarily have mods who are limited to ONLY certain games, we have a good mixture of mods who know about all the different games in the series so that if a question arises about a specific game, the mods who are knowledgeable about it can take the forefront of the discussion/question. Plus, the mods alone don't do anything without community discussion. So if a really important topic comes up, all runners who aren't mods are encouraged to join in so that the most voices from the runners of the game are heard.
The biggest thing that would result in differentiating between PS3 and PS4 would be load times. If PS4 loads significantly faster, then it would be separated out.
How they'll be separated remains to be decided on (adding more games, more categories, consolidating under tabs, etc.)
To echo what Hobz said and to elaborate a bit more, we have zero information on these games aside from the fact they run at 60 FPS.
Given this complete lack of information, we have no idea what these games will actually play like. One would assume they might load faster, but for all we know it might only be a few seconds in the case of 1.5 (which didn't have super long loads to begin with) and who knows what will happen with 2.5. Right now it's just a lot of hoping and speculation, so a decision on this won't be made until the games are released next March and we can actually play them and see how the play, load, run, etc. compared to the current suite of games.
Then we can decide how to best account for them.
Ping
It's been almost 5 days now, what's going on?
I mean it's up to a community how they want to time their runs and one would hope the moderators make sure that everyone follows those rules. It doesn't really matter what their reasoning is as long as everyone follows the rules and starts at the same time.
And right, if it is the same for everybody then it does make no difference whether it's timed or not and it just comes down to community preference. That's kinda what this whole thing boils down to - community preference. It's really a game by game basis whether or not they time at first input or character control and I'm sure they each have their own reasons for justifying it.
That being said, if as a moderator you get community approval for standardizing a place on which to start the timer, then go for it.
Timing beginning on character control makes sense and was/is a thing because for some games, there is no reason to time the intro, especially if it's the same for everybody.
For a lot of older games where this type of timing is still used, the length of the intro is known down to the frame so delaying your timer start is easy (like Zelda 1, it's known that from when you select your file to when you gain control of Link it's 1.97 seconds). Timing started this way and made sense because why time to the 2 second black screen before you gain control? You're not playing during that black screen, so there's no influence on the final time. Same goes for A Link to the Past - they started on character control because timing the opening text just didn't seem worth it since you're not doing anything other than pressing some buttons to advance it. Eventually for games that had text openings, most of them changed it so timing was ultimately changed because for races how fast you mashed mattered so the end result was the game changing how it was timed.
So yeah, basically, it made sense because in some games, if the intro is nothing but loading or a pre-rendered scene, there is no reason to time it because it's not actually affecting the run in anyway and there is no way to speed it up or advance it faster so it has no reason to be timed.
Not according to the Strawpoll.
One option is winning by a landslide.
So if you haven't voted, please do.
Echoing what I said before as a good compromise - keeping RoD RTA (Critical Level 1) and adding tabs to indicate sub categories (think 1.5 beginner vs. 1.5 proud, both are Any% but are treated differently and have their different set of runs.)
This way there is no mixing of runs, instead you have a single category with 2 different sub categories. No mixing, no variable, just the same category with different sets of times due to a drastically different route.
Im not saying the difficulty changes, that was only an example. I think we're talking the same thing, both of us are just wording it differently.
You'd still be doing it on Crit Level 1 and that wouldn't change.
My proposal just has the two routes (SC vs NSC) separated like we do on 1.5 with Any% (beginner vs. standard. vs proud) https://gyazo.com/a36d36f75148a3b7cc2efb009136b210
Similar to that, but in this case we'd have RoD RTA (Critical Level 1) as the category and you can tab between Save Corruption or No Save Corruption
After thinking about it some more, Im gonna agree with the idea to separate the category as if it has multiple difficulties.
Like with 1.5. You have the category of "Any%" and underneath that you have basically sub-categories of Beginner, Standard, Proud and Level 1. These sub-categories all have the same basic goal, the difference is the route and the route only differs because of the different level of difficulty (turning each of them into essentially different runs).
With Save Corruption, we are, essentially, creating two difficulties for ROD RTA - one easy (Save Corruption), one hard (No Save Corruption). Where each of these runs follow the same basic goal, they just have different routes based on difficulty. So this was a really long winded way of me saying I think we should keep ROD RTA as a single category, just divide it into two subcategories of Save Corruption and No Save Corruption.
That way people who want to do the glitch can, and it won't affect the times of people who want the added challenge of doing it without corrupting the save.
Hopefully this post made sense and is in line with the idea that Faizing proposed and what others are saying about the "Yes/No" variable.
Echoing everyone else's sentiments, it shouldn't be it's own category for reasons already stated - it's not like it's skipping a huge portion of the RTA (like CoR Skip did) so it's just a new route with a new glitch.
If anything this opens up the category for even more routing ideas since the deck Sonic used in this run isn't even optimal for ROD, so routing it to try and beat the Aqua file with the most optimal deck for ROD so you have it allows for even crazier times.
But I digress.
[quote=FaizingMousy]It's only less than maybe 5 secs difference[/quote] Just to clarify this, it's 35-40 seconds from when you select "yes" to skip tutorial (current timing) to when you select "yes" to play as a certain character (proposed new timing).
I don't even know what "Fraps" is but yes, I would greatly recommend switching to either OBS or XSplit as both are reliable for local recording and streaming. And for both of them you can just add ePSXe as a source and it will instantly capture the game feed from it for you.
I'm in favor of the rule change. It doesn't make much sense to include picking the character in the overall time for the run since the run actually doesn't start until you choose the character. Prior to that you're basically timing loading and an animation as opposed to the actual run itself.
And to Gold's point, I think most people would tend to highlight their videos/local recordings from main menu start, but enforcing that rule explicitly to show the difficulty is a good way to make it clear that that is required.
To Hobz's points, I think this is completely different from KHFMHD and starting the timer after the opening cutscene. With that, there's no clear point in which the timer should start. Does it start when Sora's feet hit the ground? Does it start when the first text shows up? Does it start when the song stops and the camera pans out on the platform? See, in that case there's no clear way to decide when to start the timer. But in this case, there is a clear point - when you say "yes, I want to play as X character".
As a final note, I don't think there is any reason to start all KH games at the same time for consistency. Many series have different games start on different timings. For example, in Zelda, OOT starts on file select but Z1 and Z2 start on gaining control of Link. Point being, what's important is starting the timer on what makes the most sense for a game (and personally I see the actual selection of a character in BBS as making the most sense), as opposed to setting to a specific start point for consistency in a series.
But like others have said, I'm not a BBS runner so my opinions hold less value than those who run it often.
@EmeraldAly (it was just a joke, I still have a VHS player too)
Can anyone even play VHS tapes anymore?
Might wanna send those over to Twin Galaxies or something. I don't think they have any drug addicts over there.
Oh I get what you're asking.
You're asking what to do if your capture card has some delay (like some HD cap cards do) and you want to know how to make it so that when you split in Livesplit it doesn't look like you're splitting a second or two early, right?
I don't use Livesplit (Wsplit for life) but there should be a setting somewhere in there that mentions "split delay" or something like that. What you can do is record a test video of you splitting at certain points and see what the delay is between when you split and when the cap card catches up to it. If it's like 1.5 seconds, set that "split delay" or w/e the setting is called to 1.5. Then, Livesplit will delay the split by that much time. So if you split at say 27m25s it won't actually split until 27m26.5s.
Hopefully that's what you're looking for (and hopefully someone who uses Livesplit can comment on the actual setting you're looking for)
Well for one, if someone legitimately did a TAS, they wouldn't be submitting it here, they'd be submitting it to http://tasvideos.org/
If someone is trying to cheat and upload a run here when it's actually a TAS, then it will almost always be caught by a moderator because it's often very easy to see when a run has movement or inputs or strats that no human can pull off. Basically, the more you run a game and the more you see runs of a game, the easier it is to tell when it's a human playing or not.
I personally see no reason to skip through the cutscenes after each final boss unless there is something that occurs afterwards that impacts the rest of the run. The way I see it, if nothing else happens after the final boss other than some cutscenes/the battle report, then soft resetting is fine.
Your part about the Final Episode is valid though and in that case a rule might be that you do have to end on Aqua so that you can get the proper Final Episode.