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discussione: Factorio: Space Age
I feel this one would be an incredibly interesting category, as I feel the range of plausible strategies varies wildly. The options and timings for ship builds would be wild to see (invest and race for quality vs sending a slower, more minimalist ship sooner).
discussione: Fights in Tight Spaces
Bumping this old thread. I think this game deserves a 100% run, with or without lieutenents completed.
Other categories per deck would be frickin' sweet too.
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