The problem with the challenges is that they aren't intended to be difficult -- A speedrun would just be indistinguishable from a good player doing each one in sequence.
It's not like the game has a challenge like 3rd Strike Online Edition's one to replicate Evo Moment #37. Even then, it'd just be reset until you get it first try.
I've made a basic load remover profile using Autosplit Helper and uploaded to the resources tab. From my limited testing, it should pause Livesplit for 99% of the long loading screens. It will need manual setup for each runner, but it's better than nothing.
Except how do we time if the super downs mid animation? Do we count when the opponent's HP hits 0, or when the animation actually ends? What about the extra animations for close hits? There's too many variables to make a clean decision.
As stated earlier, it would be better to make a screen capture based load remover for PS4/livesplit plugin for PC instead of relying on a timer that isn't intended to time accurately.
That would definitely be the best way to fix PC loading discrepancies, but it doesn't solve the issue between console and PC versions. It might be possible to use a screen based load remover since the loading screen has a consistent appearance.
That is to encourage going better gameplay over waiting at the end of the stage for levels shorter than 30s. If IGT still counted during supers or had a final time at the results screen, then there would be a compelling argument to use IGT. Otherwise you encourage strategies that are not supposed to be optimal (farming meter for the super to save multiple seconds each round).
The major issue I have with using IGT is that supers pause the timer entirely for their duration. Also, how would one separate a 17.99 second round vs a 17.01 second round using IGT that only counts in full seconds?
Added as a separate category, online and CPU partners are banned (use steam remote play for online co-op).
Just using this thread to centralize ideas that I'm considering on adding or for other category suggestions:
Categories I'm considering at the moment: RPG Mode Tower of Babyl RTA (clear every floor of the tower in a single sitting with a premade file) RPG Mode "NG+" (aka beat all of the story stages with a premade file) RPG Mode All Stages (with and without DLC characters)
I've added arcade mode as a new category with tentative rules being the following:
Must play on the chosen difficulty or higher (Only have beginner and nightmare currently as sub-categories atm) All fights must be the default best of 3 (i.e. first to 2 wins) Timing starts on difficulty selection and ends on clearing the final score tally screen after beating Beelzebub/Final Boss (makes timing more consistent)