The game rules say we’re not allowed to speed up gameplay. But can I speed up the gameplay before the run starts?
I just tried it, it doesn't work.
Essentially a time without loads timing method. You would keep the time to switch between levels in the final time, but remove the time to switch between games. I'm gonna use Series Quadfecta as an example. You would start the time when the icon appears in the first level of the original GD as usual, but on 100% completion of the 21st level, you pause the timer. Then when the icon appears at the start of the first level of Meltdown, you unpause the timer. So on and so forth. I feel like this would be fairer and more valued, and I'll explain why. When I'm speedrunning a game on my iPhone, I would have the game icon on the top-right of my phone (for the four main apps on the bottom, the game icon would be the very right one). This makes it easier for me to force-quit consistently because I just have to tap at one consistent spot to reload the game. However, when I speedrun any of the three categories here, I have the three of four games all down at the bottom. This makes it more difficult for me to force-quit, because I have to tap at different spots to reload the game. It would be much easier for me to have the first game at the top-right, then swap it out for the next game, and so on.
Thanks for reading!
- TheNoSwearGuy (AKA NoSwear)
Ohhhhh ok. (It does. :])
Yeah, but, if slots 0-3 are filled, then would the (hacked) game make the star flag spawn in slot 4?
https://discord.com/channels/599131748143464459/599134046404214784/999732499687162008 but with this, is it possible to do flag despawn with only 4 sprite slots filled and not 5?
But emulator players are also doing classic runs...
Wouldn't Force Quit be faster?
@WolfAeterni lol, may I have a link to that video of Miniland getting sub 5 on a calculator please? XD I couldn't find it on his channel. :(
I tried searching for it on google, but got no useful results. :( Help please?
I'll use Any% as an example. Do the rules mean if someone were to get a 3:16.000, they don't have to follow the rules, but if someone were to get a 3:15.983, they would have to? Or is it ≤ 3:15.000?
My main concern (if that’s even the right word. My English isn’t great :( ) about the times is on the times that don’t have milliseconds. Why? Because if someone has, let’s say, a 3:39.116 in Any% and someone else has a 3:39.883 in Any%, they would both have the same rank, and not different ones because of the difference in milliseconds. I’m not saying, “Please change all the times to show milliseconds.” I’m just stating my concern :)
Ok. I guess the rules weren't clear enough for me to know :(
Some emulators, like FCEUX and BizHawk, have a Hex Editor, and I would like to know if looking at it (to see if you set up 20 E3 8F or 4C E3 8F correctly) is not allowed, because this may be considered cheating :)
Ok. That makes more sense now :)