It introduces a big problem: the game crashes after dragon fight.
Update: i know why that platform in the first level seems that different than when i tested/played. video by Stimich plays in 30fps, so i assume his fps were around that range, he needs roughly 6 seconds of ascending platform to get on that platform. I play in 60fps and after 6 seconds the platform has finished the desired height with 3 of the 5 steps, nowhere near close to get on there.
Is it allowed to play in lower framerate when things like this happen?
I can't get the skip for level 1 used in this video (). The rising platform does not stop for a brief time like in this video.
Can anyone help?
Please add miliseconds to the categories. I also think, a "Killer"-categoy could be added, where you have to eliminate all enemies. Thoughts are appreciated