Commenti
Indiana, USATheCowness9 days ago

I've been mulling this over, and will try to post my thoughts at some point this weekend. tl;dr my only issue is with the breaks/timing rules. They're just weird. I might want to research some other games with long runs, maybe some RPGs specifically, and gather some more opinions. There isn't a good DQRTA precedent to follow here, but at the same time, I don't think DQM2 Max Catalog really needs to follow or set a precedent; it's not so hot a run that if DQ12 Any% ends up being thirty hours long, we'll feel a need to use the DQM2 Max Catalog rules as a starting point. So I should stop overthinking this, I guess. 🤔nervously glances at thousand words of incoherent rambling he's written up so far

Indiana, USATheCowness3 months ago

I've updated the category rules for both RETRO categories. Square-Enix's streaming guidelines don't seem to mention not showing the ending/credits anymore, so I've removed that part, but left an explanation of when timing starts and ends. If you want anything else changed, or more translations added, just let me know.

Indiana, USATheCowness5 months ago

Updated YT link from "/live/" format to "/watch" format so that it embeds in SRC properly.

Indiana, USATheCowness5 months ago

Run originally submitted as Dragon Quest; corrected to Dracky Quest.

Indiana, USATheCowness8 months ago

Sorry for the late reply. I created a new category to separate glitched runs from manipulated runs. "Any% NMG" (No Major Glitches) is now intended to be like Nico's "通常ED" category. "Any%" allows RNG manipulation/situation reproduction and other glitches and sequence breaks. If we need it broken down further, we can add more categories.

Indiana, USATheCowness8 months ago

Created a true "Any%" category for this run, as it appears to use RNG manipulations, and verified it. I'm not the most knowledgeable person on DQ6, but this run's been waiting in the queue for almost a year.

Indiana, USATheCowness1 year ago

Changed submission video to the YT link because the Twitch link seems to have expired (twitch.tv/videos/2139471655?filter=archives&sort=time - perhaps this was a past broadcast link instead of a highlight?)

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Indiana, USATheCowness2 years ago

Agreed, and moved to a new Professional category.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

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Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

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discussione: Dragon Warrior VII
Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

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discussione: Dragon Warrior IV
Indiana, USATheCowness3 years ago

Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:

Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)

Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.

A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.

Info su TheCowness
Iscritto
10 years ago
Online
today
Runs
12
Giochi corso
Dragon Warrior IV
Dragon Warrior IV
Ultima corsa 6 years ago
5
Runs
Dragon Warrior VII
Dragon Warrior VII
Ultima corsa 3 years ago
2
Runs
Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
Ultima corsa 2 years ago
1
Run
Dragon Quest Monsters 2
Dragon Quest Monsters 2
Ultima corsa 5 years ago
1
Run
Dragon Warrior
Dragon Warrior
Ultima corsa 4 years ago
1
Run
Dragon Warrior III
Dragon Warrior III
Ultima corsa 9 years ago
1
Run
Death Rally
Death Rally
Ultima corsa 8 years ago
1
Run
Giochi seguiti
Dragon Warrior IV
Dragon Warrior IV
Ultima visita today
403
visite
Dragon Quest Monsters 2
Dragon Quest Monsters 2
Ultima visita 6 days ago
135
visite
Dragon Quest Monsters 1 & 2 (PSX)
Dragon Quest Monsters 1 & 2 (PSX)
Ultima visita 6 days ago
21
visite
Dragon Quest (Switch)
Dragon Quest (Switch)
Ultima visita 1 year ago
74
visite
Dragon Quest VI (SNES)
Dragon Quest VI (SNES)
Ultima visita 8 months ago
17
visite
Dragon Quest Monsters
Dragon Quest Monsters
Ultima visita 3 months ago
142
visite
Dragon Quest II (Switch)
Dragon Quest II (Switch)
Ultima visita 8 months ago
51
visite
Dragon Quest III (Switch)
Dragon Quest III (Switch)
Ultima visita 8 months ago
105
visite
Giochi moderati
Dragon Quest III HD-2D Remake
40
azioni
Dragon Quest Monsters 2
Dragon Quest Monsters 2
Ultima azione 9 days ago
24
azioni
Dragon Warrior IV
Dragon Warrior IV
Ultima azione 17 days ago
24
azioni
Dragon Quest III (Switch)
Dragon Quest III (Switch)
Ultima azione 7 months ago
19
azioni
Dragon Quest VI (SNES)
Dragon Quest VI (SNES)
Ultima azione 17 days ago
3
azioni
Dragon Quest Monsters: Terry no Wonderland 3D
3
azioni
Dragon Quest Monsters 1 & 2 (PSX)
Dragon Quest Monsters 1 & 2 (PSX)
Ultima azione 2 years ago
3
azioni
Dragon Quest Monsters
Dragon Quest Monsters
Ultima azione 3 years ago
1
azione