Commenti
South Australia, AustraliaThe8bitbeast8 years ago

My run uses the same setup but I didn't really want to submit that because of the USB loading. If you have no other choice it should be fine

discussione: Banjo-Kazooie
South Australia, AustraliaThe8bitbeast8 years ago

PAL doesn't make a difference to the route but NTSC is slightly faster for this category. I'd recommend watching Mittenz PB since he is probably the most active runner of this category. Me and him mainly differ in the Clanker's Cavern route, they're both about the same time but I think mine is a little easier. Picking which bits you like out of mine and Mittenz route is the best way to go. Also it's probably worth talking to Brentilda in the TTC/CC puzzle room.

discussione: Banjo-Kazooie
South Australia, AustraliaThe8bitbeast8 years ago

That rule for emu sounds good. With console you cant reset with a gameshark/action replay since Banjo requires a keycode (unless theres a newer version where you can) and the reset is noticeable on a flash cart so it would be hard to pull off cheating like that in console 100%. A way to verify it could be showing all the codes including the master code at the start of each run but that could be very tedious. This could be done at the start of a stream of attempts but it would make verifying a very long process since they would have to watch the entire stream to make sure no resetting happened.

Mittenz and I threw together some rules for our Any% with levitate race. All the visual modifier stuff can probably be ignored, that was just for fun http://pastebin.com/ivU2QTuG

Another issue was I needed another code to relearn moves since going into MMM makes me forget peck and climb if I'm using my Action Replay. It would be interesting to see if others get this problem and what a possible solution could be.

discussione: Banjo-Kazooie
South Australia, AustraliaThe8bitbeast8 years ago

Seems like a cool category but there are a few issues with it. It would be impossible to tell if the runners were using any other prohibited codes. Also, it's possible to change the speed of the levitation quite easily by modifying the code. There would need to be a code given (for all regions) that couldn't be modified and there would need to be some way of making sure no other codes were used. Personally, I think there's still room for trotless if this is added.

SecretHumorMan piace questo
discussione: Spyro the Dragon
South Australia, AustraliaThe8bitbeast8 years ago

Thanks, but unfortunately that link didn't work

discussione: Spyro the Dragon
South Australia, AustraliaThe8bitbeast8 years ago

Hey, could someone invite me please?

South Australia, AustraliaThe8bitbeast8 years ago

Yeah I'd agree that it's luck based. But skipping the vortex cutscene at a certain time seems to manipulate the RNG. It might be a different timing depending on when the cutscene starts, but I'm not sure about that.

I haven't had it with SFX off even when testing with frame advance and savestates. Thanks for giving more evidence that it isn't possible with SFX off.

It would be interesting to see if a TAS would turn SFX on just for the skip, but I doubt that would save time.

South Australia, AustraliaThe8bitbeast8 years ago

Thanks for the reply but I think we're thinking of a different glitch. The glitch I mean is after returning to the warp room crash immediately gains control rather than tumbling out.

South Australia, AustraliaThe8bitbeast8 years ago

I'm trying to replicate the glitch where the exit animation for the N. Tropy boss is skipped (for an example see the SGDQ 2014 run)

So far I've had luck with SFX on and it seems to be a frame perfect blue vortex cutscene skip. I haven't had luck with SFX off and wanted to ask if anyone has done it with SFX off or with any other levels/bosses?

discussione: Banjo-Kazooie
South Australia, AustraliaThe8bitbeast8 years ago

Termite Skip doesn't work on NTSC-J, meaning you'll lose some time (maybe a minute) in Mumbo's Mountain. You'll get a bit of that back due to text. See an XBOX run for the Mumbo's Mountain route without termite skip.

discussione: Banjo-Kazooie
South Australia, AustraliaThe8bitbeast8 years ago

Technically PAL is a bit faster for 100%. There is a route using RBA which saves 20 seconds over NTSC but it requires harder tricks. The route saves 40s and PAL is known to lose 20s over the run in cutscenes. Overall, NTSC v1.0 should be fine since the clunky movement on PAL will probably lose at least another 20 seconds over the course of the run and nobody knows the exact time difference between the versions.

However, anyone who has PAL should use the RBA route for 100% since it is quicker than doing the NTSC route on PAL. But NTSC runners probably shouldn't go out of their way to get PAL equipment for 100%.

Basically for 100% if you have NTSC, stick with that and do the normal route. If you have PAL, stick with that and do the RBA route.

For any% PAL is faster by far.

Also there is no version number for PAL. As far as I know termite skip works on all PAL carts.

WR is on NTSC v1.0.

South Australia, AustraliaThe8bitbeast8 years ago

Heres the quickest RTA Janken castle skip I've found so far (unless someone wants to duck under that block while invisible). The second pause will be more like what KrazyRasmus was doing.

Rasmus_1990 piace questo
South Australia, AustraliaThe8bitbeast8 years ago

Yeah I'll be doing a new TAS. My goal is 10-11 minutes, maybe sub 10. I had TASed up to level 7 on the Japanese version but I'm starting again because it turns out that the English text is shorter!

The skip will probably look completely different and more optimized once I do the TAS, but this method is possible RTA. The only hard part is getting the pause glitch. To do it without losing any rounds its just a precise pause glitch after winning the first round. You should still get the text and Alex should be completely still during the second round.

discussione: Enduro Racer
South Australia, AustraliaThe8bitbeast8 years ago

I tried TASing the first track on U/E/B version. I had 0'45''96. This was surprising since it was "slower" than real time. Then I tested to see what happens if I slow down just before the finish line and I got 0'45''41.

It seems that the centiseconds are inverted and a time of 0'45"96 is actually 0'45"04 and 0'45"41 is actually 0'45"59 for example.

Nimn_One piace questo
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