Commenti
discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

http://imgur.com/gallery/Tj34Kn2 I have never seen this happen after a BBG Lag Frame on 8-2, weird.

KilleDragon piace questo
discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

18m24s I think it's impossible to do this normally tho.

KilleDragon, Gaster319 e 2 Altri ti piace questo
discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

No, the in game timer, if you are really above the screen, the timer will stop until you go back near the screen of the game.

KilleDragon e sweatypiranha ti piace questo
discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

Why does the time counter stop when you are too high above the screen?

KilleDragon piace questo
discussione: Goldeneye 007 (PC)
PortugalTh3Re4l5 years ago

Emulators are banned because it saves seconds over N64 because emulator has zero lag and N64 has a lot. I think this is the reason.

pablosway piace questo
discussione: Galaga
PortugalTh3Re4l5 years ago

What's your highest score on Galaga? Mine is 274 thousand.

discussione: Super Mario 64
PortugalTh3Re4l5 years ago

What are the begginer strats for 16 stars?

discussione: Introductions
PortugalTh3Re4l5 years ago

Hi! I have been speedrunning for some months now, and have been loving this and some other sites like this one, what I have been recently speedrunning isn't on speedrun.com it's on Cyberscore, wich is the Crash Bandicoot 3: Warped PAL Time Trials, IL Super Mario Bros. and some more. I'm practicing some Speedrun.com games like Super Mario Bros., Super Mario 64. I'm also speedrunning Point Blank 3. I would speedrun Goldeneye007 if I had a N64, the game, the capture card, all that stuff. I have been speedrunning for like 5 months now, it's my life now lmao. I have a YT channel where I upload all my runs, but since I don't have a capture card the quality is pretty bad.

PortugalTh3Re4l5 years ago

I think it's to unload the cars that are in the way.

discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

Oh cool. The 3-3 is basicly the same but you just keep going because you didn't touch a block.

discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

(will record this when I can) On 8-3 if you bump on a lot of blocks and get really further into the screen and touch the flagpole, you will come out the other side and fall into the pit and die but no no no, it gives the death sound and then walks a bit forward and does the after flagpole grab walking sound, over and over again, wait some minutes out of nothing it doesnt do the death sound and you go normally and touch a block somewhere I guess because the transition to 8-4 appears. On 3-3 it does the same thing BUT you don't touch a block, and some minutes later after it starts going normally but the time doesn't count down because you didnt touch a block, out of nothing mario just appears walking on the ground like he teleported, and wait some more minutes you can see the random glitch blocks cheatless.

zsjetu9 piace questo
PortugalTh3Re4l5 years ago

Category Name: Downtown Runner(s): Me (probably not) Category Rules: Always Hold Down. Timing starts when gaining control of Mario, timing ends when touching the axe in 8-4.

MeesterTweester piace questo
PortugalTh3Re4l5 years ago

b i c e %

discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

Wasn't the PAL world record by Phoenix_SMM with 4:59?

discussione: Pac-Man
PortugalTh3Re4l5 years ago

It's a known bug.

discussione: Pac-Man
PortugalTh3Re4l5 years ago

Sorry for the bad quality,

discussione: Pac-Man
PortugalTh3Re4l5 years ago

I was just messing around and this happened. I don't think this has been found before. Found on Namco Museum Vol. 1 version. Read description and my comments on the video please.

discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

@Lul_ecks_dee After (if I ever) I get at least a 4:55:7 (I will still practice the glitches before that tho). Wich I'm sure I can if I try hard enough, the unic things that I can't do are 8-3 FPG, 1-2G and 8-2, 8-1 is probably not that hard, the hard part would be the fast accel and FPG pole inputs tbh. I haven't even tried them because I want to start with a sub 5, and then start adding time saves like BBG and Blazit (the ones I'm most consistent at, wich are BBG and Blazit) and then start adding those harder ones, like FPG and 1-2G. Mavpole I can get the subpixel position for FPG right most times, the pole inputs are the hard part. I hope I don't sound narcisistic on this comment because of me saying that I can get a 4:55 if I try.

discussione: Super Mario Bros.
PortugalTh3Re4l5 years ago

@Lul_ecks_dee Yes, I meant I would grind it for free.

Lul_ecks_dee piace questo
Info su Th3Re4l
Iscritto
6 years ago
Online
2 years ago
Runs
39
Giochi corso
New Super Luigi U
New Super Luigi U
Ultima corsa 5 years ago
25
Runs
LittleBigPlanet
LittleBigPlanet
Ultima corsa 3 years ago
13
Runs
Point Blank 3
Point Blank 3
Ultima corsa 5 years ago
1
Run
Giochi seguiti
Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee
Ultima visita 5 years ago
173
visite
New Super Mario Bros. U
New Super Mario Bros. U
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42
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New Super Luigi U
New Super Luigi U
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253
visite
Goldeneye 007 (PC)
Goldeneye 007 (PC)
Ultima visita 5 years ago
40
visite
Super Mario Bros. Category Extensions
Super Mario Bros. Category Extensions
Ultima visita 5 years ago
276
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Crash Twinsanity
Crash Twinsanity
Ultima visita 5 years ago
24
visite
Captain Toad: Treasure Tracker
Captain Toad: Treasure Tracker
Ultima visita 5 years ago
11
visite
Tomba!
Tomba!
Ultima visita 5 years ago
25
visite