The official release date for DriftWood has been announced.With this release, additional categories will be added.
Older categories will be displayed with lower priority.
DriftWoodの正式版リリース日が発表された。これに伴って、カテゴリを追加する予定だ。
古いカテゴリは優先度を下げて表示するようにします。
LINK:https://store.steampowered.com/news/app/2223700/view/526469713762452368?l=japanese
I think I removed the moderator privileges myself.
If you don't have a play video but it is still counted up, perhaps you deleted a category or subcategory and it is no longer showing up on the leaderboards.
Let me get a few things out of the way that I want to ask.
(i)I need to know the difference between 1) Any% and Stage3.
Both have the same rules written on them. I don't understand the difference.
Does the “Stage3” category only play Stage3?
If so, please add it to the rules.
(ii) No power up category
Why is it up to stage 3 level 1?
If it is to match other categories, why not up to stage 3 level 9?
Why not change it to stage 3 level 9?
(iii) About the Stage category
This game exists up to Stage 9.
Therefore, if a category is to be created, it should be up to Stage 9.
It is better to describe the rules in detail because they are confusing as rules.
Also, Game Boy has a recommended emulator when played on an emulator. I was told about it by another GB moderator. https://www.kleemans.ch/static/gb-emulator-timing/
should adopt BGB and others as emulators to use
I don't know why, but I don't think it should be allowed if you follow the rules of this leaderboard?
I have a question about categories.
①What is the difference between [Any%] and [Stage3]?
I would like you to set the rules in detail.
②What is the difference between [Stage1] ~ [Stage3]?
If it is a Stage1 category, is it a category where only Stage1 is played?
I want you to set the rules in detail.
③About [No power up]
Why is [stage 3 level 1] the end timing?
④I think there are not enough categories.
This game exists until Stage9.
I think the current set of rules is inadequate. I know you may be very busy, but I hope you will give it some thought!
If you can confirm that the score is initialized, then it's OK.
[ja]
ルールの適用を行いました。
Level50の上位3名のエンディング時間を計測しました。
加算する時間を「3:40.633」に決定しました。
エンディングを見ない方法でプレイする場合はこの時間が加算されます。
[en]
Rules were applied.
The ending time of the top 3 Level 50 players was measured.
The time to be added was determined to be "3:40.633".
This time will be added if the game is played in a way that the ending is not seen.
------------------
Mod Note: Start Time 20:26.133, End Time: 24:06.633, Frame Rate: 60, Time: 3:40.5
Mod Note: Start Time 22:55.533, End Time: 26:36.167, Frame Rate: 60, Time: 3:40.633
Mod Note: Start Time 21:26.7, End Time: 25:07.333, Frame Rate: 60, Time: 3:40.633
I agree with this opinion.
Basically, emulators and consoles affect loading times. For players who don’t use emulators, it may feel unfair.
I think Load Time Removal (LTR) is fair and reasonable. If not, I would suggest separating the categories into “Emulator” and “Console.”
If the goal is to avoid splitting categories for the development of the game’s community, then LTR would be the ideal solution. For games that require discs, this loading time issue is unavoidable.
このゲームのルールを以下のように変更・追加します。
適用する時期
12月初旬
◇TypeB共通ルールについて
→意図的なリセットの禁止を明記
→Run中に初期配置が悪いからリセットをする行為などを禁止します。
◇50レベルカテゴリのルール修正について
このゲームコミュニティでSFC版で25レベル以降を選択することができる方法が発見された。
その為、25レベルをクリアした後すぐにリセットをして26レベルを開始することができるようになった。
これにより50レベルをプレイする障壁が低くなった。
以下のルールに修正するつもりだ。
1.以下の2つの方法でRunを行う事を許容する。
①最初から最後までリセットをせず、50レベルまでプレイする(エンディングを見るパターン)
②25レベルのクリア演出後、リセットをして26レベルから50レベルまでプレイする。
→②の場合、Lv50クリアまでのタイムとエンディングの時間を足したものを申請タイムとする。
エンディングの時間は可能な範囲で公平になるように25レベルの演出から26レベルのゲーム画面が表示された間の時間にする
→この時間は私の方で確認しルールを設定する際に告知します。(提示したタイムは信用してもらうしかないです。。。)
※あくまで50レベルカテゴリの参入障壁を低くする事が目的のルール変更となります。
2.申請を行う際はRun時のタイムで申請してもらって良い
→私がタイムを計算して最終的なタイムとします。
◇新規カテゴリについて
SFC版で26レベル以降を選択できることが分かったため、新しく「26~50レベル」のカテゴリを新設予定です。
The following changes and additions are made to the rules of this game.
When to apply
Beginning of Dec.
◇Common rules for TypeB
→Stated prohibition of intentional resetting.
→The act of resetting because of poor initial placement during Run, etc. will be prohibited.
◇Rule modification for the 50-level category
This game community found a way to select after 25th level in the SFC version.
Therefore, it is now possible to reset and start the 26th level immediately after completing the 25th level.
This lowers the barrier to playing level 50.
We intend to modify the rules as follows
1. allow a Run to be done in the following two ways
(1) Play to the 50th level without resetting from the beginning to the end (pattern to see the ending).
(2) Reset and play from the 26th level to the 50th level after the 25th level clear performance.
In the case of →②, the application time is the sum of the time to clear level 50 and the time for the ending.
(The ending time should be the time between the 25th level staging and the 26th level game screen to be fair to the extent possible.
→This time will be confirmed by me and announced when setting the rules. (You will have to give me credit for the time presented...)
The purpose of this rule change is to lower the entry barrier for the 50-level category.
2. when submitting an application, you may ask the applicant to submit his/her time at the time of the Run.
→I will calculate the time and make it the final time.
Levels 10, 15, and 20 were archived because they had become categories with little to no movement.
However, I thought I had created a pre-confirmation thread on the forum, but forgot to do so.
I apologize for any discomfort this may have caused you all.
I have just now put the category back in.
修正が完了しました。
Daikan%にのみ ハードモードの切り替えができるようにしています。
Fix is complete.
Only for Daikan% is it possible to toggle the hard mode.
メンテナンスします。 1週間ほど記録の移動などを行います。少しお待ちください
Maintenance.
We will be moving records, etc. for about a week. Please wait a little.
ページメンテナンスのお知らせ
今回のいっき団結のアップデートでハードモードが追加されました。そのため、カテゴリやサブカテゴリの構成を変更しようと思います。
画像のような構成で新しくカテゴリを再構築します。 そして現在使っているカテゴリは[Old Version]と名前を変更して残します。このカテゴリは今後使用しません。
現在最新のバージョンの記録は新しく作成したカテゴリに移動させていく予定です。
メンテナンスのタイミングは1週間前にこのスレッドで告知します。
We are going to change the structure of categories and subcategories.
I will reorganize the categories as shown in the image.
And the currently used category will be renamed as [Old Version] and remain. This category will no longer be used.
will move the records of the most recent version to the newly created category.
The timing of the maintenance will be announced in this thread one week in advance.
Translated with www.DeepL.com/Translator (free version)
すべてのフルーツを集めるカテゴリです。
最終的には運が大切になるカテゴリですが、楽しんでください。
This category collects all fruits.
This is a category where luck is ultimately important, but have fun.
迷路ステージと横スクロールステージで出現するフルーツをすべて取得しゲームをクリアしてください
Get all the fruits that appear in the maze and side-scrolling stages to clear the game!
It is indeed almost the same system.
However, "Warp & Warp" is an arcade game and it seems a bit strange to mix it up as a page from Warpman and SRC, which was released as NES.
Therefore, I think it is better to separate them.
Nowadays, we can play it in arcade archives, so it is a good time.