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Faroe IslandsTerji1 year ago

Very impressed with this update and the Elo team. this was a very transparent and honest blog post and you guys seem to have your priorities straight. good stuff

SuperGamer64 e Flazuki ti piace questo
discussione: ADACA
Faroe IslandsTerji2 years ago

HELPME

Burndi piace questo
discussione: Super Mario 64
Faroe IslandsTerji2 years ago

hey

YUMmy_Bacon5, Gaming_64 e 5 Altri ti piace questo
discussione: Super Mario 64
Faroe IslandsTerji4 years ago

upstairs area doesnt load unless you open the door with the key. you can clip behind the door but its a dead end, you cant go up

Maosfx piace questo
discussione: Super Mario 64
Faroe IslandsTerji4 years ago

^

discussione: Super Mario 64
Faroe IslandsTerji5 years ago

notchless controllers are perfectly fine you just gotta get used to it

discussione: Super Mario 64
Faroe IslandsTerji5 years ago

Join the discord and ask for help in there, people dont really check these forums

discussione: Super Mario 64
Faroe IslandsTerji5 years ago

no

84th piace questo
discussione: Super Mario 64
Faroe IslandsTerji5 years ago

the reality of the situation is that we dont have an agreed way of dealing with these runs, so its up to each indidvidual moderator to decide what they want to do with music runs. some may be more forgiving and just accept like normal, others like myself will mark them as 'verified:no', but it will still be on the leaderboard and on your profile, its just a way for us to put an asterisk on it. if you want to be completely safe then record a seperate version with no music over it

KilleDragon piace questo
discussione: Super Mario 64
Faroe IslandsTerji5 years ago

^

discussione: Super Mario 64
Faroe IslandsTerji5 years ago

besides the Hori and steelsticks all other third party n64 controllers are beyond terrible and its highly recommended to get an original controller from websites like ebay

discussione: Super Mario 64
Faroe IslandsTerji5 years ago

recommended beginner categories are 16 and 70. 16 is the easiest to get into, but 70 star has no bljs if you dont like bljs. definitely join the discord and check out the resources tab for a ton of good info

mruns piace questo
discussione: Super Mario 64
Faroe IslandsTerji5 years ago

any route is fine as long as it follows the rules of the category. locking this

Maosfx, alaris e 2 Altri ti piace questo
Sconosciuto
Faroe IslandsTerji5 years ago

theres no such thing. VC is fastest then emu then n64, if thats what you were wondering.

KilleDragon piace questo
discussione: Super Mario 64
Faroe IslandsTerji5 years ago

So back when VC first became a thing some western players were actually using it, but it turns out that the japanese version was really bad. So to keep things fair and accessible for them people just agreed to use n64. Another reason is that many runners consider lag reduction to be a part of the gameplay now, and they want to keep it that way. Plus the VC version of the game is just kinda ugly since it has a weird color filter on it. The leaderboard has since been split into three parts N64/VC/EMU, so even if you switched to VC now you wouldnt get those minutes of timesave on the same leaderboard. Who knows tho, maybe one day people will switch.

nullscythe, JoshTGR e 3 Altri ti piace questo
discussione: Super Mario 64
Faroe IslandsTerji5 years ago

I am against banning a2d mapping for a few reasons.

1 - Framewalking is fun, it’s a simple reason and while not the strongest argument, it is a valid point I think. Framewalking makes JRB a lot more enjoyable to go through because I think the gameplay is more fun and interesting than the cannon, but it also gives the star more consistency. (cannons drool)

2 - It's not giving people a significant advantage.

(general usage) a2d mapping for general usage as of right now is pretty bad. There are a lot of people who are throwing out extreme hypothetical abuses for it, but I think it’s jumping the gun to ban something on a hypothetical, I want to see proof of concept first. I have tried to apply it in multiple areas myself where I thought it might be good, but it turns out it’s just impractical to hop between the analog and the d-pad (which is where I mapped a2d) for the physical reasons of moving your thumb off one and on the other, it doesn’t flow well. Its clunky and the inconsistency of physically moving your thumb between them is throwing off any setups I had in mind.

(framewalking) With that out of the way a2d mappings advantage as of right now is framewalking, it makes it stupidly easy to do. I didn’t even need to practice it, it just works. Yes this is an advantage over someone whos just using an OEM controller. However it only saves 5 seconds and that’s if you get lucky with the speed boost, realistically more like 3 seconds. This kind of timesave is chump change in 120 star, even at a top level. This will not affect anyone’s ability to compete and banning a2d will only lower accessibility to the game if anyone wants to play on alternative control styles for whatever reason.

3 - I strongly dislike banning insignificant things. I’m a believer in seeing things in shades of gray, I dont think this issue should be handled in a black and white perspective. As of right now the advantage of a2d is very small, the shade of gray is not very dark at all. I do not want to see the rules changed for something so small, I think the less rules the better, as long as its still a fair playing ground and not stupid. I think rules should be minimalistic with as few lines as they can afford to. If a future comes where a2d gives more advantage than it does now, then thats the time we should be talking about banning it, I do think the conversation about it is healthy, but banning it now would be jumping the gun in my opinion. I personally doubt the time where a2d will be a significant advantage will ever come, so I am against the banning of a2d for now.

Benjams, IwerSonsch, e 84th ti piace questo
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