Well its been a few days. No one seems to have any strong objections and a few people on the discord seem in favor. I'm going to begin moving runs tomorrow.
Last chance to have your voice heard.
Hello everyone.
Just so that everyone is aware, the Category Extensions leaderboard is now available. You can find it on the side-bar already or linked from here: https://www.speedrun.com/street_fighter_alpha_2_category_extensions.
Category Extensions Leaderboards are made to hold an abundance of "miscellaneous" categories. This is done to keep the main leaderboard focused on what should be considered the most competetive categories.
Many of the existing miscellaneous categories such as Survival, Shin Akuma Challenge, Dramatic Battle and "Maximum Alpha" will be now listed on the Category Extensions leaderboard.
We have decided we would also like to move the "Max Damage" category to the Category Extensions leaderboard as well. While the Max Damage category is a rather enjoyable run, we generally believe that Max Damage doesn't really represent what would be the standard way of playing the game.
Moving Max Damage runs to Category Extensions will allow us to simplify the main leaderboard, reducing to just "Normal Damage" runs and either Normal or Expert difficulty within the chosen platform.
I would like to give everyone the opportunity to voice their opinions before we implement such a big change. Please do so by replying to this post, or contacting us on the Street Fighter discord.
If the majority of the community is in favor or indifferent to the change, we will begin moving runs in the next few days.
Thanks for your attention.
It's been a while for me, but IIRC Noob saibot (with his anti air), Sonya, Kollector, Jacquie are the ones that gave me trouble. It's worth nothing though that you can also roll different "variations" of some opponents which are more pleasant to deal with because the AI will make them use one of the specialized moves that are easier to exploit. I recall encountering a "bot centric" Cassie Cage that was much easier to deal with than her brawler counterparts.
As for Kronika on very hard, best thing to do is just go for Uppercuts or combo's the moment you see her go for either her Orb or "force field" special moves. If you have a character like Noob, Sindel, Jade, Baraka with a nice "long range" uppercut you can exploit it much more comfortably. Liu Kang also has a really nice 1-2-Fly kick combo he can use which also works on Wakeup against her if timed correctly, shoutouts to @doctor_protonic for figuring that one out. Overall though, Kronika on Very Hard is absurd and its unfortunate that the best strat is just "perfect uppercut timing". There may yet be some more strats to learn in this regard.
I've just added a new guide which should cover everything a lot more in depth. Again it is focusing on the Arcade version, but provided you cater for the slight differences, most of it carries.
Just be aware of the "extra 10% hp rule" and you should be able to still use most of the strategies described in it.
That guide is STILL not complete and doesnt cover the advanced strats on endurances/Shang Tsung, but if you can get that far with the current guide you may be able to put the rest together yourself (or DM me and I'll help).
Also I recommend joining the Discord if you havent already. Feel free to @ me or DM me there and I can help you 1:1.
Ok so first of all, make sure you have made your way to fight 3 first, however you can, before beginning to learn the strat.
The reason being is that fight 1's AI is NOTORIOUSLY random. They will often not react as they should just due to RNG. Sonya is by far the most co-operative, Kano is by far the least co-operative, getting SZ or Scorpion to co-operate on fight 1 is a pain in the ass.
I should also make sure its clear (incase you missed it) that you want to be on Very Hard. It is required by the rules, but it is also essential into making the AI perform the necessary patterns which work with this strategy. Even with the AI set to very hard, fight 1/2 can still be an RNG nightmare. Once you get to fight 3 onwards everything starts to become a lot more consistent.
As for what you might be doing wrong. You do want a gap between you and the enemy, and that gap distance changes depending on if you are doing jump punch or jump kick. Jump punch you want to be about sweep distance away, jump kick about half that (any closer and you will probably get thrown). The distance is very specific.
I recommend forgoing the "walking forward to them" when starting out. When learning the strategy the best thing to do is to start crouched, wait for them to walk to you. When they get to the appropriate distance do the jump punch or jump kick.
If done correctly the AI will attempt to do a vertical jump kick to counter you, but JC's hit box is going to come out on top.
Unfortuantely the guide you read is not quite complete and really only a "quick chop work", doesn't quite cover a lot of the details that need to be covered.
Specifically, do the Jump kick against Sub-Zero,Scorpion and Kano. Do the jump punch against Sonya, Liu Kang, Raiden and JC mirror. This is due to SZ/Scorp/Kano's jump kick hit box being a lot harder to connect with. The jump kick (at closer distance) is a lot easier.
Now all of this information is associated specifically with the Arcade. MS-DOS has a few quirks beyond that, most notably that everyone has about 10% more HP. 3x Jump Punch > Shadow kick does not kill them like it does on Arcade. So instead you need to do 2x Jump Punch > Shadow Kick with 1x Jump kick > shadow kick. This often works out well if you have an opponent like SZ/Scorp/Sonya who will almost always projectile on opening, thats where the JK>Shadow kick comes in and allows you to finish them with 2x JP> Shadow kick (if you can put it together, depending on the opponent).
As for "following up with a shadow kick" whenever you connect with JK or JP, you must begin to buffer the back/forward movement AS JC is falling, and press LK when he hits the ground.
Like @DWednesday suggested, posting some footage of your attempts will go along way for me helping you figure out whats going wrong. Make no mistake, MK1 has probably he most complex speedrun of all the classic MK's. There are many layers to learn and jumping head first into WR strats may be overwhelming. It's best done in stages.
Added a category for it under "misc". Feel free to submit the current run you have and let me know if there are any rules that should be changed/added/modified.
Sounds like it would be a real pain in the ass to moderate for lol ... Frankly I wouldn't blame them for refusing to add such a category.
Be sure to help them out if they do add it, checking that the runner collected every single item whenever they verify a single run would be very taxing.
I also recommend joining the MS-DOS speedrun discord. It should be much easier for us to talk there. (Discord link on the side bar)
So actually I was confused, Krysziek made the Autosplitter for Skyroads Xmas edition. The one I was using in my last run was kind of a "hack job" of my own work and the work of a runner named Uematsufreak.
It only works with Dosbox 0.74 specifically (not 0.74-3) .. and I cant remember why, but the Skyroads folder needs to be mounted as "C:"
yeah .. sry I thought they actually uploaded it to Livesplit .. but looks like they didnt. I'll add it to the resources section.
You may use any official revision of the game, including all Alpha 2, Zero 2, and Zero 2 Alpha roms. If there is any kind of advantage to using one rom over another, it is seen as a "routing choice". It must be a version that was at one point officially released in the arcades however, if the tournament version you are talking about happens to be a rom-hack then it won't be allowed.
The Mister can have roms loaded onto it the same way an emulator can, so it has access to all of the official revisions the same way MAME does. As far as it being "beta" .. its only really "beta" because it doesnt support ALL the CPS2 games yet. Once a game is supported it's going to be cycle accurate to the real thing. As I understand it, the sound issue is a minor thing which doesnt effect the actual processes of the game and should already be fixed now according to a twitter post jotego made a while back.
As for a 100% category, I think its something we can add if there is proven interest in the community. I'll ask the other mods what they think. If anyone else has any opinions on adding a 100% category feel free to reply to this post.
I have created a discord channel for this game. It has been linked to the leaderboard web page, and can be found on the side bar.
Otherwise you can join it here: https://discord.gg/YBma9yyUKv
Shoutouts to @kurtisconner for an amazing video and an amazing new WR.
Thanks to the newly generated interest in this game, we have decided to add some new moderators to help out. We would like to welcome @brocis420 and @FFRPro21 to the moderation team.
Cheers guys!
Definitely allowed .. we may even allow classing it as "real hardware". (havent discussed yet) Just specify in the description that it was used. All good!